#[repr(transparent)]pub struct Window { /* private fields */ }
Implementations§
source§impl Window
impl Window
pub fn beep(&self)
pub fn begin_draw_frame(&self, region: &Region) -> Option<DrawingContext>
pub fn begin_move_drag(&self, button: i32, root_x: i32, root_y: i32, timestamp: u32)
pub fn begin_move_drag_for_device(
&self,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
pub fn begin_resize_drag(
&self,
edge: WindowEdge,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
pub fn begin_resize_drag_for_device(
&self,
edge: WindowEdge,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
pub fn coords_from_parent(&self, parent_x: f64, parent_y: f64) -> (f64, f64)
pub fn coords_to_parent(&self, x: f64, y: f64) -> (f64, f64)
pub fn create_gl_context(&self) -> Result<GLContext, Error>
pub fn deiconify(&self)
pub fn destroy(&self)
pub fn destroy_notify(&self)
pub fn end_draw_frame(&self, context: &DrawingContext)
pub fn end_paint(&self)
pub fn ensure_native(&self) -> bool
pub fn focus(&self, timestamp: u32)
pub fn freeze_updates(&self)
pub fn fullscreen(&self)
pub fn fullscreen_on_monitor(&self, monitor: i32)
pub fn geometry_changed(&self)
pub fn accepts_focus(&self) -> bool
pub fn children(&self) -> Vec<Window>
pub fn clip_region(&self) -> Option<Region>
pub fn cursor(&self) -> Option<Cursor>
pub fn decorations(&self) -> Option<WMDecoration>
pub fn device_cursor(&self, device: &Device) -> Option<Cursor>
pub fn device_events(&self, device: &Device) -> EventMask
pub fn device_position(
&self,
device: &Device
) -> (Option<Window>, i32, i32, ModifierType)
pub fn device_position_double(
&self,
device: &Device
) -> (Option<Window>, f64, f64, ModifierType)
pub fn display(&self) -> Display
pub fn drag_protocol(&self) -> (DragProtocol, Window)
pub fn effective_parent(&self) -> Option<Window>
pub fn effective_toplevel(&self) -> Window
pub fn does_event_compression(&self) -> bool
pub fn events(&self) -> EventMask
pub fn gets_focus_on_map(&self) -> bool
pub fn frame_clock(&self) -> Option<FrameClock>
pub fn frame_extents(&self) -> Rectangle
pub fn fullscreen_mode(&self) -> FullscreenMode
pub fn geometry(&self) -> (i32, i32, i32, i32)
pub fn group(&self) -> Option<Window>
pub fn height(&self) -> i32
pub fn is_modal_hint(&self) -> bool
pub fn origin(&self) -> (i32, i32, i32)
pub fn parent(&self) -> Option<Window>
pub fn is_pass_through(&self) -> bool
pub fn position(&self) -> (i32, i32)
pub fn root_coords(&self, x: i32, y: i32) -> (i32, i32)
pub fn root_origin(&self) -> (i32, i32)
pub fn scale_factor(&self) -> i32
pub fn screen(&self) -> Screen
pub fn source_events(&self, source: InputSource) -> EventMask
pub fn state(&self) -> WindowState
pub fn supports_multidevice(&self) -> bool
pub fn toplevel(&self) -> Window
pub fn type_hint(&self) -> WindowTypeHint
pub fn update_area(&self) -> Option<Region>
pub fn visible_region(&self) -> Option<Region>
pub fn visual(&self) -> Visual
pub fn width(&self) -> i32
pub fn window_type(&self) -> WindowType
pub fn has_native(&self) -> bool
pub fn hide(&self)
pub fn iconify(&self)
pub fn input_shape_combine_region(
&self,
shape_region: &Region,
offset_x: i32,
offset_y: i32
)
pub fn invalidate_maybe_recurse(
&self,
region: &Region,
child_func: Option<&mut dyn FnMut(&Window) -> bool>
)
pub fn invalidate_rect(&self, rect: Option<&Rectangle>, invalidate_children: bool)
pub fn invalidate_region(&self, region: &Region, invalidate_children: bool)
pub fn is_destroyed(&self) -> bool
pub fn is_input_only(&self) -> bool
pub fn is_shaped(&self) -> bool
pub fn is_viewable(&self) -> bool
pub fn is_visible(&self) -> bool
pub fn lower(&self)
pub fn mark_paint_from_clip(&self, cr: &Context)
pub fn maximize(&self)
pub fn merge_child_input_shapes(&self)
pub fn merge_child_shapes(&self)
pub fn move_(&self, x: i32, y: i32)
pub fn move_region(&self, region: &Region, dx: i32, dy: i32)
pub fn move_resize(&self, x: i32, y: i32, width: i32, height: i32)
pub fn move_to_rect(
&self,
rect: &Rectangle,
rect_anchor: Gravity,
window_anchor: Gravity,
anchor_hints: AnchorHints,
rect_anchor_dx: i32,
rect_anchor_dy: i32
)
Available on crate feature
v3_24
only.pub fn peek_children(&self) -> Vec<Window>
pub fn raise(&self)
pub fn register_dnd(&self)
pub fn reparent(&self, new_parent: &Window, x: i32, y: i32)
pub fn resize(&self, width: i32, height: i32)
pub fn restack(&self, sibling: Option<&Window>, above: bool)
pub fn scroll(&self, dx: i32, dy: i32)
