gasm-host 0.11.0

Native host for gasm games (a portable game runtime on WebAssembly): wasmtime, WebGPU via wgpu, audio, gamepads, WebSocket networking and storage. Includes the gasm-run runner
Documentation
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//! The GLES 3.0 functions (and the ANGLE extensions gasm uses), loaded at run time.
//! GENERATED by scripts/gen-gl-headers.py from the Khronos registry: do not edit.

#![allow(non_snake_case, clippy::type_complexity, clippy::too_many_arguments, clippy::missing_safety_doc, clippy::missing_transmute_annotations, dead_code)]

use std::ffi::{c_void, CStr};

pub struct Gles {
    pub glActiveTexture: unsafe extern "system" fn(u32),
    pub glAttachShader: unsafe extern "system" fn(u32, u32),
    pub glBindAttribLocation: unsafe extern "system" fn(u32, u32, *const c_void),
    pub glBindBuffer: unsafe extern "system" fn(u32, u32),
    pub glBindFramebuffer: unsafe extern "system" fn(u32, u32),
    pub glBindRenderbuffer: unsafe extern "system" fn(u32, u32),
    pub glBindTexture: unsafe extern "system" fn(u32, u32),
    pub glBlendColor: unsafe extern "system" fn(f32, f32, f32, f32),
    pub glBlendEquation: unsafe extern "system" fn(u32),
    pub glBlendEquationSeparate: unsafe extern "system" fn(u32, u32),
    pub glBlendFunc: unsafe extern "system" fn(u32, u32),
    pub glBlendFuncSeparate: unsafe extern "system" fn(u32, u32, u32, u32),
    pub glBufferData: unsafe extern "system" fn(u32, isize, *const c_void, u32),
    pub glBufferSubData: unsafe extern "system" fn(u32, isize, isize, *const c_void),
    pub glCheckFramebufferStatus: unsafe extern "system" fn(u32) -> u32,
    pub glClear: unsafe extern "system" fn(u32),
    pub glClearColor: unsafe extern "system" fn(f32, f32, f32, f32),
    pub glClearDepthf: unsafe extern "system" fn(f32),
    pub glClearStencil: unsafe extern "system" fn(i32),
    pub glColorMask: unsafe extern "system" fn(u8, u8, u8, u8),
    pub glCompileShader: unsafe extern "system" fn(u32),
    pub glCompressedTexImage2D: unsafe extern "system" fn(u32, i32, u32, i32, i32, i32, i32, *const c_void),
    pub glCompressedTexSubImage2D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, u32, i32, *const c_void),
    pub glCopyTexImage2D: unsafe extern "system" fn(u32, i32, u32, i32, i32, i32, i32, i32),
    pub glCopyTexSubImage2D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32),
    pub glCreateProgram: unsafe extern "system" fn() -> u32,
    pub glCreateShader: unsafe extern "system" fn(u32) -> u32,
    pub glCullFace: unsafe extern "system" fn(u32),
    pub glDeleteBuffers: unsafe extern "system" fn(i32, *const c_void),
    pub glDeleteFramebuffers: unsafe extern "system" fn(i32, *const c_void),
    pub glDeleteProgram: unsafe extern "system" fn(u32),
    pub glDeleteRenderbuffers: unsafe extern "system" fn(i32, *const c_void),
    pub glDeleteShader: unsafe extern "system" fn(u32),
    pub glDeleteTextures: unsafe extern "system" fn(i32, *const c_void),
    pub glDepthFunc: unsafe extern "system" fn(u32),
    pub glDepthMask: unsafe extern "system" fn(u8),
    pub glDepthRangef: unsafe extern "system" fn(f32, f32),
    pub glDetachShader: unsafe extern "system" fn(u32, u32),
    pub glDisable: unsafe extern "system" fn(u32),
    pub glDisableVertexAttribArray: unsafe extern "system" fn(u32),
    pub glDrawArrays: unsafe extern "system" fn(u32, i32, i32),
    pub glDrawElements: unsafe extern "system" fn(u32, i32, u32, *const c_void),
    pub glEnable: unsafe extern "system" fn(u32),
    pub glEnableVertexAttribArray: unsafe extern "system" fn(u32),
    pub glFinish: unsafe extern "system" fn(),
    pub glFlush: unsafe extern "system" fn(),
    pub glFramebufferRenderbuffer: unsafe extern "system" fn(u32, u32, u32, u32),
    pub glFramebufferTexture2D: unsafe extern "system" fn(u32, u32, u32, u32, i32),
    pub glFrontFace: unsafe extern "system" fn(u32),
