1use std::sync::Arc;
11
12use serde_json::Value;
13use wgpu::util::DeviceExt;
14
15pub const SAMPLE_COUNT: u32 = 4;
16const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
17
18enum Obj {
19 Shader(wgpu::ShaderModule),
20 Buffer(wgpu::Buffer),
21 Pipeline(wgpu::RenderPipeline),
22 BindGroup(wgpu::BindGroup),
23 Null,
24}
25
26pub struct Gpu {
27 pub device: wgpu::Device,
28 pub queue: wgpu::Queue,
29 pub format: wgpu::TextureFormat,
30}
31
32pub enum Target {
33 Window { surface: wgpu::Surface<'static>, config: wgpu::SurfaceConfiguration },
34 Offscreen { texture: wgpu::Texture },
35}
36
37struct Frame {
38 pass: wgpu::RenderPass<'static>,
39 encoder: wgpu::CommandEncoder,
40 surface_texture: Option<wgpu::SurfaceTexture>,
41}
42
43struct Blit {
44 pipeline: wgpu::RenderPipeline,
45 sampler: wgpu::Sampler,
46 texture: Option<(wgpu::Texture, wgpu::BindGroup, u32, u32)>,
47}
48
49pub struct Gfx {
50 gpu: Option<Gpu>,
51 target: Option<Target>,
52 width: u32,
53 height: u32,
54 objects: Vec<Obj>,
55 msaa: Option<wgpu::TextureView>,
56 depth: Option<wgpu::TextureView>,
57 frame: Option<Frame>,
58 blit: Option<Blit>,
59 pub used: bool,
61}
62
63type R<T> = Result<T, String>;
64
65impl Gfx {
66 pub fn null() -> Gfx {
68 Gfx { gpu: None, target: None, width: 1280, height: 720, objects: Vec::new(), msaa: None, depth: None, frame: None, blit: None, used: false }
69 }
70
71 pub fn for_window(window: Arc<winit::window::Window>) -> R<Gfx> {
73 let size = window.inner_size();
74 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
75 let surface = instance.create_surface(window).map_err(|e| e.to_string())?;
76 let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
77 power_preference: wgpu::PowerPreference::HighPerformance,
78 compatible_surface: Some(&surface),
79 ..Default::default()
80 }))
81 .map_err(|e| format!("no GPU adapter: {e}"))?;
82 let gpu = open_device(&adapter, |caps_formats| pick_format(caps_formats), &surface)?;
83 let mut config = surface
84 .get_default_config(&adapter, size.width.max(1), size.height.max(1))
85 .ok_or("surface not supported by adapter")?;
86 config.format = gpu.format;
87 config.present_mode = wgpu::PresentMode::AutoVsync;
88 surface.configure(&gpu.device, &config);
89 eprintln!("[gasm] gpu: {} ({:?}), surface {:?}", adapter.get_info().name, adapter.get_info().backend, gpu.format);
90 let mut g = Gfx::with_gpu(gpu, Target::Window { surface, config }, size.width.max(1), size.height.max(1));
91 g.recreate_attachments();
92 Ok(g)
93 }
94
95 pub fn offscreen(width: u32, height: u32) -> R<Gfx> {
97 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
98 let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default()))
99 .map_err(|e| format!("no GPU adapter: {e}"))?;
100 let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default()))
101 .map_err(|e| e.to_string())?;
102 device.on_uncaptured_error(Arc::new(|e| eprintln!("[gasm] gpu error: {e}")));
103 let format = wgpu::TextureFormat::Rgba8Unorm;
104 let texture = device.create_texture(&wgpu::TextureDescriptor {
105 label: Some("offscreen"),
106 size: wgpu::Extent3d { width, height, depth_or_array_layers: 1 },
107 mip_level_count: 1,
108 sample_count: 1,
109 dimension: wgpu::TextureDimension::D2,
110 format,
111 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
112 view_formats: &[],
113 });
114 let mut g = Gfx::with_gpu(Gpu { device, queue, format }, Target::Offscreen { texture }, width, height);
