use std::sync::Arc;
use serde_json::Value;
use wgpu::util::DeviceExt;
pub const SAMPLE_COUNT: u32 = 4;
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
enum Obj {
Shader(wgpu::ShaderModule),
Buffer(wgpu::Buffer),
Pipeline(wgpu::RenderPipeline),
BindGroup(wgpu::BindGroup),
Null,
}
pub struct Gpu {
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub format: wgpu::TextureFormat,
}
pub enum Target {
Window { surface: wgpu::Surface<'static>, config: wgpu::SurfaceConfiguration },
Offscreen { texture: wgpu::Texture },
}
struct Frame {
pass: wgpu::RenderPass<'static>,
encoder: wgpu::CommandEncoder,
surface_texture: Option<wgpu::SurfaceTexture>,
}
struct Blit {
pipeline: wgpu::RenderPipeline,
sampler: wgpu::Sampler,
texture: Option<(wgpu::Texture, wgpu::BindGroup, u32, u32)>,
}
pub struct Gfx {
gpu: Option<Gpu>,
target: Option<Target>,
width: u32,
height: u32,
objects: Vec<Obj>,
msaa: Option<wgpu::TextureView>,
depth: Option<wgpu::TextureView>,
frame: Option<Frame>,
blit: Option<Blit>,
pub used: bool,
}
type R<T> = Result<T, String>;
impl Gfx {
pub fn null() -> Gfx {
Gfx { gpu: None, target: None, width: 1280, height: 720, objects: Vec::new(), msaa: None, depth: None, frame: None, blit: None, used: false }
}
pub fn for_window(window: Arc<winit::window::Window>) -> R<Gfx> {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let surface = instance.create_surface(window).map_err(|e| e.to_string())?;
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
..Default::default()
}))
.map_err(|e| format!("no GPU adapter: {e}"))?;
let gpu = open_device(&adapter, |caps_formats| pick_format(caps_formats), &surface)?;
let mut config = surface
.get_default_config(&adapter, size.width.max(1), size.height.max(1))
.ok_or("surface not supported by adapter")?;
config.format = gpu.format;
config.present_mode = wgpu::PresentMode::AutoVsync;
surface.configure(&gpu.device, &config);
eprintln!("[gasm] gpu: {} ({:?}), surface {:?}", adapter.get_info().name, adapter.get_info().backend, gpu.format);
let mut g = Gfx::with_gpu(gpu, Target::Window { surface, config }, size.width.max(1), size.height.max(1));
g.recreate_attachments();
Ok(g)
}
pub fn offscreen(width: u32, height: u32) -> R<Gfx> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default()))
.map_err(|e| format!("no GPU adapter: {e}"))?;
let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default()))
.map_err(|e| e.to_string())?;
device.on_uncaptured_error(Arc::new(|e| eprintln!("[gasm] gpu error: {e}")));
let format = wgpu::TextureFormat::Rgba8Unorm;
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("offscreen"),
size: wgpu::Extent3d { width, height, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let mut g = Gfx::with_gpu(Gpu { device, queue, format }, Target::Offscreen { texture }, width, height);
g.recreate_attachments();
Ok(g)
}
fn with_gpu(gpu: Gpu, target: Target, width: u32, height: u32) -> Gfx {
let blit = Some(Blit::new(&gpu));
Gfx { gpu: Some(gpu), target: Some(target), width, height, objects: Vec::new(), msaa: None, depth: None, frame: None, blit, used: false }
}
pub fn size(&self) -> (u32, u32) {
(self.width, self.height)
}
pub fn resize(&mut self, width: u32, height: u32) {
if width == 0 || height == 0 || (width, height) == (self.width, self.height) {
return;
}
self.width = width;
self.height = height;
