gba 0.15.0

A crate for 'raw' style GBA development. If you want a 'managed' experience, try the `agb` crate instead.
Documentation
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#![no_std]
#![no_main]
#![allow(unused_imports)]

//! Scratch space for checking the asm output of stuff.

use gba::prelude::*;

#[panic_handler]
fn panic_handler(_: &core::panic::PanicInfo) -> ! {
  loop {}
}

#[no_mangle]
extern "C" fn main() -> ! {
  loop {}
}