115 g.recreate_attachments();
116 Ok(g)
117 }
118
119 fn with_gpu(gpu: Gpu, target: Target, width: u32, height: u32) -> Gfx {
120 let blit = Some(Blit::new(&gpu));
121 Gfx { gpu: Some(gpu), target: Some(target), width, height, objects: Vec::new(), msaa: None, depth: None, frame: None, blit, used: false }
122 }
123
124 pub fn size(&self) -> (u32, u32) {
125 (self.width, self.height)
126 }
127
128 pub fn resize(&mut self, width: u32, height: u32) {
129 if width == 0 || height == 0 || (width, height) == (self.width, self.height) {
130 return;
131 }
132 self.width = width;
133 self.height = height;
134 if let (Some(gpu), Some(Target::Window { surface, config })) = (&self.gpu, &mut self.target) {
135 config.width = width;
136 config.height = height;
137 surface.configure(&gpu.device, config);
138 }
139 self.recreate_attachments();
140 }
141
142 fn recreate_attachments(&mut self) {
143 let Some(gpu) = &self.gpu else { return };
144 let make = |format, label| {
145 gpu.device
146 .create_texture(&wgpu::TextureDescriptor {
147 label: Some(label),
148 size: wgpu::Extent3d { width: self.width, height: self.height, depth_or_array_layers: 1 },
149 mip_level_count: 1,
150 sample_count: SAMPLE_COUNT,
151 dimension: wgpu::TextureDimension::D2,
152 format,
153 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
154 view_formats: &[],
155 })
156 .create_view(&Default::default())
157 };
158 self.msaa = Some(make(gpu.format, "msaa"));
159 self.depth = Some(make(DEPTH_FORMAT, "depth"));
160 }
161
162 fn add(&mut self, obj: Obj) -> u32 {
165 self.objects.push(obj);
166 self.objects.len() as u32
167 }
168
169 fn get(&self, h: u32) -> R<&Obj> {
170 self.objects.get((h as usize).wrapping_sub(1)).ok_or_else(|| format!("gfx: invalid handle {h}"))
171 }
172
173 fn shader(&self, h: u32) -> R<&wgpu::ShaderModule> {
174 match self.get(h)? { Obj::Shader(s) => Ok(s), _ => Err(format!("gfx: handle {h} is not a shader")) }
175 }
176 fn buffer(&self, h: u32) -> R<&wgpu::Buffer> {
177 match self.get(h)? { Obj::Buffer(b) => Ok(b), _ => Err(format!("gfx: handle {h} is not a buffer")) }
178 }
179 fn pipeline(&self, h: u32) -> R<&wgpu::RenderPipeline> {
180 match self.get(h)? { Obj::Pipeline(p) => Ok(p), _ => Err(format!("gfx: handle {h} is not a pipeline")) }
181 }
182 fn bind_group(&self, h: u32) -> R<&wgpu::BindGroup> {
183 match self.get(h)? { Obj::BindGroup(b) => Ok(b), _ => Err(format!("gfx: handle {h} is not a bind group")) }
184 }
185
186 fn scoped<T>(&self, what: &str, f: impl FnOnce(&Gpu) -> R<T>) -> R<T> {
188 let gpu = self.gpu.as_ref().unwrap();
189 let scope = gpu.device.push_error_scope(wgpu::ErrorFilter::Validation);
190 let out = f(gpu);
191 if let Some(e) = pollster::block_on(scope.pop()) {
192 return Err(format!("gfx: {what}: {e}"));
193 }
194 out
195 }
196
197 pub fn create_shader(&mut self, wgsl: &str) -> R<u32> {
200 if self.gpu.is_none() {
201 return Ok(self.add(Obj::Null));
202 }
203 let m = self.scoped("create_shader", |gpu| {
204 Ok(gpu.device.create_shader_module(wgpu::ShaderModuleDescriptor {
205 label: None,
206 source: wgpu::ShaderSource::Wgsl(wgsl.into()),
207 }))
208 })?;
209 Ok(self.add(Obj::Shader(m)))
210 }
211
212 pub fn create_buffer(&mut self, size: u32, usage: u32) -> R<u32> {
213 if size == 0 || size % 4 != 0 {
214 return Err(format!("gfx.create_buffer: size {size} must be a non-zero multiple of 4"));
215 }
