gba 0.5.2

A crate for making GBA games with Rust.
fn main() {
  // we skip assembling the runtime for docs.rs builds.
  if !cfg!(docs_rs) {
    let out_file = "rsrt0.o";
    let out_dir = std::env::var("OUT_DIR").unwrap();
    let out_dir_file = format!("{}/{}", out_dir, out_file);
    let as_output = std::process::Command::new("arm-none-eabi-as")
      .args(&["-o", out_dir_file.as_str()])
      .arg("-mthumb-interwork")
      .arg("-mcpu=arm7tdmi")
      .arg("src/rsrt0.S")
      .output()
      .expect("failed to run arm-none-eabi-as");
    if !as_output.status.success() {
      panic!("{}", String::from_utf8_lossy(&as_output.stderr));
    }
    //
    println!("cargo:rustc-link-search={}", out_dir);
  }
}