if let (Some(gpu), Some(Target::Window { surface, config })) = (&self.gpu, &mut self.target) {
config.width = width;
config.height = height;
surface.configure(&gpu.device, config);
}
self.recreate_attachments();
}
fn recreate_attachments(&mut self) {
let Some(gpu) = &self.gpu else { return };
let make = |format, label| {
gpu.device
.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size: wgpu::Extent3d { width: self.width, height: self.height, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: SAMPLE_COUNT,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
})
.create_view(&Default::default())
};
self.msaa = Some(make(gpu.format, "msaa"));
self.depth = Some(make(DEPTH_FORMAT, "depth"));
}
fn add(&mut self, obj: Obj) -> u32 {
self.objects.push(obj);
self.objects.len() as u32
}
fn get(&self, h: u32) -> R<&Obj> {
self.objects.get((h as usize).wrapping_sub(1)).ok_or_else(|| format!("gfx: invalid handle {h}"))
}
fn shader(&self, h: u32) -> R<&wgpu::ShaderModule> {
match self.get(h)? { Obj::Shader(s) => Ok(s), _ => Err(format!("gfx: handle {h} is not a shader")) }
}
fn buffer(&self, h: u32) -> R<&wgpu::Buffer> {
match self.get(h)? { Obj::Buffer(b) => Ok(b), _ => Err(format!("gfx: handle {h} is not a buffer")) }
}
fn pipeline(&self, h: u32) -> R<&wgpu::RenderPipeline> {
match self.get(h)? { Obj::Pipeline(p) => Ok(p), _ => Err(format!("gfx: handle {h} is not a pipeline")) }
}
fn bind_group(&self, h: u32) -> R<&wgpu::BindGroup> {
match self.get(h)? { Obj::BindGroup(b) => Ok(b), _ => Err(format!("gfx: handle {h} is not a bind group")) }
}
fn scoped<T>(&self, what: &str, f: impl FnOnce(&Gpu) -> R<T>) -> R<T> {
let gpu = self.gpu.as_ref().unwrap();
let scope = gpu.device.push_error_scope(wgpu::ErrorFilter::Validation);
let out = f(gpu);
if let Some(e) = pollster::block_on(scope.pop()) {
return Err(format!("gfx: {what}: {e}"));
}
out
}
pub fn create_shader(&mut self, wgsl: &str) -> R<u32> {
if self.gpu.is_none() {
return Ok(self.add(Obj::Null));
}
let m = self.scoped("create_shader", |gpu| {
Ok(gpu.device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(wgsl.into()),
}))
})?;
Ok(self.add(Obj::Shader(m)))
}
pub fn create_buffer(&mut self, size: u32, usage: u32) -> R<u32> {
if size == 0 || size % 4 != 0 {
return Err(format!("gfx.create_buffer: size {size} must be a non-zero multiple of 4"));
}
let Some(gpu) = &self.gpu else { return Ok(self.add(Obj::Null)) };
let usage = wgpu::BufferUsages::from_bits_truncate(usage) | wgpu::BufferUsages::COPY_DST;
let b = gpu.device.create_buffer(&wgpu::BufferDescriptor { label: None, size: size as u64, usage, mapped_at_creation: false });
Ok(self.add(Obj::Buffer(b)))
}
pub fn write_buffer(&mut self, h: u32, offset: u32, data: &[u8]) -> R<()> {
if offset % 4 != 0 || data.len() % 4 != 0 {
return Err(format!("gfx.write_buffer: offset {offset} and length {} must be multiples of 4", data.len()));
}
if self.gpu.is_none() {
return self.get(h).map(|_| ());
}
let buf = self.buffer(h)?;
if offset as u64 + data.len() as u64 > buf.size() {
return Err(format!("gfx.write_buffer: {}+{} exceeds buffer size {}", offset, data.len(), buf.size()));
}
self.gpu.as_ref().unwrap().queue.write_buffer(buf, offset as u64, data);
Ok(())
}
pub fn create_pipeline(&mut self, json: &str) -> R<u32> {
let d: Value = serde_json::from_str(json).map_err(|e| format!("gfx.create_pipeline: invalid JSON: {e}"))?;