216 let Some(gpu) = &self.gpu else { return Ok(self.add(Obj::Null)) };
217 let usage = wgpu::BufferUsages::from_bits_truncate(usage) | wgpu::BufferUsages::COPY_DST;
219 let b = gpu.device.create_buffer(&wgpu::BufferDescriptor { label: None, size: size as u64, usage, mapped_at_creation: false });
220 Ok(self.add(Obj::Buffer(b)))
221 }
222
223 pub fn write_buffer(&mut self, h: u32, offset: u32, data: &[u8]) -> R<()> {
224 if offset % 4 != 0 || data.len() % 4 != 0 {
225 return Err(format!("gfx.write_buffer: offset {offset} and length {} must be multiples of 4", data.len()));
226 }
227 if self.gpu.is_none() {
228 return self.get(h).map(|_| ());
229 }
230 let buf = self.buffer(h)?;
231 if offset as u64 + data.len() as u64 > buf.size() {
232 return Err(format!("gfx.write_buffer: {}+{} exceeds buffer size {}", offset, data.len(), buf.size()));
233 }
234 self.gpu.as_ref().unwrap().queue.write_buffer(buf, offset as u64, data);
235 Ok(())
236 }
237
238 pub fn create_pipeline(&mut self, json: &str) -> R<u32> {
239 let d: Value = serde_json::from_str(json).map_err(|e| format!("gfx.create_pipeline: invalid JSON: {e}"))?;
240 if self.gpu.is_none() {
241 return Ok(self.add(Obj::Null));
242 }
243 let p = self.build_pipeline(&d)?;
244 Ok(self.add(Obj::Pipeline(p)))
245 }
246
247 pub fn create_bind_group(&mut self, json: &str) -> R<u32> {
248 let d: Value = serde_json::from_str(json).map_err(|e| format!("gfx.create_bind_group: invalid JSON: {e}"))?;
249 if self.gpu.is_none() {
250 return Ok(self.add(Obj::Null));
251 }
252 let pipeline = self.pipeline(uint(&d, "pipeline")?)?;
253 let layout = pipeline.get_bind_group_layout(d.get("group").and_then(Value::as_u64).unwrap_or(0) as u32);
254 let entries_json = d.get("entries").and_then(Value::as_array).ok_or("bind group: missing entries")?;
255 let mut entries = Vec::new();
256 for e in entries_json {
257 let buffer = self.buffer(uint(e, "buffer")?)?;
258 let size = e.get("size").and_then(Value::as_u64).and_then(wgpu::BufferSize::new);
259 entries.push(wgpu::BindGroupEntry {
260 binding: uint(e, "binding")?,
261 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
262 buffer,
263 offset: e.get("offset").and_then(Value::as_u64).unwrap_or(0),
264 size,
265 }),
266 });
267 }
268 let bg = self.scoped("create_bind_group", |gpu| {
269 Ok(gpu.device.create_bind_group(&wgpu::BindGroupDescriptor { label: None, layout: &layout, entries: &entries }))
270 })?;
271 Ok(self.add(Obj::BindGroup(bg)))
272 }
273
274 fn build_pipeline(&self, d: &Value) -> R<wgpu::RenderPipeline> {
275 let gpu = self.gpu.as_ref().unwrap();
276 let v = d.get("vertex").ok_or("pipeline: missing vertex")?;
277 let vmod = self.shader(uint(v, "module")?)?;
278 let buffers_json = v.get("buffers").and_then(Value::as_array).cloned().unwrap_or_default();
279 let mut attrs: Vec<Vec<wgpu::VertexAttribute>> = Vec::new();
280 for b in &buffers_json {
281 let mut list = Vec::new();
282 for a in b.get("attributes").and_then(Value::as_array).cloned().unwrap_or_default() {
283 list.push(wgpu::VertexAttribute {
284 format: vertex_format(string(&a, "format")?)?,
285 offset: a.get("offset").and_then(Value::as_u64).unwrap_or(0),
286 shader_location: uint(&a, "shaderLocation")?,
287 });
288 }
289 attrs.push(list);
290 }
291 let layouts: Vec<Option<wgpu::VertexBufferLayout>> = buffers_json
292 .iter()
293 .zip(&attrs)
294 .map(|(b, a)| {
295 Some(wgpu::VertexBufferLayout {
296 array_stride: b.get("arrayStride").and_then(Value::as_u64).unwrap_or(0),
