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use egui::{ahash::HashMap, DragAndDrop, ViewportId};
use godot::{
classes::{
self,
control::{FocusMode, LayoutPreset, MouseFilter},
notify::ControlNotification,
Control, DisplayServer, IControl, ImageTexture, InputEventKey, InputEventMouse,
InputEventMouseButton, InputEventMouseMotion, RenderingServer,
},
global::{self, KeyModifierMask},
prelude::*,
};
use itertools::multizip;
use tap::prelude::Tap;
use crate::{helpers::ToCounterpart, DragAndDropVariant};
/* ----------------------------------------- Texture Lib ---------------------------------------- */
#[derive(Default)]
pub struct TextureLibrary {
textures: HashMap<egui::TextureId, TextureDescriptor>,
}
struct TextureDescriptor {
gd_src_img: Gd<classes::Image>,
gd_tex: Gd<ImageTexture>,
}
impl TextureLibrary {
pub fn update_texture(&mut self, id: egui::TextureId, src: egui::epaint::ImageDelta) {
// Retrieve image from delivered data
let src_image = {
let mut payload = PackedByteArray::new();
payload.resize(src.image.bytes_per_pixel() * src.image.width() * src.image.height());
let format = match &src.image {
egui::ImageData::Color(x) => {
// We just assume that the image is in RGBA8 format.
let dst = payload.as_mut_slice();
for (i, color) in dst.chunks_mut(4).zip(x.pixels.iter()) {
let color = color.to_srgba_unmultiplied();
i.copy_from_slice(&color);
}
// payload.as_mut_slice().copy;
classes::image::Format::RGBA8
}
// 2026-2-25, egui::ImageData::Font variant disappeared. Leaving this variant until find out exactly what's happening ...
#[cfg(any())]
egui::ImageData::Font(x) => {
let dst = payload.as_mut_slice();
for (i, color) in dst.chunks_mut(4).zip(x.srgba_pixels(None)) {
let color = color.to_array();
i.copy_from_slice(&color);
}
classes::image::Format::RGBA8
}
};
let Some(src_image) = godot::classes::Image::create_from_data(
src.image.width() as _,
src.image.height() as _,
false,
format,
&payload,
) else {
godot_error!("Failed to create image from data!");
return;
};
src_image
};
if let Some(pos) = src.pos {
let tex = self.textures.get_mut(&id).unwrap();
let src_size = src_image.get_size();
// Partial update on image
let dst_pos = Vector2i::new(pos[0] as _, pos[1] as _);
tex.gd_src_img
.blit_rect(&src_image, Rect2i::new(Vector2i::ZERO, src_size), dst_pos);
// Reflect CPU-side image changes to the GPU texture.
tex.gd_tex.update(&tex.gd_src_img);
} else {
let Some(gd_tex) = classes::ImageTexture::create_from_image(&src_image) else {
godot_error!("Failed to create texture from image!");
return;
};
let tex = TextureDescriptor {
gd_src_img: src_image,
gd_tex,
};
// Replace or insert new texture.
self.textures.insert(id, tex);
}
}
pub fn free_texture(&mut self, id: egui::TextureId) {
godot_print!("Freeing Texture: {:?}", id);
// NOTE: Textures are all ref-counted.
if self.textures.remove(&id).is_none() {
// Texture could be uninitialized due to error.
godot_warn!("Texture not found! {:?}", id);
};
}
pub fn _clear(&mut self) {
// RefCounted object doesn't need to be freed manually.
self.textures.clear();
}
fn get(&self, id: &egui::TextureId) -> Option<Gd<ImageTexture>> {
self.textures.get(id).map(|x| x.gd_tex.clone())
}
}
/* ------------------------------------------ Viewport ------------------------------------------ */
/// Represents a spawned viewport
#[derive(GodotClass)]
#[class(base=Control, tool, init, internal, rename=INTERNAL__GodotEguiViewportBridge)]
pub(crate) struct EguiViewportBridge {
base: Base<Control>,
/// Viewport ID of self.
viewport_id: Option<egui::ViewportId>,
/// Any GUI event will be forwarded to this.
fwd_event: Option<Box<dyn Fn(egui::Event)>>,
/// EGUI context that this viewport is associated with.
context: Option<egui::Context>,
/// Rendered primitives: one canvas item per clipped primitive.
