#[repr(transparent)]pub struct Device { /* private fields */ }
Implementations§
source§impl Device
impl Device
pub fn associated_device(&self) -> Option<Device>
pub fn axes(&self) -> AxisFlags
pub fn axis_use(&self, index_: u32) -> AxisUse
pub fn device_type(&self) -> DeviceType
pub fn display(&self) -> Display
pub fn has_cursor(&self) -> bool
pub fn key(&self, index_: u32) -> Option<(u32, ModifierType)>
pub fn last_event_window(&self) -> Option<Window>
pub fn mode(&self) -> InputMode
pub fn n_axes(&self) -> i32
pub fn n_keys(&self) -> i32
pub fn name(&self) -> Option<GString>
pub fn position(&self) -> (Screen, i32, i32)
pub fn position_double(&self) -> (Screen, f64, f64)
pub fn product_id(&self) -> Option<GString>
pub fn seat(&self) -> Option<Seat>
pub fn source(&self) -> InputSource
pub fn vendor_id(&self) -> Option<GString>
pub fn window_at_position(&self) -> (Option<Window>, i32, i32)
pub fn window_at_position_double(&self) -> (Option<Window>, f64, f64)
pub fn list_axes(&self) -> Vec<Atom>
pub fn list_slave_devices(&self) -> Vec<Device>
pub fn set_axis_use(&self, index_: u32, use_: AxisUse)
pub fn set_key(&self, index_: u32, keyval: u32, modifiers: ModifierType)
pub fn set_mode(&self, mode: InputMode) -> bool
pub fn warp(&self, screen: &Screen, x: i32, y: i32)
pub fn device_manager(&self) -> Option<DeviceManager>
pub fn input_mode(&self) -> InputMode
pub fn set_input_mode(&self, input_mode: InputMode)
pub fn input_source(&self) -> InputSource
pub fn num_touches(&self) -> u32
pub fn set_seat(&self, seat: Option<&Seat>)
pub fn tool(&self) -> Option<DeviceTool>
pub fn type_(&self) -> DeviceType
pub fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_tool_changed<F: Fn(&Self, &DeviceTool) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_associated_device_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_axes_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_input_mode_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_n_axes_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_seat_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_tool_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_type_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
Trait Implementations§
source§impl Ord for Device
impl Ord for Device
source§impl<OT: ObjectType> PartialOrd<OT> for Device
impl<OT: ObjectType> PartialOrd<OT> for Device
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Device
impl StaticType for Device
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Device
impl IsA<Device> for DevicePad
Auto Trait Implementations§
impl RefUnwindSafe for Device
impl !Send for Device
impl !Sync for Device
impl Unpin for Device
impl UnwindSafe for Device
Blanket Implementations§
source§impl<T> Cast for Twhere
T: ObjectType,
impl<T> Cast for Twhere
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T: ObjectSubclass,
<U as ParentClassIs>::Parent: IsSubclassable<T>,
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<U as ParentClassIs>::Parent: IsSubclassable<T>,
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Returns
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fn set_property_from_value(&self, property_name: &str, value: &Value)
source§fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
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source§fn set_properties_from_value(&self, property_values: &[(&str, Value)])
fn set_properties_from_value(&self, property_values: &[(&str, Value)])
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Get the type of the property
property_name
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>
Get the
ParamSpec
of the property property_name
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fn list_properties(&self) -> PtrSlice<ParamSpec>
Return all
ParamSpec
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
Freeze all property notifications until the return guard object is dropped. Read more
source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
Set arbitrary data on this object with the given
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. Read moresource§unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
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Return previously set arbitrary data of this object with the given
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Set arbitrary data on this object with the given
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Return previously set arbitrary data of this object with the given
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. Read moresource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
Retrieve previously set arbitrary data of this object with the given
key
. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
Block a given signal handler. Read more
source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
Unblock a given signal handler.
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
Stop emission of the currently emitted signal.
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Connect to the signal
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Connect to the signal
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
Connect to the signal
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
Connect to the signal
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
Connect to the signal
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
Connect to the signal
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
Connect a closure to the signal
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
Connect a closure to the signal
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
Limits the lifetime of
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
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when using Rust closures. Read moresource§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by signal id. Read more
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Same as
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
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R: TryFromClosureReturnValue,
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source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
Emit signal by its name. Read more
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
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&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
Emit signal by its name with details. Read more
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
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&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
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source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
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Connect to the
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F: 'static + Fn(&T, &ParamSpec),
Connect to the
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&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
Connect to the
notify
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fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where
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source§fn bind_property<'f, 't, O, 'a>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'f, 't, O, 'a>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
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unsafe fn run_dispose(&self)
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source§impl<T> StaticTypeExt for Twhere
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impl<T> StaticTypeExt for Twhere
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source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.