if self.gpu.is_none() {
return Ok(self.add(Obj::Null));
}
let p = self.build_pipeline(&d)?;
Ok(self.add(Obj::Pipeline(p)))
}
pub fn create_bind_group(&mut self, json: &str) -> R<u32> {
let d: Value = serde_json::from_str(json).map_err(|e| format!("gfx.create_bind_group: invalid JSON: {e}"))?;
if self.gpu.is_none() {
return Ok(self.add(Obj::Null));
}
let pipeline = self.pipeline(uint(&d, "pipeline")?)?;
let layout = pipeline.get_bind_group_layout(d.get("group").and_then(Value::as_u64).unwrap_or(0) as u32);
let entries_json = d.get("entries").and_then(Value::as_array).ok_or("bind group: missing entries")?;
let mut entries = Vec::new();
for e in entries_json {
let buffer = self.buffer(uint(e, "buffer")?)?;
let size = e.get("size").and_then(Value::as_u64).and_then(wgpu::BufferSize::new);
entries.push(wgpu::BindGroupEntry {
binding: uint(e, "binding")?,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer,
offset: e.get("offset").and_then(Value::as_u64).unwrap_or(0),
size,
}),
});
}
let bg = self.scoped("create_bind_group", |gpu| {
Ok(gpu.device.create_bind_group(&wgpu::BindGroupDescriptor { label: None, layout: &layout, entries: &entries }))
})?;
Ok(self.add(Obj::BindGroup(bg)))
}
fn build_pipeline(&self, d: &Value) -> R<wgpu::RenderPipeline> {
let gpu = self.gpu.as_ref().unwrap();
let v = d.get("vertex").ok_or("pipeline: missing vertex")?;
let vmod = self.shader(uint(v, "module")?)?;
let buffers_json = v.get("buffers").and_then(Value::as_array).cloned().unwrap_or_default();
let mut attrs: Vec<Vec<wgpu::VertexAttribute>> = Vec::new();
for b in &buffers_json {
let mut list = Vec::new();
for a in b.get("attributes").and_then(Value::as_array).cloned().unwrap_or_default() {
list.push(wgpu::VertexAttribute {
format: vertex_format(string(&a, "format")?)?,
offset: a.get("offset").and_then(Value::as_u64).unwrap_or(0),
shader_location: uint(&a, "shaderLocation")?,
});
}
attrs.push(list);
}
let layouts: Vec<Option<wgpu::VertexBufferLayout>> = buffers_json
.iter()
.zip(&attrs)
.map(|(b, a)| {
Some(wgpu::VertexBufferLayout {
array_stride: b.get("arrayStride").and_then(Value::as_u64).unwrap_or(0),
step_mode: match b.get("stepMode").and_then(Value::as_str) {
Some("instance") => wgpu::VertexStepMode::Instance,
_ => wgpu::VertexStepMode::Vertex,
},
attributes: a,
})
})
.collect();
let mut targets = Vec::new();
let fragment_module;
let f = d.get("fragment");
if let Some(f) = f {
fragment_module = Some(self.shader(uint(f, "module")?)?);
for t in f.get("targets").and_then(Value::as_array).cloned().unwrap_or_default() {
let format = match t.get("format").and_then(Value::as_str) {
Some("surface") | None => gpu.format,
Some(other) => return Err(format!("pipeline: color target format must be \"surface\", got {other:?}")),
};
let blend = match t.get("blend") {
Some(b) => Some(wgpu::BlendState {
color: blend_component(b.get("color"))?,
alpha: blend_component(b.get("alpha"))?,
}),
None => None,
};
let write_mask = t
.get("writeMask")
.and_then(Value::as_u64)
.map(|m| wgpu::ColorWrites::from_bits_truncate(m as u32))
.unwrap_or(wgpu::ColorWrites::ALL);
targets.push(Some(wgpu::ColorTargetState { format, blend, write_mask }));
}
} else {
fragment_module = None;
}
let p = d.get("primitive");
let ps = |k: &str| p.and_then(|p| p.get(k)).and_then(Value::as_str);
let primitive = wgpu::PrimitiveState {