canvas_items: Vec<Rid>,
/// Materials for shader-based clip rect, parallel to canvas_items.
clip_materials: Vec<Rid>,
/// Shared clip rect shader (lazily created).
clip_shader: Option<Rid>,
/// Cached ui scale
#[init(val = 1.0)]
ui_scale_cache: f32,
}
#[godot_api]
impl IControl for EguiViewportBridge {
fn ready(&mut self) {
self.base_mut().tap_mut(|b| {
// Makes node to fill the whole available space
b.set_anchors_and_offsets_preset(LayoutPreset::FULL_RECT);
// Make this node to be focusable
b.set_focus_mode(FocusMode::CLICK);
});
}
fn can_drop_data(&self, at_position: Vector2, data: Variant) -> bool {
// We just take any type of data once dropped. Also, we don't need to check the
// dropped position for now, it is currently tracked by egui context, and returns
// whether the control is owned by EGUI or not, by checking if the context
// requires pointer input.
let _ = (at_position, data);
self.context
.as_ref()
.is_some_and(|c| c.wants_pointer_input())
}
fn drop_data(&mut self, at_position: Vector2, data: Variant) {
let _ = at_position; // Don't care about the position for now.
let ctx = self.context.as_ref().expect("can_drop_data -> drop_data");
DragAndDrop::set_payload(ctx, DragAndDropVariant(data));
}
fn get_drag_data(&mut self, _at_position: Vector2) -> Variant {
// TODO: should handle either of these cases:
// - `egui drag` -> `godot drop`
// - `egui drag` -> `egui drop`
// TODO: Use `Control::force_drag` method
Variant::nil()
}
fn exit_tree(&mut self) {
// Don't make it leak resource.
let mut gd_rs = RenderingServer::singleton();
for rid in self.canvas_items.drain(..) {
gd_rs.free_rid(rid);
}
for rid in self.clip_materials.drain(..) {
gd_rs.free_rid(rid);
}
if let Some(shader) = self.clip_shader.take() {
gd_rs.free_rid(shader);
}
}
fn on_notification(&mut self, what: ControlNotification) {
match what {
ControlNotification::FOCUS_ENTER => {
self.on_event(egui::Event::WindowFocused(true));
}
ControlNotification::FOCUS_EXIT => {
self.on_event(egui::Event::WindowFocused(false));
}
ControlNotification::MOUSE_EXIT => {
self.on_event(egui::Event::PointerGone);
}
_ => (),
}
}
fn input(&mut self, event: Gd<classes::InputEvent>) {
let mut may_drop_payload = false;
if self.try_consume_input(event) {
may_drop_payload = true;
self.mark_input_handled();
}
if false & may_drop_payload {
let filter = if self.context.as_ref().unwrap().is_pointer_over_area() {
// Let this widget able to take drop payload / register drag payload.
MouseFilter::PASS
} else {
MouseFilter::IGNORE
};
self.base_mut().set_mouse_filter(filter);
} else {
self.base_mut().set_mouse_filter(MouseFilter::IGNORE);
}
}
fn gui_input(&mut self, event: Gd<classes::InputEvent>) {
if self.viewport_id == Some(ViewportId::ROOT) {
// See `input` method.
return;
}
if self.try_consume_input(event) {
self.base_mut().accept_event();
}
}
}
impl EguiViewportBridge {
fn on_event(&self, event: egui::Event) {
if let Some(ev) = self.fwd_event.as_deref() {
ev(event);
let (Some(ctx), Some(id)) = (&self.context, self.viewport_id) else {
unreachable!()
};
ctx.request_repaint_of(id);
}
}
fn mark_input_handled(&mut self) {
if let Some(mut vp) = self.base().get_viewport() {
vp.set_input_as_handled();
}
}
pub fn initiate(
&mut self,
ctx: egui::Context,
id: egui::ViewportId,
on_event: Box<dyn Fn(egui::Event)>,
) {
self.context = Some(ctx);
self.fwd_event = Some(on_event);
self.viewport_id = Some(id);
}
/// Try to consume the input once, and returns whether the input was consumed or not.