    pub glGenBuffers: unsafe extern "system" fn(i32, *mut c_void),
    pub glGenerateMipmap: unsafe extern "system" fn(u32),
    pub glGenFramebuffers: unsafe extern "system" fn(i32, *mut c_void),
    pub glGenRenderbuffers: unsafe extern "system" fn(i32, *mut c_void),
    pub glGenTextures: unsafe extern "system" fn(i32, *mut c_void),
    pub glGetActiveAttrib: unsafe extern "system" fn(u32, u32, i32, *mut c_void, *mut c_void, *mut c_void, *mut c_void),
    pub glGetActiveUniform: unsafe extern "system" fn(u32, u32, i32, *mut c_void, *mut c_void, *mut c_void, *mut c_void),
    pub glGetAttachedShaders: unsafe extern "system" fn(u32, i32, *mut c_void, *mut c_void),
    pub glGetAttribLocation: unsafe extern "system" fn(u32, *const c_void) -> i32,
    pub glGetBooleanv: unsafe extern "system" fn(u32, *mut c_void),
    pub glGetBufferParameteriv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetError: unsafe extern "system" fn() -> u32,
    pub glGetFloatv: unsafe extern "system" fn(u32, *mut c_void),
    pub glGetFramebufferAttachmentParameteriv: unsafe extern "system" fn(u32, u32, u32, *mut c_void),
    pub glGetIntegerv: unsafe extern "system" fn(u32, *mut c_void),
    pub glGetProgramiv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetProgramInfoLog: unsafe extern "system" fn(u32, i32, *mut c_void, *mut c_void),
    pub glGetRenderbufferParameteriv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetShaderiv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetShaderInfoLog: unsafe extern "system" fn(u32, i32, *mut c_void, *mut c_void),
    pub glGetShaderPrecisionFormat: unsafe extern "system" fn(u32, u32, *mut c_void, *mut c_void),
    pub glGetShaderSource: unsafe extern "system" fn(u32, i32, *mut c_void, *mut c_void),
    pub glGetString: unsafe extern "system" fn(u32) -> *const c_void,
    pub glGetTexParameterfv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetTexParameteriv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetUniformfv: unsafe extern "system" fn(u32, i32, *mut c_void),
    pub glGetUniformiv: unsafe extern "system" fn(u32, i32, *mut c_void),
    pub glGetUniformLocation: unsafe extern "system" fn(u32, *const c_void) -> i32,
    pub glGetVertexAttribfv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetVertexAttribiv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetVertexAttribPointerv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glHint: unsafe extern "system" fn(u32, u32),
    pub glIsBuffer: unsafe extern "system" fn(u32) -> u8,
    pub glIsEnabled: unsafe extern "system" fn(u32) -> u8,
    pub glIsFramebuffer: unsafe extern "system" fn(u32) -> u8,
    pub glIsProgram: unsafe extern "system" fn(u32) -> u8,
    pub glIsRenderbuffer: unsafe extern "system" fn(u32) -> u8,
    pub glIsShader: unsafe extern "system" fn(u32) -> u8,
    pub glIsTexture: unsafe extern "system" fn(u32) -> u8,
    pub glLineWidth: unsafe extern "system" fn(f32),
    pub glLinkProgram: unsafe extern "system" fn(u32),
    pub glPixelStorei: unsafe extern "system" fn(u32, i32),
    pub glPolygonOffset: unsafe extern "system" fn(f32, f32),
    pub glReadPixels: unsafe extern "system" fn(i32, i32, i32, i32, u32, u32, *mut c_void),
    pub glReleaseShaderCompiler: unsafe extern "system" fn(),
    pub glRenderbufferStorage: unsafe extern "system" fn(u32, u32, i32, i32),
    pub glSampleCoverage: unsafe extern "system" fn(f32, u8),
    pub glScissor: unsafe extern "system" fn(i32, i32, i32, i32),
    pub glShaderBinary: unsafe extern "system" fn(i32, *const c_void, u32, *const c_void, i32),
    pub glShaderSource: unsafe extern "system" fn(u32, i32, *const c_void, *const c_void),
    pub glStencilFunc: unsafe extern "system" fn(u32, i32, u32),
    pub glStencilFuncSeparate: unsafe extern "system" fn(u32, u32, i32, u32),
    pub glStencilMask: unsafe extern "system" fn(u32),
    pub glStencilMaskSeparate: unsafe extern "system" fn(u32, u32),
    pub glStencilOp: unsafe extern "system" fn(u32, u32, u32),