topology: match ps("topology").unwrap_or("triangle-list") {
"point-list" => wgpu::PrimitiveTopology::PointList,
"line-list" => wgpu::PrimitiveTopology::LineList,
"line-strip" => wgpu::PrimitiveTopology::LineStrip,
"triangle-list" => wgpu::PrimitiveTopology::TriangleList,
"triangle-strip" => wgpu::PrimitiveTopology::TriangleStrip,
o => return Err(format!("pipeline: unknown topology {o:?}")),
},
strip_index_format: match ps("stripIndexFormat") {
Some("uint16") => Some(wgpu::IndexFormat::Uint16),
Some("uint32") => Some(wgpu::IndexFormat::Uint32),
_ => None,
},
front_face: match ps("frontFace").unwrap_or("ccw") {
"cw" => wgpu::FrontFace::Cw,
_ => wgpu::FrontFace::Ccw,
},
cull_mode: match ps("cullMode").unwrap_or("none") {
"front" => Some(wgpu::Face::Front),
"back" => Some(wgpu::Face::Back),
_ => None,
},
..Default::default()
};
let depth_stencil = match d.get("depthStencil") {
Some(ds) => {
if let Some(f) = ds.get("format").and_then(Value::as_str)
&& f != "depth24plus"
{
return Err(format!("pipeline: depthStencil format must be \"depth24plus\", got {f:?}"));
}
Some(wgpu::DepthStencilState {
format: DEPTH_FORMAT,
depth_write_enabled: Some(ds.get("depthWriteEnabled").and_then(Value::as_bool).unwrap_or(false)),
depth_compare: Some(compare(ds.get("depthCompare").and_then(Value::as_str).unwrap_or("always"))?),
stencil: Default::default(),
bias: Default::default(),
})
}
None => Some(wgpu::DepthStencilState {
format: DEPTH_FORMAT,
depth_write_enabled: Some(false),
depth_compare: Some(wgpu::CompareFunction::Always),
stencil: Default::default(),
bias: Default::default(),
}),
};
let entry = |s: &Value| s.get("entryPoint").and_then(Value::as_str).map(str::to_owned);
let (v_entry, f_entry) = (entry(v), f.and_then(entry));
self.scoped("create_pipeline", |gpu| {
Ok(gpu.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None, vertex: wgpu::VertexState {
module: vmod,
entry_point: v_entry.as_deref(),
compilation_options: Default::default(),
buffers: &layouts,
},
primitive,
depth_stencil,
multisample: wgpu::MultisampleState { count: SAMPLE_COUNT, ..Default::default() },
fragment: fragment_module.map(|m| wgpu::FragmentState {
module: m,
entry_point: f_entry.as_deref(),
compilation_options: Default::default(),
targets: &targets,
}),
multiview_mask: None,
cache: None,
}))
})
}
pub fn begin_frame(&mut self, clear: [f32; 4], show: bool) -> R<bool> {
if self.frame.is_some() {
return Err("gfx.begin_frame called twice without end_frame".into());
}
self.used = true;
let (Some(gpu), Some(target), true) = (&self.gpu, &self.target, show) else { return Ok(false) };
let (resolve_view, surface_texture) = match target {
Target::Window { surface, config } => {
let st = match surface.get_current_texture() {
wgpu::CurrentSurfaceTexture::Success(t) | wgpu::CurrentSurfaceTexture::Suboptimal(t) => t,
wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
surface.configure(&gpu.device, config);
return Ok(false);
}
_ => return Ok(false), };
(st.texture.create_view(&Default::default()), Some(st))
}
Target::Offscreen { texture } => (texture.create_view(&Default::default()), None),
};
let mut encoder = gpu.device.create_command_encoder(&Default::default());
let c = clear.map(|v| v as f64);
let pass = encoder
.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("guest"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: self.msaa.as_ref().unwrap(),