297 step_mode: match b.get("stepMode").and_then(Value::as_str) {
298 Some("instance") => wgpu::VertexStepMode::Instance,
299 _ => wgpu::VertexStepMode::Vertex,
300 },
301 attributes: a,
302 })
303 })
304 .collect();
305
306 let mut targets = Vec::new();
307 let fragment_module;
308 let f = d.get("fragment");
309 if let Some(f) = f {
310 fragment_module = Some(self.shader(uint(f, "module")?)?);
311 for t in f.get("targets").and_then(Value::as_array).cloned().unwrap_or_default() {
312 let format = match t.get("format").and_then(Value::as_str) {
313 Some("surface") | None => gpu.format,
314 Some(other) => return Err(format!("pipeline: color target format must be \"surface\", got {other:?}")),
315 };
316 let blend = match t.get("blend") {
317 Some(b) => Some(wgpu::BlendState {
318 color: blend_component(b.get("color"))?,
319 alpha: blend_component(b.get("alpha"))?,
320 }),
321 None => None,
322 };
323 let write_mask = t
324 .get("writeMask")
325 .and_then(Value::as_u64)
326 .map(|m| wgpu::ColorWrites::from_bits_truncate(m as u32))
327 .unwrap_or(wgpu::ColorWrites::ALL);
328 targets.push(Some(wgpu::ColorTargetState { format, blend, write_mask }));
329 }
330 } else {
331 fragment_module = None;
332 }
333
334 let p = d.get("primitive");
335 let ps = |k: &str| p.and_then(|p| p.get(k)).and_then(Value::as_str);
336 let primitive = wgpu::PrimitiveState {
337 topology: match ps("topology").unwrap_or("triangle-list") {
338 "point-list" => wgpu::PrimitiveTopology::PointList,
339 "line-list" => wgpu::PrimitiveTopology::LineList,
340 "line-strip" => wgpu::PrimitiveTopology::LineStrip,
341 "triangle-list" => wgpu::PrimitiveTopology::TriangleList,
342 "triangle-strip" => wgpu::PrimitiveTopology::TriangleStrip,
343 o => return Err(format!("pipeline: unknown topology {o:?}")),
344 },
345 strip_index_format: match ps("stripIndexFormat") {
346 Some("uint16") => Some(wgpu::IndexFormat::Uint16),
347 Some("uint32") => Some(wgpu::IndexFormat::Uint32),
348 _ => None,
349 },
350 front_face: match ps("frontFace").unwrap_or("ccw") {
351 "cw" => wgpu::FrontFace::Cw,
352 _ => wgpu::FrontFace::Ccw,
353 },
354 cull_mode: match ps("cullMode").unwrap_or("none") {
355 "front" => Some(wgpu::Face::Front),
356 "back" => Some(wgpu::Face::Back),
357 _ => None,
358 },
359 ..Default::default()
360 };
361
362 let depth_stencil = match d.get("depthStencil") {
363 Some(ds) => {
364 if let Some(f) = ds.get("format").and_then(Value::as_str)
365 && f != "depth24plus"
366 {
367 return Err(format!("pipeline: depthStencil format must be \"depth24plus\", got {f:?}"));
368 }
369 Some(wgpu::DepthStencilState {
370 format: DEPTH_FORMAT,
371 depth_write_enabled: Some(ds.get("depthWriteEnabled").and_then(Value::as_bool).unwrap_or(false)),
372 depth_compare: Some(compare(ds.get("depthCompare").and_then(Value::as_str).unwrap_or("always"))?),
373 stencil: Default::default(),
374 bias: Default::default(),
375 })
376 }
377 None => Some(wgpu::DepthStencilState {
380 format: DEPTH_FORMAT,
381 depth_write_enabled: Some(false),
382 depth_compare: Some(wgpu::CompareFunction::Always),
383 stencil: Default::default(),
384 bias: Default::default(),
385 }),
386 };
387
388 let entry = |s: &Value| s.get("entryPoint").and_then(Value::as_str).map(str::to_owned);
389 let (v_entry, f_entry) = (entry(v), f.and_then(entry));
390 self.scoped("create_pipeline", |gpu| {
391 Ok(gpu.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