    pub glStencilOpSeparate: unsafe extern "system" fn(u32, u32, u32, u32),
    pub glTexImage2D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void),
    pub glTexParameterf: unsafe extern "system" fn(u32, u32, f32),
    pub glTexParameterfv: unsafe extern "system" fn(u32, u32, *const c_void),
    pub glTexParameteri: unsafe extern "system" fn(u32, u32, i32),
    pub glTexParameteriv: unsafe extern "system" fn(u32, u32, *const c_void),
    pub glTexSubImage2D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void),
    pub glUniform1f: unsafe extern "system" fn(i32, f32),
    pub glUniform1fv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform1i: unsafe extern "system" fn(i32, i32),
    pub glUniform1iv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform2f: unsafe extern "system" fn(i32, f32, f32),
    pub glUniform2fv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform2i: unsafe extern "system" fn(i32, i32, i32),
    pub glUniform2iv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform3f: unsafe extern "system" fn(i32, f32, f32, f32),
    pub glUniform3fv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform3i: unsafe extern "system" fn(i32, i32, i32, i32),
    pub glUniform3iv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform4f: unsafe extern "system" fn(i32, f32, f32, f32, f32),
    pub glUniform4fv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform4i: unsafe extern "system" fn(i32, i32, i32, i32, i32),
    pub glUniform4iv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniformMatrix2fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUniformMatrix3fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUniformMatrix4fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUseProgram: unsafe extern "system" fn(u32),
    pub glValidateProgram: unsafe extern "system" fn(u32),
    pub glVertexAttrib1f: unsafe extern "system" fn(u32, f32),
    pub glVertexAttrib1fv: unsafe extern "system" fn(u32, *const c_void),
    pub glVertexAttrib2f: unsafe extern "system" fn(u32, f32, f32),
    pub glVertexAttrib2fv: unsafe extern "system" fn(u32, *const c_void),
    pub glVertexAttrib3f: unsafe extern "system" fn(u32, f32, f32, f32),
    pub glVertexAttrib3fv: unsafe extern "system" fn(u32, *const c_void),
    pub glVertexAttrib4f: unsafe extern "system" fn(u32, f32, f32, f32, f32),
    pub glVertexAttrib4fv: unsafe extern "system" fn(u32, *const c_void),
    pub glVertexAttribPointer: unsafe extern "system" fn(u32, i32, u32, u8, i32, *const c_void),
    pub glViewport: unsafe extern "system" fn(i32, i32, i32, i32),
    pub glReadBuffer: unsafe extern "system" fn(u32),
    pub glDrawRangeElements: unsafe extern "system" fn(u32, u32, u32, i32, u32, *const c_void),
    pub glTexImage3D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, i32, u32, u32, *const c_void),
    pub glTexSubImage3D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32, u32, u32, *const c_void),
    pub glCopyTexSubImage3D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32, i32),
    pub glCompressedTexImage3D: unsafe extern "system" fn(u32, i32, u32, i32, i32, i32, i32, i32, *const c_void),
    pub glCompressedTexSubImage3D: unsafe extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32, u32, i32, *const c_void),
    pub glGenQueries: unsafe extern "system" fn(i32, *mut c_void),
    pub glDeleteQueries: unsafe extern "system" fn(i32, *const c_void),
    pub glIsQuery: unsafe extern "system" fn(u32) -> u8,
    pub glBeginQuery: unsafe extern "system" fn(u32, u32),
    pub glEndQuery: unsafe extern "system" fn(u32),
    pub glGetQueryiv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetQueryObjectuiv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glUnmapBuffer: unsafe extern "system" fn(u32) -> u8,
    pub glGetBufferPointerv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glDrawBuffers: unsafe extern "system" fn(i32, *const c_void),
