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// Copyright 2013-2015, The Gtk-rs Project Developers.
// See the COPYRIGHT file at the top-level directory of this distribution.
// Licensed under the MIT license, see the LICENSE file or <http://opensource.org/licenses/MIT>
use *;
use ;
use Device;
use Display;
use Object;
use ffi;
/// GdkDeviceManager — Functions for handling input devices
///
/// Description
///
/// In addition to a single pointer and keyboard for user interface input, GDK contains support
/// for a variety of input devices, including graphics tablets, touchscreens and multiple
/// pointers/keyboards interacting simultaneously with the user interface. Such input devices
/// often have additional features, such as sub-pixel positioning information and additional
/// device-dependent information.
///
/// In order to query the device hierarchy and be aware of changes in the device hierarchy
/// (such as virtual devices being created or removed, or physical devices being plugged or
/// unplugged), GDK provides DeviceManager.
///
/// By default, and if the platform supports it, GDK is aware of multiple keyboard/pointer pairs
/// and multitouch devices. This behavior can be changed by calling
/// DeviceManager::disable_multidevice() before Display::open(). There should rarely be a need to
/// do that though, since GDK defaults to a compatibility mode in which it will emit just one
/// enter/leave event pair for all devices on a window. To enable per-device enter/leave events
/// and other multi-pointer interaction features, Window::set_support_multidevice() must be called
/// on gdk::Windows (or gtk::Widget::set_support_multidevice() on widgets) window. See the
/// Window::set_support_multidevice() documentation for more information.
///
/// On X11, multi-device support is implemented through XInput 2. Unless
/// DeviceManager::disable_multidevice() is called, the XInput 2 GdkDeviceManager implementation
/// will be used as the input source. Otherwise either the core or XInput 1 implementations will
/// be used.
///
/// For simple applications that don’t have any special interest in input devices, the so-called
/// "client pointer" provides a reasonable approximation to a simple setup with a single pointer
/// and keyboard. The device that has been set as the client pointer can be accessed via
/// DeviceManager::get_client_pointer().
///
/// Conceptually, in multidevice mode there are 2 device types. Virtual devices (or master devices)
/// are represented by the pointer cursors and keyboard foci that are seen on the screen. Physical
/// devices (or slave devices) represent the hardware that is controlling the virtual devices, and
/// thus have no visible cursor on the screen.
///
/// Virtual devices are always paired, so there is a keyboard device for every pointer device.
/// Associations between devices may be inspected through Device::get_associated_device().
///
/// There may be several virtual devices, and several physical devices could be controlling each of
/// these virtual devices. Physical devices may also be “floating”, which means they are not attached
/// to any virtual device.
///
/// #Master and slave devices
///
/// ```text
/// carlos@sacarino:~$ xinput list
/// ⎡ Virtual core pointer id=2 [master pointer (3)]
/// ⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)]
/// ⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (2)]
/// ⎜ ↳ Wacom ISDv4 E6 Finger touch id=11 [slave pointer (2)]
/// ⎜ ↳ SynPS/2 Synaptics TouchPad id=13 [slave pointer (2)]
/// ⎜ ↳ TPPS/2 IBM TrackPoint id=14 [slave pointer (2)]
/// ⎜ ↳ Wacom ISDv4 E6 Pen eraser id=16 [slave pointer (2)]
/// ⎣ Virtual core keyboard id=3 [master keyboard (2)]
/// ↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
/// ↳ Power Button id=6 [slave keyboard (3)]
/// ↳ Video Bus id=7 [slave keyboard (3)]
/// ↳ Sleep Button id=8 [slave keyboard (3)]
/// ↳ Integrated Camera id=9 [slave keyboard (3)]
/// ↳ AT Translated Set 2 keyboard id=12 [slave keyboard (3)]
/// ↳ ThinkPad Extra Buttons id=15 [slave keyboard (3)]
/// ```
///
/// By default, GDK will automatically listen for events coming from all master devices, setting the
/// Device for all events coming from input devices. Events containing device information are
/// GDK_MOTION_NOTIFY, GDK_BUTTON_PRESS, GDK_2BUTTON_PRESS, GDK_3BUTTON_PRESS, GDK_BUTTON_RELEASE,
/// GDK_SCROLL, GDK_KEY_PRESS, GDK_KEY_RELEASE, GDK_ENTER_NOTIFY, GDK_LEAVE_NOTIFY, GDK_FOCUS_CHANGE,
/// GDK_PROXIMITY_IN, GDK_PROXIMITY_OUT, GDK_DRAG_ENTER, GDK_DRAG_LEAVE, GDK_DRAG_MOTION,
/// GDK_DRAG_STATUS, GDK_DROP_START, GDK_DROP_FINISHED and GDK_GRAB_BROKEN. When dealing with an event
/// on a master device, it is possible to get the source (slave) device that the event originated from
/// via Event::get_source_device().
///
/// On a standard session, all physical devices are connected by default to the "Virtual Core
/// Pointer/Keyboard" master devices, hence routing all events through these. This behavior is only
/// modified by device grabs, where the slave device is temporarily detached for as long as the grab is
/// held, and more permanently by user modifications to the device hierarchy.
///
/// On certain application specific setups, it may make sense to detach a physical device from its
/// master pointer, and mapping it to an specific window. This can be achieved by the combination of
/// Device::grab() and Device::set_mode().
///
/// In order to listen for events coming from devices other than a virtual device,
/// Window::set_device_events() must be called. Generally, this function can be used to modify the event
/// mask for any given device.
///
/// Input devices may also provide additional information besides X/Y. For example, graphics tablets may
/// also provide pressure and X/Y tilt information. This information is device-dependent, and may be
/// queried through Device::get_axis(). In multidevice mode, virtual devices will change axes in order to
/// always represent the physical device that is routing events through it. Whenever the physical device
/// changes, the “n-axes” property will be notified, and Device::list_axes() will return the new device
/// axes.
///
/// Devices may also have associated “keys” or macro buttons. Such keys can be globally set to map into
/// normal X keyboard events. The mapping is set using Device::set_key().
pub type DeviceManager = ;