depth_slice: None,
resolve_target: Some(&resolve_view),
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color { r: c[0], g: c[1], b: c[2], a: c[3] }),
store: wgpu::StoreOp::Discard,
},
})],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: self.depth.as_ref().unwrap(),
depth_ops: Some(wgpu::Operations { load: wgpu::LoadOp::Clear(1.0), store: wgpu::StoreOp::Discard }),
stencil_ops: None,
}),
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
})
.forget_lifetime();
self.frame = Some(Frame { pass, encoder, surface_texture });
Ok(true)
}
pub fn set_pipeline(&mut self, h: u32) -> R<()> {
if self.gpu.is_none() { return self.get(h).map(|_| ()) }
let p = self.pipeline(h)?.clone();
if let Some(f) = &mut self.frame { f.pass.set_pipeline(&p); }
Ok(())
}
pub fn set_bind_group(&mut self, index: u32, h: u32) -> R<()> {
if self.gpu.is_none() { return self.get(h).map(|_| ()) }
let bg = self.bind_group(h)?.clone();
if let Some(f) = &mut self.frame { f.pass.set_bind_group(index, &bg, &[]); }
Ok(())
}
pub fn set_vertex_buffer(&mut self, slot: u32, h: u32, offset: u32) -> R<()> {
if self.gpu.is_none() { return self.get(h).map(|_| ()) }
let b = self.buffer(h)?.clone();
if let Some(f) = &mut self.frame { f.pass.set_vertex_buffer(slot, b.slice(offset as u64..)); }
Ok(())
}
pub fn set_index_buffer(&mut self, h: u32, format: u32, offset: u32) -> R<()> {
if self.gpu.is_none() { return self.get(h).map(|_| ()) }
let b = self.buffer(h)?.clone();
let fmt = if format == 1 { wgpu::IndexFormat::Uint32 } else { wgpu::IndexFormat::Uint16 };
if let Some(f) = &mut self.frame { f.pass.set_index_buffer(b.slice(offset as u64..), fmt); }
Ok(())
}
pub fn draw(&mut self, vc: u32, ic: u32, fv: u32, fi: u32) {
if let Some(f) = &mut self.frame { f.pass.draw(fv..fv + vc, fi..fi + ic); }
}
pub fn draw_indexed(&mut self, ic: u32, inst: u32, first: u32, base: i32, fi: u32) {
if let Some(f) = &mut self.frame { f.pass.draw_indexed(first..first + ic, base, fi..fi + inst); }
}
pub fn end_frame(&mut self) -> R<()> {
let Some(Frame { pass, encoder, surface_texture }) = self.frame.take() else { return Ok(()) };
drop(pass);
let gpu = self.gpu.as_ref().unwrap();
gpu.queue.submit([encoder.finish()]);
if let Some(st) = surface_texture {
gpu.queue.present(st);
}
Ok(())
}
pub fn present_video(&mut self, rgba: &[u8], w: u32, h: u32) {
let (Some(gpu), Some(Target::Window { surface, config }), Some(blit)) = (&self.gpu, &self.target, &mut self.blit) else { return };
let st = match surface.get_current_texture() {
wgpu::CurrentSurfaceTexture::Success(t) | wgpu::CurrentSurfaceTexture::Suboptimal(t) => t,
wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
surface.configure(&gpu.device, config);
return;
}
_ => return,
};
blit.upload(gpu, rgba, w, h);
let view = st.texture.create_view(&Default::default());
let mut encoder = gpu.device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("blit"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
depth_slice: None,
resolve_target: None,
ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color::BLACK), store: wgpu::StoreOp::Store },
})],
..Default::default()
});
let (sw, sh) = (self.width as f32, self.height as f32);
let scale = (sw / w as f32).min(sh / h as f32);
let (vw, vh) = (w as f32 * scale, h as f32 * scale);
pass.set_viewport((sw - vw) / 2.0, (sh - vh) / 2.0, vw, vh, 0.0, 1.0);