    pub glUniformMatrix2x3fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUniformMatrix3x2fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUniformMatrix2x4fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUniformMatrix4x2fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUniformMatrix3x4fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glUniformMatrix4x3fv: unsafe extern "system" fn(i32, i32, u8, *const c_void),
    pub glBlitFramebuffer: unsafe extern "system" fn(i32, i32, i32, i32, i32, i32, i32, i32, u32, u32),
    pub glRenderbufferStorageMultisample: unsafe extern "system" fn(u32, i32, u32, i32, i32),
    pub glFramebufferTextureLayer: unsafe extern "system" fn(u32, u32, u32, i32, i32),
    pub glMapBufferRange: unsafe extern "system" fn(u32, isize, isize, u32) -> *mut c_void,
    pub glFlushMappedBufferRange: unsafe extern "system" fn(u32, isize, isize),
    pub glBindVertexArray: unsafe extern "system" fn(u32),
    pub glDeleteVertexArrays: unsafe extern "system" fn(i32, *const c_void),
    pub glGenVertexArrays: unsafe extern "system" fn(i32, *mut c_void),
    pub glIsVertexArray: unsafe extern "system" fn(u32) -> u8,
    pub glGetIntegeri_v: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glBeginTransformFeedback: unsafe extern "system" fn(u32),
    pub glEndTransformFeedback: unsafe extern "system" fn(),
    pub glBindBufferRange: unsafe extern "system" fn(u32, u32, u32, isize, isize),
    pub glBindBufferBase: unsafe extern "system" fn(u32, u32, u32),
    pub glTransformFeedbackVaryings: unsafe extern "system" fn(u32, i32, *const c_void, u32),
    pub glGetTransformFeedbackVarying: unsafe extern "system" fn(u32, u32, i32, *mut c_void, *mut c_void, *mut c_void, *mut c_void),
    pub glVertexAttribIPointer: unsafe extern "system" fn(u32, i32, u32, i32, *const c_void),
    pub glGetVertexAttribIiv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetVertexAttribIuiv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glVertexAttribI4i: unsafe extern "system" fn(u32, i32, i32, i32, i32),
    pub glVertexAttribI4ui: unsafe extern "system" fn(u32, u32, u32, u32, u32),
    pub glVertexAttribI4iv: unsafe extern "system" fn(u32, *const c_void),
    pub glVertexAttribI4uiv: unsafe extern "system" fn(u32, *const c_void),
    pub glGetUniformuiv: unsafe extern "system" fn(u32, i32, *mut c_void),
    pub glGetFragDataLocation: unsafe extern "system" fn(u32, *const c_void) -> i32,
    pub glUniform1ui: unsafe extern "system" fn(i32, u32),
    pub glUniform2ui: unsafe extern "system" fn(i32, u32, u32),
    pub glUniform3ui: unsafe extern "system" fn(i32, u32, u32, u32),
    pub glUniform4ui: unsafe extern "system" fn(i32, u32, u32, u32, u32),
    pub glUniform1uiv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform2uiv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform3uiv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glUniform4uiv: unsafe extern "system" fn(i32, i32, *const c_void),
    pub glClearBufferiv: unsafe extern "system" fn(u32, i32, *const c_void),
    pub glClearBufferuiv: unsafe extern "system" fn(u32, i32, *const c_void),
    pub glClearBufferfv: unsafe extern "system" fn(u32, i32, *const c_void),
    pub glClearBufferfi: unsafe extern "system" fn(u32, i32, f32, i32),
    pub glGetStringi: unsafe extern "system" fn(u32, u32) -> *const c_void,
    pub glCopyBufferSubData: unsafe extern "system" fn(u32, u32, isize, isize, isize),
    pub glGetUniformIndices: unsafe extern "system" fn(u32, i32, *const c_void, *mut c_void),
    pub glGetActiveUniformsiv: unsafe extern "system" fn(u32, i32, *const c_void, u32, *mut c_void),
    pub glGetUniformBlockIndex: unsafe extern "system" fn(u32, *const c_void) -> u32,
    pub glGetActiveUniformBlockiv: unsafe extern "system" fn(u32, u32, u32, *mut c_void),
    pub glGetActiveUniformBlockName: unsafe extern "system" fn(u32, u32, i32, *mut c_void, *mut c_void),