///
/// NOTE: This was separated from virtual `input` method, to make `tool` input
/// handling available.
pub fn try_consume_input(&mut self, event: Gd<classes::InputEvent>) -> bool {
let Some(ctx) = &self.context else {
return false;
};
let ui_scale = self.ui_scale_cache;
let pos_offset = self.base().get_global_position().to_counterpart();
let calc_mouse_pos =
|ev: &InputEventMouse| (ev.get_position().to_alternative() - pos_offset) / ui_scale;
let event = match event.try_cast::<InputEventMouseMotion>() {
Err(event) => event,
Ok(event) => {
self.on_event(egui::Event::PointerMoved(calc_mouse_pos(
event.upcast_ref(),
)));
return ctx.is_pointer_over_area();
}
};
let event = match event.try_cast::<InputEventMouseButton>() {
Err(event) => event,
Ok(event) => {
if event.is_canceled() {
return false;
}
let modifiers = modifier_to_egui(event.get_modifiers_mask());
let button = event.get_button_index();
let pos = calc_mouse_pos(event.upcast_ref());
#[derive(Debug)]
enum Type {
Btn(egui::PointerButton),
Wheel { horizontal: bool, delta: f32 },
}
use Type::*;
let factor = event.get_factor().tap_mut(|val| {
if *val == 0.0 {
*val = 4.0;
}
});
let r = match button {
global::MouseButton::LEFT => Btn(egui::PointerButton::Primary),
global::MouseButton::RIGHT => Btn(egui::PointerButton::Secondary),
global::MouseButton::MIDDLE => Btn(egui::PointerButton::Middle),
global::MouseButton::XBUTTON1 => Btn(egui::PointerButton::Extra1),
global::MouseButton::XBUTTON2 => Btn(egui::PointerButton::Extra2),
global::MouseButton::WHEEL_DOWN => Wheel {
horizontal: false,
delta: -factor,
},
global::MouseButton::WHEEL_UP => Wheel {
horizontal: false,
delta: factor,
},
global::MouseButton::WHEEL_RIGHT => Wheel {
horizontal: true,
delta: factor,
},
global::MouseButton::WHEEL_LEFT => Wheel {
horizontal: true,
delta: -factor,
},
_ => return false,
};
match r {
Btn(button) => self.on_event(egui::Event::PointerButton {
pos,
button,
pressed: event.is_pressed(),
modifiers,
}),
Wheel { horizontal, delta } => {
self.on_event(egui::Event::MouseWheel {
unit: egui::MouseWheelUnit::Line,
delta: egui::vec2(
if horizontal { delta } else { 0.0 },
if !horizontal { delta } else { 0.0 },
),
modifiers,
});
// Check if it's scrolling
if modifiers.matches_logically(egui::Modifiers::CTRL) {
// Zoom value should be in range -1 ~ 1 => B^(powf)
const B: f32 = 2.0;
self.on_event(egui::Event::Zoom(B.powf(delta)));
} else {
#[cfg(any())]
// egui::Event::Scroll has disappeared ... seems replaced by MouseWheel event.
{
let delta = if modifiers.shift_only() {
// Horizontal
Some([delta, 0.0])
} else if modifiers.is_none() {
Some([0.0, delta])
} else {
None
};
if let Some(_delta) = delta {
const SCROLL_AMOUNT: f32 = 100.;
// TODO: in 0.30, `Scroll` event seems removed. Check if sending
// `MouseWheel` event is sufficient.
self.on_event(egui::Event::MouseWheel(
egui::Vec2::from(delta) * SCROLL_AMOUNT,
));
}
}
}
}
};
return if ctx.wants_pointer_input() {
// We grab focus only with clicks
self.base_mut().grab_focus();
true
} else {
false
};
}
};
let event = match event.try_cast::<InputEventKey>() {
Err(event) => event,
Ok(event) => {
let key = event.get_keycode();
let modifiers = modifier_to_egui(event.get_modifiers_mask());
// Handle copy / cut / paste ...