392 label: None,
393 layout: None, vertex: wgpu::VertexState {
395 module: vmod,
396 entry_point: v_entry.as_deref(),
397 compilation_options: Default::default(),
398 buffers: &layouts,
399 },
400 primitive,
401 depth_stencil,
402 multisample: wgpu::MultisampleState { count: SAMPLE_COUNT, ..Default::default() },
403 fragment: fragment_module.map(|m| wgpu::FragmentState {
404 module: m,
405 entry_point: f_entry.as_deref(),
406 compilation_options: Default::default(),
407 targets: &targets,
408 }),
409 multiview_mask: None,
410 cache: None,
411 }))
412 })
413 }
414
415 pub fn begin_frame(&mut self, clear: [f32; 4], show: bool) -> R<bool> {
419 if self.frame.is_some() {
420 return Err("gfx.begin_frame called twice without end_frame".into());
421 }
422 self.used = true;
423 let (Some(gpu), Some(target), true) = (&self.gpu, &self.target, show) else { return Ok(false) };
424 let (resolve_view, surface_texture) = match target {
425 Target::Window { surface, config } => {
426 let st = match surface.get_current_texture() {
427 wgpu::CurrentSurfaceTexture::Success(t) | wgpu::CurrentSurfaceTexture::Suboptimal(t) => t,
428 wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
429 surface.configure(&gpu.device, config);
430 return Ok(false);
431 }
432 _ => return Ok(false), };
434 (st.texture.create_view(&Default::default()), Some(st))
435 }
436 Target::Offscreen { texture } => (texture.create_view(&Default::default()), None),
437 };
438 let mut encoder = gpu.device.create_command_encoder(&Default::default());
439 let c = clear.map(|v| v as f64);
440 let pass = encoder
441 .begin_render_pass(&wgpu::RenderPassDescriptor {
442 label: Some("guest"),
443 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
444 view: self.msaa.as_ref().unwrap(),
445 depth_slice: None,
446 resolve_target: Some(&resolve_view),
447 ops: wgpu::Operations {
448 load: wgpu::LoadOp::Clear(wgpu::Color { r: c[0], g: c[1], b: c[2], a: c[3] }),
449 store: wgpu::StoreOp::Discard,
450 },
451 })],
452 depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
453 view: self.depth.as_ref().unwrap(),
454 depth_ops: Some(wgpu::Operations { load: wgpu::LoadOp::Clear(1.0), store: wgpu::StoreOp::Discard }),
455 stencil_ops: None,
456 }),
457 timestamp_writes: None,
458 occlusion_query_set: None,
459 multiview_mask: None,
460 })
461 .forget_lifetime();
462 self.frame = Some(Frame { pass, encoder, surface_texture });
463 Ok(true)
464 }
465
466 pub fn set_pipeline(&mut self, h: u32) -> R<()> {
467 if self.gpu.is_none() { return self.get(h).map(|_| ()) }
468 let p = self.pipeline(h)?.clone();
469 if let Some(f) = &mut self.frame { f.pass.set_pipeline(&p); }
470 Ok(())
471 }
472
473 pub fn set_bind_group(&mut self, index: u32, h: u32) -> R<()> {
474 if self.gpu.is_none() { return self.get(h).map(|_| ()) }
475 let bg = self.bind_group(h)?.clone();
476 if let Some(f) = &mut self.frame { f.pass.set_bind_group(index, &bg, &[]); }
477 Ok(())
478 }
479
480 pub fn set_vertex_buffer(&mut self, slot: u32, h: u32, offset: u32) -> R<()> {
481 if self.gpu.is_none() { return self.get(h).map(|_| ()) }
482 let b = self.buffer(h)?.clone();
483 if let Some(f) = &mut self.frame { f.pass.set_vertex_buffer(slot, b.slice(offset as u64..)); }
484 Ok(())
485 }
486
487 pub fn set_index_buffer(&mut self, h: u32, format: u32, offset: u32) -> R<()> {
488 if self.gpu.is_none() { return self.get(h).map(|_| ()) }