    pub glUniformBlockBinding: unsafe extern "system" fn(u32, u32, u32),
    pub glDrawArraysInstanced: unsafe extern "system" fn(u32, i32, i32, i32),
    pub glDrawElementsInstanced: unsafe extern "system" fn(u32, i32, u32, *const c_void, i32),
    pub glFenceSync: unsafe extern "system" fn(u32, u32) -> *const c_void,
    pub glIsSync: unsafe extern "system" fn(*const c_void) -> u8,
    pub glDeleteSync: unsafe extern "system" fn(*const c_void),
    pub glClientWaitSync: unsafe extern "system" fn(*const c_void, u32, u64) -> u32,
    pub glWaitSync: unsafe extern "system" fn(*const c_void, u32, u64),
    pub glGetInteger64v: unsafe extern "system" fn(u32, *mut c_void),
    pub glGetSynciv: unsafe extern "system" fn(*const c_void, u32, i32, *mut c_void, *mut c_void),
    pub glGetInteger64i_v: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetBufferParameteri64v: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGenSamplers: unsafe extern "system" fn(i32, *mut c_void),
    pub glDeleteSamplers: unsafe extern "system" fn(i32, *const c_void),
    pub glIsSampler: unsafe extern "system" fn(u32) -> u8,
    pub glBindSampler: unsafe extern "system" fn(u32, u32),
    pub glSamplerParameteri: unsafe extern "system" fn(u32, u32, i32),
    pub glSamplerParameteriv: unsafe extern "system" fn(u32, u32, *const c_void),
    pub glSamplerParameterf: unsafe extern "system" fn(u32, u32, f32),
    pub glSamplerParameterfv: unsafe extern "system" fn(u32, u32, *const c_void),
    pub glGetSamplerParameteriv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glGetSamplerParameterfv: unsafe extern "system" fn(u32, u32, *mut c_void),
    pub glVertexAttribDivisor: unsafe extern "system" fn(u32, u32),
    pub glBindTransformFeedback: unsafe extern "system" fn(u32, u32),
    pub glDeleteTransformFeedbacks: unsafe extern "system" fn(i32, *const c_void),
    pub glGenTransformFeedbacks: unsafe extern "system" fn(i32, *mut c_void),
    pub glIsTransformFeedback: unsafe extern "system" fn(u32) -> u8,
    pub glPauseTransformFeedback: unsafe extern "system" fn(),
    pub glResumeTransformFeedback: unsafe extern "system" fn(),
    pub glGetProgramBinary: unsafe extern "system" fn(u32, i32, *mut c_void, *mut c_void, *mut c_void),
    pub glProgramBinary: unsafe extern "system" fn(u32, u32, *const c_void, i32),
    pub glProgramParameteri: unsafe extern "system" fn(u32, u32, i32),
    pub glInvalidateFramebuffer: unsafe extern "system" fn(u32, i32, *const c_void),
    pub glInvalidateSubFramebuffer: unsafe extern "system" fn(u32, i32, *const c_void, i32, i32, i32, i32),
    pub glTexStorage2D: unsafe extern "system" fn(u32, i32, u32, i32, i32),
    pub glTexStorage3D: unsafe extern "system" fn(u32, i32, u32, i32, i32, i32),
    pub glGetInternalformativ: unsafe extern "system" fn(u32, u32, u32, i32, *mut c_void),
    pub glRequestExtensionANGLE: unsafe extern "system" fn(*const c_void),
}

impl Gles {
    /// Every function through `get` (eglGetProcAddress); the name of the first that is missing otherwise.
    pub unsafe fn load(get: impl Fn(&CStr) -> *const c_void) -> Result<Gles, String> {
        let f = |name: &CStr| -> Result<*const c_void, String> {
            let p = get(name);
            if p.is_null() { Err(format!("{} is missing", name.to_string_lossy())) } else { Ok(p) }
        };
        unsafe {
            Ok(Gles {
                glActiveTexture: std::mem::transmute::<*const c_void, _>(f(c"glActiveTexture")?),
                glAttachShader: std::mem::transmute::<*const c_void, _>(f(c"glAttachShader")?),
                glBindAttribLocation: std::mem::transmute::<*const c_void, _>(f(c"glBindAttribLocation")?),
                glBindBuffer: std::mem::transmute::<*const c_void, _>(f(c"glBindBuffer")?),
                glBindFramebuffer: std::mem::transmute::<*const c_void, _>(f(c"glBindFramebuffer")?),
                glBindRenderbuffer: std::mem::transmute::<*const c_void, _>(f(c"glBindRenderbuffer")?),