if modifiers.matches_logically(egui::Modifiers::CTRL) {
let event = match key {
global::Key::C => Some(egui::Event::Copy),
global::Key::X => Some(egui::Event::Cut),
global::Key::V => Some(egui::Event::Paste(
DisplayServer::singleton().clipboard_get().into(),
)),
_ => None,
};
if let Some(event) = event {
self.on_event(event);
return ctx.wants_keyboard_input();
}
}
// @See
// https://github.com/godotengine/godot/blob/16d61427cab3a8e43f0a9a8ee724fc176b6433c6/scene/gui/text_edit.cpp#L2267
let unicode = event.get_unicode();
if event.is_pressed() && unicode >= 32 {
let ch = std::char::from_u32(unicode).unwrap();
self.on_event(egui::Event::Text(ch.to_string()));
}
// if key == global::Key::
let event = key_to_egui(key).map(|key| egui::Event::Key {
key,
physical_key: key_to_egui(event.get_keycode()),
pressed: event.is_pressed(),
repeat: event.is_echo(),
modifiers,
});
if let Some(event) = event {
self.on_event(event);
}
return ctx.wants_keyboard_input();
}
};
// Every event catch was exhausted. Simply ignore it!
let _ = event;
false
}
pub fn draw(
&mut self,
textures: &TextureLibrary,
shapes: Vec<egui::epaint::ClippedPrimitive>,
scale: f32,
) {
let mut gd_rs = RenderingServer::singleton();
self.ui_scale_cache = scale;
// Lazily create the clip rect shader.
let clip_shader = *self.clip_shader.get_or_insert_with(|| {
let shader = gd_rs.shader_create();
gd_rs.shader_set_code(shader, &GString::from(CLIP_SHADER_CODE));
shader
});
// Performs bookkeeping - Make canvas_items/materials be same length as
// input shapes.
{
let rid_self_canvas = self.base().get_canvas_item();
// Create missing items.
for index in 0..shapes.len() {
if index >= self.canvas_items.len() {
let rid = gd_rs.canvas_item_create();
gd_rs.canvas_item_set_parent(rid, rid_self_canvas);
gd_rs.canvas_item_set_draw_index(rid, index as i32);
self.canvas_items.push(rid);
let mat = gd_rs.material_create();
gd_rs.material_set_shader(mat, clip_shader);
gd_rs.canvas_item_set_material(rid, mat);
self.clip_materials.push(mat);
} else {
gd_rs.canvas_item_clear(self.canvas_items[index]);
}
}
// Dispose unused items.
for index in (shapes.len()..self.canvas_items.len()).rev() {
gd_rs.free_rid(self.canvas_items[index]);
gd_rs.free_rid(self.clip_materials[index]);
}
self.canvas_items.truncate(shapes.len());
self.clip_materials.truncate(shapes.len());
}
// Render mesh content
for (index, primitive) in shapes.into_iter().enumerate() {
let rid_item = self.canvas_items[index];
let mat = self.clip_materials[index];
let egui::epaint::Primitive::Mesh(mesh) = primitive.primitive else {
godot_error!("unsupported primitive");
continue;
};
let Some(texture) = textures.get(&mesh.texture_id) else {
godot_warn!("Missing Texture: {:?}", mesh.texture_id);
return;
};
let mut verts = PackedVector2Array::new();
let mut uvs = PackedVector2Array::new();
let mut colors = PackedColorArray::new();
let mut indices = PackedInt32Array::new();
verts.resize(mesh.vertices.len());
colors.resize(mesh.vertices.len());
uvs.resize(mesh.vertices.len());
indices.resize(mesh.indices.len());
for (src, d_vert, d_uv, d_color) in itertools::multizip((
mesh.vertices.as_slice(),
verts.as_mut_slice(),
uvs.as_mut_slice(),
colors.as_mut_slice(),
)) {
d_vert.x = src.pos.x * scale;
d_vert.y = src.pos.y * scale;
d_uv.x = src.uv.x;
d_uv.y = src.uv.y;
d_color.r = src.color.r() as f32 / 255.0;
d_color.g = src.color.g() as f32 / 255.0;
d_color.b = src.color.b() as f32 / 255.0;
d_color.a = src.color.a() as f32 / 255.0;
}
for (src, dst) in multizip((mesh.indices.as_slice(), indices.as_mut_slice())) {
*dst = *src as i32;
}
let mut clip = primitive.clip_rect;
clip.min.x *= scale;
clip.min.y *= scale;
clip.max.x *= scale;
clip.max.y *= scale;
// Update clip_rect uniform on this primitive's material.
