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// Copyright 2017-2019 Matthew D. Michelotti
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Gate is a game development library tailored to 2D pixel-art games.
//!
//! When creating a game, it is good practice to make a layer,
//! specific to one's needs, that separates the
//! game logic from the resource management, rendering, audio, and other interfacing
//! that is needed for a game.
//! "Gate" is the layer that I created for this purpose with my personal game development endeavors,
//! and I decided to make it public.
//! It should be noted that this library was developed for my own personal needs,
//! and is not meant to be a general purpose game development library.
//! This manifests itself mostly with the renderer, which is made specifically for 2D pixel art.
//! If your game has similar needs or you just want to get something going quickly,
//! then this library is for you.
//! If you have slightly different needs, then you can still use this code as a reference point.
//!
//! Users of this crate should create a build script in their project,
//! invoking functionality from the sibling crate "gate_build".
//! This will generate texture atlases and enums to reference assets.
//! See the "gate_build" crate for more details.
//!
//! # Example usage
//!
//! For a full example, see <https://github.com/SergiusIW/gate/tree/master/example>.
//!
//! # Future changes
//!
//! There are a number of new features I am planning to add to Gate in the future.
//! Some of these will involve breaking changes.
//!
//! * Loading assets on the fly
//! * Support for displaying text
//! * Adding XBox controller input
//! * Generating enums/handles for user-specific assets, and loading those assets
//! * Handling game save data
//! * Playing looping music that has a one-time intro, without any hiccups in the music
//! (not sure how I'm going to do this, but it's important to me;
//! game libraries often seem to overlook this fundamental feature)
//! * New renderer modes with new shaders
extern crate sdl2;
extern crate gl;
extern crate byteorder;
pub use crate;
pub use crate;
pub use crateKeyCode;
pub use crateAppInfo;
use crateAppAssetId;
use crateRenderer;
const MAX_TIMESTEP: f64 = 1. / 15.;
/// Invoke this in a `main` method to run the `App`.
///
/// Will panic if this method is called more than once.
/// The `AppInfo` is used to specify intiailization parameters for the application.
/// Trait that a user can implement to specify application behavior, passed into `gate::run(...)`.