pub fn set_accept_focus(&self, accept_focus: bool)
pub fn set_child_input_shapes(&self)
pub fn set_child_shapes(&self)
pub fn set_cursor(&self, cursor: Option<&Cursor>)
pub fn set_decorations(&self, decorations: WMDecoration)
pub fn set_device_cursor(&self, device: &Device, cursor: &Cursor)
pub fn set_device_events(&self, device: &Device, event_mask: EventMask)
pub fn set_event_compression(&self, event_compression: bool)
pub fn set_events(&self, event_mask: EventMask)
pub fn set_focus_on_map(&self, focus_on_map: bool)
pub fn set_fullscreen_mode(&self, mode: FullscreenMode)
pub fn set_functions(&self, functions: WMFunction)
pub fn set_geometry_hints(&self, geometry: &Geometry, geom_mask: WindowHints)
pub fn set_group(&self, leader: Option<&Window>)
pub fn set_icon_list(&self, pixbufs: &[Pixbuf])
pub fn set_icon_name(&self, name: Option<&str>)
pub fn set_keep_above(&self, setting: bool)
pub fn set_keep_below(&self, setting: bool)
pub fn set_modal_hint(&self, modal: bool)
pub fn set_opacity(&self, opacity: f64)
pub fn set_opaque_region(&self, region: Option<&Region>)
pub fn set_override_redirect(&self, override_redirect: bool)
pub fn set_pass_through(&self, pass_through: bool)
pub fn set_role(&self, role: &str)
pub fn set_shadow_width(&self, left: i32, right: i32, top: i32, bottom: i32)
pub fn set_skip_pager_hint(&self, skips_pager: bool)
pub fn set_skip_taskbar_hint(&self, skips_taskbar: bool)
pub fn set_source_events(&self, source: InputSource, event_mask: EventMask)
pub fn set_startup_id(&self, startup_id: &str)
pub fn set_support_multidevice(&self, support_multidevice: bool)
pub fn set_title(&self, title: &str)
pub fn set_transient_for(&self, parent: &Window)
pub fn set_type_hint(&self, hint: WindowTypeHint)
pub fn set_urgency_hint(&self, urgent: bool)
pub fn shape_combine_region(
&self,
shape_region: Option<&Region>,
offset_x: i32,
offset_y: i32
)
pub fn show(&self)
pub fn show_unraised(&self)
pub fn stick(&self)
pub fn thaw_updates(&self)
pub fn unfullscreen(&self)
pub fn unmaximize(&self)
pub fn unstick(&self)
pub fn withdraw(&self)
pub fn constrain_size(
geometry: &mut Geometry,
flags: WindowHints,
width: i32,
height: i32
) -> (i32, i32)
pub fn connect_create_surface<F: Fn(&Self, i32, i32) -> Surface + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_pick_embedded_child<F: Fn(&Self, f64, f64) -> Option<Window> + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_cursor_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
source§impl Window
impl Window
pub fn new(parent: Option<&Window>, attributes: &WindowAttr) -> Window
pub fn create_similar_surface(
&self,
content: Content,
width: i32,
height: i32
) -> Option<Surface>
pub fn create_similar_image_surface(
&self,
format: Format,
width: i32,
height: i32,
scale: i32
) -> Option<Surface>
Trait Implementations§
source§impl Ord for Window
impl Ord for Window
source§impl<OT: ObjectType> PartialOrd<OT> for Window
impl<OT: ObjectType> PartialOrd<OT> for Window
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Window
impl StaticType for Window
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Window
Auto Trait Implementations§
impl RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl UnwindSafe for Window
Blanket Implementations§
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Upcasts an object to a reference of its superclass or interface
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Tries to downcast to a subclass or interface implementor
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Tries to downcast to a reference of its subclass or interface implementor
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&self,
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f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
Connect to the
notify
signal of the object. Read moresource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where
F: 'static + FnOnce() + Send,
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where
F: 'static + FnOnce() + Send,
Add a callback to be notified when the Object is disposed.
source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: 'static + FnOnce(),
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: 'static + FnOnce(),
Add a callback to be notified when the Object is disposed. Read more
source§fn bind_property<'f, 't, O, 'a>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'f, 't, O, 'a>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.