// Rect2 maps to vec4 as (pos.x, pos.y, size.x, size.y).
let clip_rect = Rect2::new(
Vector2::new(clip.min.x, clip.min.y),
Vector2::new(clip.max.x - clip.min.x, clip.max.y - clip.min.y),
);
gd_rs.material_set_param(mat, &StringName::from("clip_rect"), &clip_rect.to_variant());
gd_rs
.canvas_item_add_triangle_array_ex(rid_item, &indices, &verts, &colors)
.texture(texture.get_rid())
.uvs(&uvs)
.done();
}
}
}
/// Canvas item shader that performs pixel-level clip rect scissoring.
///
/// The `clip_rect` uniform is a Rect2 (vec4): (pos.x, pos.y, size.x, size.y).
/// Fragments outside this rectangle are discarded.
const CLIP_SHADER_CODE: &str = r#"
shader_type canvas_item;
uniform vec4 clip_rect;
varying vec2 canvas_pos;
void vertex() {
canvas_pos = VERTEX;
}
void fragment() {
vec2 clip_min = clip_rect.xy;
vec2 clip_max = clip_rect.xy + clip_rect.zw;
if (canvas_pos.x < clip_min.x || canvas_pos.y < clip_min.y ||
canvas_pos.x > clip_max.x || canvas_pos.y > clip_max.y) {
discard;
}
COLOR *= texture(TEXTURE, UV);
}
"#;
fn modifier_to_egui(modifier: KeyModifierMask) -> egui::Modifiers {
let mut out = egui::Modifiers::default();
let has = |x: KeyModifierMask| modifier.ord() & x.ord() != 0;
out.shift = has(KeyModifierMask::SHIFT);
out.ctrl = has(KeyModifierMask::CTRL | KeyModifierMask::CMD_OR_CTRL);
out.command = has(KeyModifierMask::CTRL | KeyModifierMask::CMD_OR_CTRL);
out.mac_cmd = has(KeyModifierMask::CMD_OR_CTRL);
out.alt = has(KeyModifierMask::ALT);
out
}
fn key_to_egui(key: global::Key) -> Option<egui::Key> {
match key {
// global::Key::NONE => egui::Key::None,
// global::Key::SPECIAL => egui::Key::Special,
global::Key::ESCAPE => egui::Key::Escape,
global::Key::TAB => egui::Key::Tab,
// global::Key::BACKTAB => egui::Key::Backtab,
global::Key::BACKSPACE => egui::Key::Backspace,
global::Key::ENTER => egui::Key::Enter,
global::Key::KP_ENTER => egui::Key::Enter,
global::Key::INSERT => egui::Key::Insert,
global::Key::DELETE => egui::Key::Delete,
// global::Key::PAUSE => egui::Key::Pause,
// global::Key::PRINT => egui::Key::Print,
// global::Key::SYSREQ => egui::Key::Sysreq,
// global::Key::CLEAR => egui::Key::Clear,
global::Key::HOME => egui::Key::Home,
global::Key::END => egui::Key::End,
global::Key::LEFT => egui::Key::ArrowLeft,
global::Key::UP => egui::Key::ArrowUp,
global::Key::RIGHT => egui::Key::ArrowRight,
global::Key::DOWN => egui::Key::ArrowDown,
global::Key::PAGEUP => egui::Key::PageUp,
global::Key::PAGEDOWN => egui::Key::PageDown,
// global::Key::SHIFT => egui::Key::Shift,
// global::Key::CTRL => egui::Key::Ctrl,
// global::Key::META => egui::Key::Meta,
// global::Key::ALT => egui::Key::Alt,
// global::Key::CAPSLOCK => egui::Key::Capslock,
// global::Key::NUMLOCK => egui::Key::Numlo,
// global::Key::SCROLLLOCK => egui::Key::Scrol,
global::Key::F1 => egui::Key::F1,
global::Key::F2 => egui::Key::F2,
global::Key::F3 => egui::Key::F3,
global::Key::F4 => egui::Key::F4,
global::Key::F5 => egui::Key::F5,
global::Key::F6 => egui::Key::F6,
global::Key::F7 => egui::Key::F7,
global::Key::F8 => egui::Key::F8,
global::Key::F9 => egui::Key::F9,
global::Key::F10 => egui::Key::F10,
global::Key::F11 => egui::Key::F11,
global::Key::F12 => egui::Key::F12,
global::Key::F13 => egui::Key::F13,