                glBindTexture: std::mem::transmute::<*const c_void, _>(f(c"glBindTexture")?),
                glBlendColor: std::mem::transmute::<*const c_void, _>(f(c"glBlendColor")?),
                glBlendEquation: std::mem::transmute::<*const c_void, _>(f(c"glBlendEquation")?),
                glBlendEquationSeparate: std::mem::transmute::<*const c_void, _>(f(c"glBlendEquationSeparate")?),
                glBlendFunc: std::mem::transmute::<*const c_void, _>(f(c"glBlendFunc")?),
                glBlendFuncSeparate: std::mem::transmute::<*const c_void, _>(f(c"glBlendFuncSeparate")?),
                glBufferData: std::mem::transmute::<*const c_void, _>(f(c"glBufferData")?),
                glBufferSubData: std::mem::transmute::<*const c_void, _>(f(c"glBufferSubData")?),
                glCheckFramebufferStatus: std::mem::transmute::<*const c_void, _>(f(c"glCheckFramebufferStatus")?),
                glClear: std::mem::transmute::<*const c_void, _>(f(c"glClear")?),
                glClearColor: std::mem::transmute::<*const c_void, _>(f(c"glClearColor")?),
                glClearDepthf: std::mem::transmute::<*const c_void, _>(f(c"glClearDepthf")?),
                glClearStencil: std::mem::transmute::<*const c_void, _>(f(c"glClearStencil")?),
                glColorMask: std::mem::transmute::<*const c_void, _>(f(c"glColorMask")?),
                glCompileShader: std::mem::transmute::<*const c_void, _>(f(c"glCompileShader")?),
                glCompressedTexImage2D: std::mem::transmute::<*const c_void, _>(f(c"glCompressedTexImage2D")?),
                glCompressedTexSubImage2D: std::mem::transmute::<*const c_void, _>(f(c"glCompressedTexSubImage2D")?),
                glCopyTexImage2D: std::mem::transmute::<*const c_void, _>(f(c"glCopyTexImage2D")?),
                glCopyTexSubImage2D: std::mem::transmute::<*const c_void, _>(f(c"glCopyTexSubImage2D")?),
                glCreateProgram: std::mem::transmute::<*const c_void, _>(f(c"glCreateProgram")?),
                glCreateShader: std::mem::transmute::<*const c_void, _>(f(c"glCreateShader")?),
                glCullFace: std::mem::transmute::<*const c_void, _>(f(c"glCullFace")?),
                glDeleteBuffers: std::mem::transmute::<*const c_void, _>(f(c"glDeleteBuffers")?),
                glDeleteFramebuffers: std::mem::transmute::<*const c_void, _>(f(c"glDeleteFramebuffers")?),
                glDeleteProgram: std::mem::transmute::<*const c_void, _>(f(c"glDeleteProgram")?),
                glDeleteRenderbuffers: std::mem::transmute::<*const c_void, _>(f(c"glDeleteRenderbuffers")?),
                glDeleteShader: std::mem::transmute::<*const c_void, _>(f(c"glDeleteShader")?),
                glDeleteTextures: std::mem::transmute::<*const c_void, _>(f(c"glDeleteTextures")?),
                glDepthFunc: std::mem::transmute::<*const c_void, _>(f(c"glDepthFunc")?),
                glDepthMask: std::mem::transmute::<*const c_void, _>(f(c"glDepthMask")?),
                glDepthRangef: std::mem::transmute::<*const c_void, _>(f(c"glDepthRangef")?),
                glDetachShader: std::mem::transmute::<*const c_void, _>(f(c"glDetachShader")?),
                glDisable: std::mem::transmute::<*const c_void, _>(f(c"glDisable")?),
                glDisableVertexAttribArray: std::mem::transmute::<*const c_void, _>(f(c"glDisableVertexAttribArray")?),
                glDrawArrays: std::mem::transmute::<*const c_void, _>(f(c"glDrawArrays")?),
                glDrawElements: std::mem::transmute::<*const c_void, _>(f(c"glDrawElements")?),
                glEnable: std::mem::transmute::<*const c_void, _>(f(c"glEnable")?),
                glEnableVertexAttribArray: std::mem::transmute::<*const c_void, _>(f(c"glEnableVertexAttribArray")?),
                glFinish: std::mem::transmute::<*const c_void, _>(f(c"glFinish")?),
                glFlush: std::mem::transmute::<*const c_void, _>(f(c"glFlush")?),