pass.set_pipeline(&blit.pipeline);
pass.set_bind_group(0, &blit.texture.as_ref().unwrap().1, &[]);
pass.draw(0..3, 0..1);
}
gpu.queue.submit([encoder.finish()]);
gpu.queue.present(st);
}
pub fn read_offscreen(&self) -> Option<(u32, u32, Vec<u8>)> {
let (Some(gpu), Some(Target::Offscreen { texture })) = (&self.gpu, &self.target) else { return None };
let (w, h) = (self.width, self.height);
let row = (w * 4).div_ceil(256) * 256;
let buf = gpu.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (row * h) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut enc = gpu.device.create_command_encoder(&Default::default());
enc.copy_texture_to_buffer(
texture.as_image_copy(),
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(row), rows_per_image: Some(h) },
},
wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
);
gpu.queue.submit([enc.finish()]);
buf.slice(..).map_async(wgpu::MapMode::Read, |_| {});
gpu.device.poll(wgpu::PollType::wait_indefinitely()).ok()?;
let data = buf.slice(..).get_mapped_range().ok()?;
let mut out = Vec::with_capacity((w * h * 4) as usize);
for y in 0..h as usize {
out.extend_from_slice(&data[y * row as usize..y * row as usize + (w * 4) as usize]);
}
Some((w, h, out))
}
}
fn open_device(
adapter: &wgpu::Adapter,
choose: impl FnOnce(&[wgpu::TextureFormat]) -> wgpu::TextureFormat,
surface: &wgpu::Surface,
) -> R<Gpu> {
let (device, queue) =
pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default())).map_err(|e| e.to_string())?;
device.on_uncaptured_error(Arc::new(|e| eprintln!("[gasm] gpu error: {e}")));
let caps = surface.get_capabilities(adapter);
let format = choose(&caps.formats);
Ok(Gpu { device, queue, format })
}
fn pick_format(formats: &[wgpu::TextureFormat]) -> wgpu::TextureFormat {
use wgpu::TextureFormat as F;
[F::Bgra8Unorm, F::Rgba8Unorm].into_iter().find(|f| formats.contains(f)).unwrap_or(formats[0])
}
fn uint(v: &Value, key: &str) -> R<u32> {
v.get(key).and_then(Value::as_u64).map(|n| n as u32).ok_or_else(|| format!("descriptor: missing number {key:?}"))
}
fn string<'a>(v: &'a Value, key: &str) -> R<&'a str> {
v.get(key).and_then(Value::as_str).ok_or_else(|| format!("descriptor: missing string {key:?}"))
}
fn vertex_format(s: &str) -> R<wgpu::VertexFormat> {
use wgpu::VertexFormat as V;
Ok(match s {
"float32" => V::Float32,
"float32x2" => V::Float32x2,
"float32x3" => V::Float32x3,
"float32x4" => V::Float32x4,
"uint32" => V::Uint32,
"uint32x2" => V::Uint32x2,
"uint32x3" => V::Uint32x3,
"uint32x4" => V::Uint32x4,
"sint32" => V::Sint32,
"sint32x2" => V::Sint32x2,
"sint32x3" => V::Sint32x3,
"sint32x4" => V::Sint32x4,
"uint8x4" => V::Uint8x4,
"unorm8x4" => V::Unorm8x4,
"uint16x2" => V::Uint16x2,
"uint16x4" => V::Uint16x4,
"float16x2" => V::Float16x2,
"float16x4" => V::Float16x4,
o => return Err(format!("unsupported vertex format {o:?}")),
})
}
fn blend_component(v: Option<&Value>) -> R<wgpu::BlendComponent> {
let Some(v) = v else { return Ok(wgpu::BlendComponent::REPLACE) };
let factor = |k: &str, default: wgpu::BlendFactor| -> R<wgpu::BlendFactor> {
use wgpu::BlendFactor as B;
Ok(match v.get(k).and_then(Value::as_str) {
None => default,
Some("zero") => B::Zero,
Some("one") => B::One,
Some("src") => B::Src,
Some("one-minus-src") => B::OneMinusSrc,
Some("src-alpha") => B::SrcAlpha,
Some("one-minus-src-alpha") => B::OneMinusSrcAlpha,