489 let b = self.buffer(h)?.clone();
490 let fmt = if format == 1 { wgpu::IndexFormat::Uint32 } else { wgpu::IndexFormat::Uint16 };
491 if let Some(f) = &mut self.frame { f.pass.set_index_buffer(b.slice(offset as u64..), fmt); }
492 Ok(())
493 }
494
495 pub fn draw(&mut self, vc: u32, ic: u32, fv: u32, fi: u32) {
496 if let Some(f) = &mut self.frame { f.pass.draw(fv..fv + vc, fi..fi + ic); }
497 }
498
499 pub fn draw_indexed(&mut self, ic: u32, inst: u32, first: u32, base: i32, fi: u32) {
500 if let Some(f) = &mut self.frame { f.pass.draw_indexed(first..first + ic, base, fi..fi + inst); }
501 }
502
503 pub fn end_frame(&mut self) -> R<()> {
504 let Some(Frame { pass, encoder, surface_texture }) = self.frame.take() else { return Ok(()) };
505 drop(pass);
506 let gpu = self.gpu.as_ref().unwrap();
507 gpu.queue.submit([encoder.finish()]);
508 if let Some(st) = surface_texture {
509 gpu.queue.present(st);
510 }
511 Ok(())
512 }
513
514 pub fn present_video(&mut self, rgba: &[u8], w: u32, h: u32) {
518 let (Some(gpu), Some(Target::Window { surface, config }), Some(blit)) = (&self.gpu, &self.target, &mut self.blit) else { return };
519 let st = match surface.get_current_texture() {
520 wgpu::CurrentSurfaceTexture::Success(t) | wgpu::CurrentSurfaceTexture::Suboptimal(t) => t,
521 wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
522 surface.configure(&gpu.device, config);
523 return;
524 }
525 _ => return,
526 };
527 blit.upload(gpu, rgba, w, h);
528 let view = st.texture.create_view(&Default::default());
529 let mut encoder = gpu.device.create_command_encoder(&Default::default());
530 {
531 let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
532 label: Some("blit"),
533 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
534 view: &view,
535 depth_slice: None,
536 resolve_target: None,
537 ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color::BLACK), store: wgpu::StoreOp::Store },
538 })],
539 ..Default::default()
540 });
541 let (sw, sh) = (self.width as f32, self.height as f32);
543 let scale = (sw / w as f32).min(sh / h as f32);
544 let (vw, vh) = (w as f32 * scale, h as f32 * scale);
545 pass.set_viewport((sw - vw) / 2.0, (sh - vh) / 2.0, vw, vh, 0.0, 1.0);
546 pass.set_pipeline(&blit.pipeline);
547 pass.set_bind_group(0, &blit.texture.as_ref().unwrap().1, &[]);
548 pass.draw(0..3, 0..1);
549 }
550 gpu.queue.submit([encoder.finish()]);
551 gpu.queue.present(st);
552 }
553
554 pub fn read_offscreen(&self) -> Option<(u32, u32, Vec<u8>)> {
556 let (Some(gpu), Some(Target::Offscreen { texture })) = (&self.gpu, &self.target) else { return None };
557 let (w, h) = (self.width, self.height);
558 let row = (w * 4).div_ceil(256) * 256;
559 let buf = gpu.device.create_buffer(&wgpu::BufferDescriptor {
560 label: Some("readback"),
561 size: (row * h) as u64,
562 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
563 mapped_at_creation: false,
564 });
565 let mut enc = gpu.device.create_command_encoder(&Default::default());
566 enc.copy_texture_to_buffer(
567 texture.as_image_copy(),
568 wgpu::TexelCopyBufferInfo {
569 buffer: &buf,
570 layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(row), rows_per_image: Some(h) },
571 },
572 wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
573 );
574 gpu.queue.submit([enc.finish()]);
575 buf.slice(..).map_async(wgpu::MapMode::Read, |_| {});
576 gpu.device.poll(wgpu::PollType::wait_indefinitely()).ok()?;