                glFramebufferRenderbuffer: std::mem::transmute::<*const c_void, _>(f(c"glFramebufferRenderbuffer")?),
                glFramebufferTexture2D: std::mem::transmute::<*const c_void, _>(f(c"glFramebufferTexture2D")?),
                glFrontFace: std::mem::transmute::<*const c_void, _>(f(c"glFrontFace")?),
                glGenBuffers: std::mem::transmute::<*const c_void, _>(f(c"glGenBuffers")?),
                glGenerateMipmap: std::mem::transmute::<*const c_void, _>(f(c"glGenerateMipmap")?),
                glGenFramebuffers: std::mem::transmute::<*const c_void, _>(f(c"glGenFramebuffers")?),
                glGenRenderbuffers: std::mem::transmute::<*const c_void, _>(f(c"glGenRenderbuffers")?),
                glGenTextures: std::mem::transmute::<*const c_void, _>(f(c"glGenTextures")?),
                glGetActiveAttrib: std::mem::transmute::<*const c_void, _>(f(c"glGetActiveAttrib")?),
                glGetActiveUniform: std::mem::transmute::<*const c_void, _>(f(c"glGetActiveUniform")?),
                glGetAttachedShaders: std::mem::transmute::<*const c_void, _>(f(c"glGetAttachedShaders")?),
                glGetAttribLocation: std::mem::transmute::<*const c_void, _>(f(c"glGetAttribLocation")?),
                glGetBooleanv: std::mem::transmute::<*const c_void, _>(f(c"glGetBooleanv")?),
                glGetBufferParameteriv: std::mem::transmute::<*const c_void, _>(f(c"glGetBufferParameteriv")?),
                glGetError: std::mem::transmute::<*const c_void, _>(f(c"glGetError")?),
                glGetFloatv: std::mem::transmute::<*const c_void, _>(f(c"glGetFloatv")?),
                glGetFramebufferAttachmentParameteriv: std::mem::transmute::<*const c_void, _>(f(c"glGetFramebufferAttachmentParameteriv")?),
                glGetIntegerv: std::mem::transmute::<*const c_void, _>(f(c"glGetIntegerv")?),
                glGetProgramiv: std::mem::transmute::<*const c_void, _>(f(c"glGetProgramiv")?),
                glGetProgramInfoLog: std::mem::transmute::<*const c_void, _>(f(c"glGetProgramInfoLog")?),
                glGetRenderbufferParameteriv: std::mem::transmute::<*const c_void, _>(f(c"glGetRenderbufferParameteriv")?),
                glGetShaderiv: std::mem::transmute::<*const c_void, _>(f(c"glGetShaderiv")?),
                glGetShaderInfoLog: std::mem::transmute::<*const c_void, _>(f(c"glGetShaderInfoLog")?),
                glGetShaderPrecisionFormat: std::mem::transmute::<*const c_void, _>(f(c"glGetShaderPrecisionFormat")?),
                glGetShaderSource: std::mem::transmute::<*const c_void, _>(f(c"glGetShaderSource")?),
                glGetString: std::mem::transmute::<*const c_void, _>(f(c"glGetString")?),
                glGetTexParameterfv: std::mem::transmute::<*const c_void, _>(f(c"glGetTexParameterfv")?),
                glGetTexParameteriv: std::mem::transmute::<*const c_void, _>(f(c"glGetTexParameteriv")?),
                glGetUniformfv: std::mem::transmute::<*const c_void, _>(f(c"glGetUniformfv")?),
                glGetUniformiv: std::mem::transmute::<*const c_void, _>(f(c"glGetUniformiv")?),
                glGetUniformLocation: std::mem::transmute::<*const c_void, _>(f(c"glGetUniformLocation")?),
                glGetVertexAttribfv: std::mem::transmute::<*const c_void, _>(f(c"glGetVertexAttribfv")?),
                glGetVertexAttribiv: std::mem::transmute::<*const c_void, _>(f(c"glGetVertexAttribiv")?),
                glGetVertexAttribPointerv: std::mem::transmute::<*const c_void, _>(f(c"glGetVertexAttribPointerv")?),
                glHint: std::mem::transmute::<*const c_void, _>(f(c"glHint")?),
                glIsBuffer: std::mem::transmute::<*const c_void, _>(f(c"glIsBuffer")?),
                glIsEnabled: std::mem::transmute::<*const c_void, _>(f(c"glIsEnabled")?),
                glIsFramebuffer: std::mem::transmute::<*const c_void, _>(f(c"glIsFramebuffer")?),
                glIsProgram: std::mem::transmute::<*const c_void, _>(f(c"glIsProgram")?),