Some("dst") => B::Dst,
Some("one-minus-dst") => B::OneMinusDst,
Some("dst-alpha") => B::DstAlpha,
Some("one-minus-dst-alpha") => B::OneMinusDstAlpha,
Some("src-alpha-saturated") => B::SrcAlphaSaturated,
Some("constant") => B::Constant,
Some("one-minus-constant") => B::OneMinusConstant,
Some(o) => return Err(format!("unsupported blend factor {o:?}")),
})
};
use wgpu::BlendOperation as O;
Ok(wgpu::BlendComponent {
src_factor: factor("srcFactor", wgpu::BlendFactor::One)?,
dst_factor: factor("dstFactor", wgpu::BlendFactor::Zero)?,
operation: match v.get("operation").and_then(Value::as_str).unwrap_or("add") {
"add" => O::Add,
"subtract" => O::Subtract,
"reverse-subtract" => O::ReverseSubtract,
"min" => O::Min,
"max" => O::Max,
o => return Err(format!("unsupported blend operation {o:?}")),
},
})
}
fn compare(s: &str) -> R<wgpu::CompareFunction> {
use wgpu::CompareFunction as C;
Ok(match s {
"never" => C::Never,
"less" => C::Less,
"equal" => C::Equal,
"less-equal" => C::LessEqual,
"greater" => C::Greater,
"not-equal" => C::NotEqual,
"greater-equal" => C::GreaterEqual,
"always" => C::Always,
o => return Err(format!("unsupported compare function {o:?}")),
})
}
impl Blit {
const SHADER: &str = r#"
@group(0) @binding(0) var t: texture_2d<f32>;
@group(0) @binding(1) var s: sampler;
struct VO { @builtin(position) pos: vec4<f32>, @location(0) uv: vec2<f32> };
@vertex fn vs(@builtin(vertex_index) i: u32) -> VO {
let uv = vec2<f32>(f32((i << 1u) & 2u), f32(i & 2u));
var o: VO;
o.pos = vec4<f32>(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0);
o.uv = uv;
return o;
}
@fragment fn fs(i: VO) -> @location(0) vec4<f32> { return textureSample(t, s, i.uv); }
"#;
fn new(gpu: &Gpu) -> Blit {
let module = gpu.device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("blit"),
source: wgpu::ShaderSource::Wgsl(Self::SHADER.into()),
});
let pipeline = gpu.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("blit"),
layout: None,
vertex: wgpu::VertexState { module: &module, entry_point: Some("vs"), compilation_options: Default::default(), buffers: &[] },
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &module,
entry_point: Some("fs"),
compilation_options: Default::default(),
targets: &[Some(gpu.format.into())],
}),
multiview_mask: None,
cache: None,
});
let sampler = gpu.device.create_sampler(&wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Nearest,
min_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
Blit { pipeline, sampler, texture: None }
}
fn upload(&mut self, gpu: &Gpu, rgba: &[u8], w: u32, h: u32) {
if !matches!(&self.texture, Some((_, _, tw, th)) if (*tw, *th) == (w, h)) {
let tex = gpu.device.create_texture_with_data(
&gpu.queue,
&wgpu::TextureDescriptor {
label: Some("video"),
size: wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
},
Default::default(),
rgba,
);
let bg = gpu.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(&tex.create_view(&Default::default())) },
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::Sampler(&self.sampler) },
],
});
self.texture = Some((tex, bg, w, h));
return;
}
let tex = &self.texture.as_ref().unwrap().0;
gpu.queue.write_texture(
tex.as_image_copy(),
rgba,
wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(w * 4), rows_per_image: Some(h) },
wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
);
}
}