1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
// GX (Graphics eXecutor) command processing use anyhow::Result; pub struct GXProcessor { // GameCube graphics command processor } impl GXProcessor { pub fn new() -> Self { Self {} } pub fn process_command(&mut self, command: u32, args: &[u32]) -> Result<()> { // Process GameCube GX commands // This would decode and execute graphics commands Ok(()) } }