577 let data = buf.slice(..).get_mapped_range().ok()?;
578 let mut out = Vec::with_capacity((w * h * 4) as usize);
579 for y in 0..h as usize {
580 out.extend_from_slice(&data[y * row as usize..y * row as usize + (w * 4) as usize]);
581 }
582 Some((w, h, out))
583 }
584}
585
586fn open_device(
587 adapter: &wgpu::Adapter,
588 choose: impl FnOnce(&[wgpu::TextureFormat]) -> wgpu::TextureFormat,
589 surface: &wgpu::Surface,
590) -> R<Gpu> {
591 let (device, queue) =
592 pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default())).map_err(|e| e.to_string())?;
593 device.on_uncaptured_error(Arc::new(|e| eprintln!("[gasm] gpu error: {e}")));
594 let caps = surface.get_capabilities(adapter);
595 let format = choose(&caps.formats);
596 Ok(Gpu { device, queue, format })
597}
598
599fn pick_format(formats: &[wgpu::TextureFormat]) -> wgpu::TextureFormat {
602 use wgpu::TextureFormat as F;
603 [F::Bgra8Unorm, F::Rgba8Unorm].into_iter().find(|f| formats.contains(f)).unwrap_or(formats[0])
604}
605
606fn uint(v: &Value, key: &str) -> R<u32> {
607 v.get(key).and_then(Value::as_u64).map(|n| n as u32).ok_or_else(|| format!("descriptor: missing number {key:?}"))
608}
609
610fn string<'a>(v: &'a Value, key: &str) -> R<&'a str> {
611 v.get(key).and_then(Value::as_str).ok_or_else(|| format!("descriptor: missing string {key:?}"))
612}
613
614fn vertex_format(s: &str) -> R<wgpu::VertexFormat> {
615 use wgpu::VertexFormat as V;
616 Ok(match s {
617 "float32" => V::Float32,
618 "float32x2" => V::Float32x2,
619 "float32x3" => V::Float32x3,
620 "float32x4" => V::Float32x4,
621 "uint32" => V::Uint32,
622 "uint32x2" => V::Uint32x2,
623 "uint32x3" => V::Uint32x3,
624 "uint32x4" => V::Uint32x4,
625 "sint32" => V::Sint32,
626 "sint32x2" => V::Sint32x2,
627 "sint32x3" => V::Sint32x3,
628 "sint32x4" => V::Sint32x4,
629 "uint8x4" => V::Uint8x4,
630 "unorm8x4" => V::Unorm8x4,
631 "uint16x2" => V::Uint16x2,
632 "uint16x4" => V::Uint16x4,
633 "float16x2" => V::Float16x2,
634 "float16x4" => V::Float16x4,
635 o => return Err(format!("unsupported vertex format {o:?}")),
636 })
637}
638
639fn blend_component(v: Option<&Value>) -> R<wgpu::BlendComponent> {
640 let Some(v) = v else { return Ok(wgpu::BlendComponent::REPLACE) };
641 let factor = |k: &str, default: wgpu::BlendFactor| -> R<wgpu::BlendFactor> {
642 use wgpu::BlendFactor as B;
643 Ok(match v.get(k).and_then(Value::as_str) {
644 None => default,
645 Some("zero") => B::Zero,
646 Some("one") => B::One,
647 Some("src") => B::Src,
648 Some("one-minus-src") => B::OneMinusSrc,
649 Some("src-alpha") => B::SrcAlpha,
650 Some("one-minus-src-alpha") => B::OneMinusSrcAlpha,
651 Some("dst") => B::Dst,
652 Some("one-minus-dst") => B::OneMinusDst,
653 Some("dst-alpha") => B::DstAlpha,
654 Some("one-minus-dst-alpha") => B::OneMinusDstAlpha,
655 Some("src-alpha-saturated") => B::SrcAlphaSaturated,
656 Some("constant") => B::Constant,
657 Some("one-minus-constant") => B::OneMinusConstant,
658 Some(o) => return Err(format!("unsupported blend factor {o:?}")),
659 })
660 };
661 use wgpu::BlendOperation as O;
662 Ok(wgpu::BlendComponent {
663 src_factor: factor("srcFactor", wgpu::BlendFactor::One)?,
664 dst_factor: factor("dstFactor", wgpu::BlendFactor::Zero)?,
665 operation: match v.get("operation").and_then(Value::as_str).unwrap_or("add") {
666 "add" => O::Add,
667 "subtract" => O::Subtract,
668 "reverse-subtract" => O::ReverseSubtract,
669 "min" => O::Min,
