gcrecomp-core 0.0.1-alpha

Static recompiler for GameCube games to Rust
Documentation
// Memory Access Code Generation
use crate::recompiler::decoder::DecodedInstruction;

pub struct MemoryCodegen;

impl MemoryCodegen {
    pub fn generate_load(inst: &DecodedInstruction) -> String {
        // Generate optimized load code
        // Batch loads, cache-friendly patterns, etc.
        String::new() // Placeholder
    }
    
    pub fn generate_store(inst: &DecodedInstruction) -> String {
        // Generate optimized store code
        String::new() // Placeholder
    }
    
    pub fn optimize_memory_access(instructions: &[DecodedInstruction]) -> Vec<DecodedInstruction> {
        // Optimize memory access patterns
        instructions.to_vec() // Placeholder
    }
}