global::Key::F14 => egui::Key::F14,
global::Key::F15 => egui::Key::F15,
global::Key::F16 => egui::Key::F16,
global::Key::F17 => egui::Key::F17,
global::Key::F18 => egui::Key::F18,
global::Key::F19 => egui::Key::F19,
global::Key::F20 => egui::Key::F20,
// global::Key::F21 => egui::Key::F21,
// global::Key::F22 => egui::Key::F22,
// global::Key::F23 => egui::Key::F23,
// global::Key::F24 => egui::Key::F24,
// global::Key::F25 => egui::Key::F25,
// global::Key::F26 => egui::Key::F26,
// global::Key::F27 => egui::Key::F27,
// global::Key::F28 => egui::Key::F28,
// global::Key::F29 => egui::Key::F29,
// global::Key::F30 => egui::Key::F30,
// global::Key::F31 => egui::Key::F31,
// global::Key::F32 => egui::Key::F32,
// global::Key::F33 => egui::Key::F33,
// global::Key::F34 => egui::Key::F34,
// global::Key::F35 => egui::Key::F35,
// global::Key::KP_MULTIPLY => egui::Key::KpMultiply,
// global::Key::KP_DIVIDE => egui::Key::KpDivide,
// global::Key::KP_SUBTRACT => egui::Key::KpSubtract,
// global::Key::KP_PERIOD => egui::Key::KpPeriod,
// global::Key::KP_ADD => egui::Key::KpAdd,
global::Key::KP_0 => egui::Key::Num0,
global::Key::KP_1 => egui::Key::Num1,
global::Key::KP_2 => egui::Key::Num2,
global::Key::KP_3 => egui::Key::Num3,
global::Key::KP_4 => egui::Key::Num4,
global::Key::KP_5 => egui::Key::Num5,
global::Key::KP_6 => egui::Key::Num6,
global::Key::KP_7 => egui::Key::Num7,
global::Key::KP_8 => egui::Key::Num8,
global::Key::KP_9 => egui::Key::Num9,
// global::Key::MENU => egui::Key::Menu,
// global::Key::HYPER => egui::Key::Hyper,
// global::Key::HELP => egui::Key::Help,
// global::Key::BACK => egui::Key::Back,
// global::Key::FORWARD => egui::Key::Forward,
// global::Key::STOP => egui::Key::Stop,
// global::Key::REFRESH => egui::Key::Refresh,
// global::Key::VOLUMEDOWN => egui::Key::Volumedown,
// global::Key::VOLUMEMUTE => egui::Key::Volumemute,
// global::Key::VOLUMEUP => egui::Key::Volumeup,
// global::Key::MEDIAPLAY => egui::Key::Mediaplay,
// global::Key::MEDIASTOP => egui::Key::Mediastop,
// global::Key::MEDIAPREVIOUS => egui::Key::Mediaprevious,
// global::Key::MEDIANEXT => egui::Key::Medianext,
// global::Key::MEDIARECORD => egui::Key::Mediarecord,
// global::Key::HOMEPAGE => egui::Key::Homepage,
// global::Key::FAVORITES => egui::Key::Favorites,
// global::Key::SEARCH => egui::Key::Search,
// global::Key::STANDBY => egui::Key::Standby,
// global::Key::OPENURL => egui::Key::Openurl,
// global::Key::LAUNCHMAIL => egui::Key::Launchmail,
// global::Key::LAUNCHMEDIA => egui::Key::Launchmedia,
// global::Key::LAUNCH0 => egui::Key::Launch0,
// global::Key::LAUNCH1 => egui::Key::Launch1,
// global::Key::LAUNCH2 => egui::Key::Launch2,
// global::Key::LAUNCH3 => egui::Key::Launch3,
// global::Key::LAUNCH4 => egui::Key::Launch4,
// global::Key::LAUNCH5 => egui::Key::Launch5,
// global::Key::LAUNCH6 => egui::Key::Launch6,
// global::Key::LAUNCH7 => egui::Key::Launch7,
// global::Key::LAUNCH8 => egui::Key::Launch8,
// global::Key::LAUNCH9 => egui::Key::Launch9,
// global::Key::LAUNCHA => egui::Key::Launcha,
// global::Key::LAUNCHB => egui::Key::Launchb,
// global::Key::LAUNCHC => egui::Key::Launchc,
// global::Key::LAUNCHD => egui::Key::Launchd,