670 "max" => O::Max,
671 o => return Err(format!("unsupported blend operation {o:?}")),
672 },
673 })
674}
675
676fn compare(s: &str) -> R<wgpu::CompareFunction> {
677 use wgpu::CompareFunction as C;
678 Ok(match s {
679 "never" => C::Never,
680 "less" => C::Less,
681 "equal" => C::Equal,
682 "less-equal" => C::LessEqual,
683 "greater" => C::Greater,
684 "not-equal" => C::NotEqual,
685 "greater-equal" => C::GreaterEqual,
686 "always" => C::Always,
687 o => return Err(format!("unsupported compare function {o:?}")),
688 })
689}
690
691impl Blit {
692 const SHADER: &str = r#"
693@group(0) @binding(0) var t: texture_2d<f32>;
694@group(0) @binding(1) var s: sampler;
695struct VO { @builtin(position) pos: vec4<f32>, @location(0) uv: vec2<f32> };
696@vertex fn vs(@builtin(vertex_index) i: u32) -> VO {
697 let uv = vec2<f32>(f32((i << 1u) & 2u), f32(i & 2u));
698 var o: VO;
699 o.pos = vec4<f32>(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0);
700 o.uv = uv;
701 return o;
702}
703@fragment fn fs(i: VO) -> @location(0) vec4<f32> { return textureSample(t, s, i.uv); }
704"#;
705
706 fn new(gpu: &Gpu) -> Blit {
707 let module = gpu.device.create_shader_module(wgpu::ShaderModuleDescriptor {
708 label: Some("blit"),
709 source: wgpu::ShaderSource::Wgsl(Self::SHADER.into()),
710 });
711 let pipeline = gpu.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
712 label: Some("blit"),
713 layout: None,
714 vertex: wgpu::VertexState { module: &module, entry_point: Some("vs"), compilation_options: Default::default(), buffers: &[] },
715 primitive: Default::default(),
716 depth_stencil: None,
717 multisample: Default::default(),
718 fragment: Some(wgpu::FragmentState {
719 module: &module,
720 entry_point: Some("fs"),
721 compilation_options: Default::default(),
722 targets: &[Some(gpu.format.into())],
723 }),
724 multiview_mask: None,
725 cache: None,
726 });
727 let sampler = gpu.device.create_sampler(&wgpu::SamplerDescriptor {
728 mag_filter: wgpu::FilterMode::Nearest,
729 min_filter: wgpu::FilterMode::Nearest,
730 ..Default::default()
731 });
732 Blit { pipeline, sampler, texture: None }
733 }
734
735 fn upload(&mut self, gpu: &Gpu, rgba: &[u8], w: u32, h: u32) {
736 if !matches!(&self.texture, Some((_, _, tw, th)) if (*tw, *th) == (w, h)) {
737 let tex = gpu.device.create_texture_with_data(
738 &gpu.queue,
739 &wgpu::TextureDescriptor {
740 label: Some("video"),
741 size: wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
742 mip_level_count: 1,
743 sample_count: 1,
744 dimension: wgpu::TextureDimension::D2,
745 format: wgpu::TextureFormat::Rgba8Unorm,
746 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
747 view_formats: &[],
748 },
749 Default::default(),
750 rgba,
751 );
752 let bg = gpu.device.create_bind_group(&wgpu::BindGroupDescriptor {
753 label: None,
754 layout: &self.pipeline.get_bind_group_layout(0),
755 entries: &[
756 wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(&tex.create_view(&Default::default())) },
757 wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::Sampler(&self.sampler) },
758 ],
759 });
760 self.texture = Some((tex, bg, w, h));
761 return;
762 }
763 let tex = &self.texture.as_ref().unwrap().0;
764 gpu.queue.write_texture(
765 tex.as_image_copy(),
766 rgba,
767 wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(w * 4), rows_per_image: Some(h) },
768 wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
769 );
770 }
771}