// global::Key::LAUNCHE => egui::Key::Launche,
// global::Key::LAUNCHF => egui::Key::Launchf,
// global::Key::GLOBE => egui::Key::Globe,
// global::Key::KEYBOARD => egui::Key::Keyboard,
// global::Key::JIS_EISU => egui::Key::JisEisu,
// global::Key::JIS_KANA => egui::Key::JisKana,
// global::Key::UNKNOWN => egui::Key::Unknown,
global::Key::SPACE => egui::Key::Space,
// global::Key::EXCLAM => egui::Key::Exclam,
// global::Key::QUOTEDBL => egui::Key::Quotedbl,
// global::Key::NUMBERSIGN => egui::Key::Numbersign,
// global::Key::DOLLAR => egui::Key::Dollar,
// global::Key::PERCENT => egui::Key::Percent,
// global::Key::AMPERSAND => egui::Key::Ampersand,
// global::Key::APOSTROPHE => egui::Key::Apostrophe,
// global::Key::PARENLEFT => egui::Key::Parenleft,
// global::Key::PARENRIGHT => egui::Key::Parenright,
// global::Key::ASTERISK => egui::Key::Asterisk,
global::Key::PLUS => egui::Key::Plus,
global::Key::COMMA => egui::Key::Comma,
global::Key::MINUS => egui::Key::Minus,
global::Key::PERIOD => egui::Key::Period,
global::Key::SLASH => egui::Key::Slash,
global::Key::KEY_0 => egui::Key::Num0,
global::Key::KEY_1 => egui::Key::Num1,
global::Key::KEY_2 => egui::Key::Num2,
global::Key::KEY_3 => egui::Key::Num3,
global::Key::KEY_4 => egui::Key::Num4,
global::Key::KEY_5 => egui::Key::Num5,
global::Key::KEY_6 => egui::Key::Num6,
global::Key::KEY_7 => egui::Key::Num7,
global::Key::KEY_8 => egui::Key::Num8,
global::Key::KEY_9 => egui::Key::Num9,
global::Key::COLON => egui::Key::Colon,
global::Key::SEMICOLON => egui::Key::Semicolon,
// global::Key::LESS => egui::Key::Less,
// global::Key::EQUAL => egui::Key::Equal,
// global::Key::GREATER => egui::Key::Greater,
// global::Key::QUESTION => egui::Key::Question,
// global::Key::AT => egui::Key::At,
global::Key::A => egui::Key::A,
global::Key::B => egui::Key::B,
global::Key::C => egui::Key::C,
global::Key::D => egui::Key::D,
global::Key::E => egui::Key::E,
global::Key::F => egui::Key::F,
global::Key::G => egui::Key::G,
global::Key::H => egui::Key::H,
global::Key::I => egui::Key::I,
global::Key::J => egui::Key::J,
global::Key::K => egui::Key::K,
global::Key::L => egui::Key::L,
global::Key::M => egui::Key::M,
global::Key::N => egui::Key::N,
global::Key::O => egui::Key::O,
global::Key::P => egui::Key::P,
global::Key::Q => egui::Key::Q,
global::Key::R => egui::Key::R,
global::Key::S => egui::Key::S,
global::Key::T => egui::Key::T,
global::Key::U => egui::Key::U,
global::Key::V => egui::Key::V,
global::Key::W => egui::Key::W,
global::Key::X => egui::Key::X,
global::Key::Y => egui::Key::Y,
global::Key::Z => egui::Key::Z,
global::Key::BRACKETLEFT => egui::Key::OpenBracket,
global::Key::BACKSLASH => egui::Key::Backslash,
global::Key::BRACKETRIGHT => egui::Key::CloseBracket,
// global::Key::ASCIICIRCUM => egui::Key::Asciicircum,
// global::Key::UNDERSCORE => egui::Key::Underscore,
// global::Key::QUOTELEFT => egui::Key::Quoteleft,
global::Key::BRACELEFT => egui::Key::OpenBracket,
// global::Key::BAR => egui::Key::Bar,
global::Key::BRACERIGHT => egui::Key::CloseBracket,
// global::Key::ASCIITILDE => egui::Key::Asciitilde,
// global::Key::YEN => egui::Key::Yen,
// global::Key::SECTION => egui::Key::Section,
_ => return None,
}
.into()
}