                glIsRenderbuffer: std::mem::transmute::<*const c_void, _>(f(c"glIsRenderbuffer")?),
                glIsShader: std::mem::transmute::<*const c_void, _>(f(c"glIsShader")?),
                glIsTexture: std::mem::transmute::<*const c_void, _>(f(c"glIsTexture")?),
                glLineWidth: std::mem::transmute::<*const c_void, _>(f(c"glLineWidth")?),
                glLinkProgram: std::mem::transmute::<*const c_void, _>(f(c"glLinkProgram")?),
                glPixelStorei: std::mem::transmute::<*const c_void, _>(f(c"glPixelStorei")?),
                glPolygonOffset: std::mem::transmute::<*const c_void, _>(f(c"glPolygonOffset")?),
                glReadPixels: std::mem::transmute::<*const c_void, _>(f(c"glReadPixels")?),
                glReleaseShaderCompiler: std::mem::transmute::<*const c_void, _>(f(c"glReleaseShaderCompiler")?),
                glRenderbufferStorage: std::mem::transmute::<*const c_void, _>(f(c"glRenderbufferStorage")?),
                glSampleCoverage: std::mem::transmute::<*const c_void, _>(f(c"glSampleCoverage")?),
                glScissor: std::mem::transmute::<*const c_void, _>(f(c"glScissor")?),
                glShaderBinary: std::mem::transmute::<*const c_void, _>(f(c"glShaderBinary")?),
                glShaderSource: std::mem::transmute::<*const c_void, _>(f(c"glShaderSource")?),
                glStencilFunc: std::mem::transmute::<*const c_void, _>(f(c"glStencilFunc")?),
                glStencilFuncSeparate: std::mem::transmute::<*const c_void, _>(f(c"glStencilFuncSeparate")?),
                glStencilMask: std::mem::transmute::<*const c_void, _>(f(c"glStencilMask")?),
                glStencilMaskSeparate: std::mem::transmute::<*const c_void, _>(f(c"glStencilMaskSeparate")?),
                glStencilOp: std::mem::transmute::<*const c_void, _>(f(c"glStencilOp")?),
                glStencilOpSeparate: std::mem::transmute::<*const c_void, _>(f(c"glStencilOpSeparate")?),
                glTexImage2D: std::mem::transmute::<*const c_void, _>(f(c"glTexImage2D")?),
                glTexParameterf: std::mem::transmute::<*const c_void, _>(f(c"glTexParameterf")?),
                glTexParameterfv: std::mem::transmute::<*const c_void, _>(f(c"glTexParameterfv")?),
                glTexParameteri: std::mem::transmute::<*const c_void, _>(f(c"glTexParameteri")?),
                glTexParameteriv: std::mem::transmute::<*const c_void, _>(f(c"glTexParameteriv")?),
                glTexSubImage2D: std::mem::transmute::<*const c_void, _>(f(c"glTexSubImage2D")?),
                glUniform1f: std::mem::transmute::<*const c_void, _>(f(c"glUniform1f")?),
                glUniform1fv: std::mem::transmute::<*const c_void, _>(f(c"glUniform1fv")?),
                glUniform1i: std::mem::transmute::<*const c_void, _>(f(c"glUniform1i")?),
                glUniform1iv: std::mem::transmute::<*const c_void, _>(f(c"glUniform1iv")?),
                glUniform2f: std::mem::transmute::<*const c_void, _>(f(c"glUniform2f")?),
                glUniform2fv: std::mem::transmute::<*const c_void, _>(f(c"glUniform2fv")?),
                glUniform2i: std::mem::transmute::<*const c_void, _>(f(c"glUniform2i")?),
                glUniform2iv: std::mem::transmute::<*const c_void, _>(f(c"glUniform2iv")?),
                glUniform3f: std::mem::transmute::<*const c_void, _>(f(c"glUniform3f")?),
                glUniform3fv: std::mem::transmute::<*const c_void, _>(f(c"glUniform3fv")?),
                glUniform3i: std::mem::transmute::<*const c_void, _>(f(c"glUniform3i")?),
                glUniform3iv: std::mem::transmute::<*const c_void, _>(f(c"glUniform3iv")?),
                glUniform4f: std::mem::transmute::<*const c_void, _>(f(c"glUniform4f")?),
                glUniform4fv: std::mem::transmute::<*const c_void, _>(f(c"glUniform4fv")?),
                glUniform4i: std::mem::transmute::<*const c_void, _>(f(c"glUniform4i")?),
                glUniform4iv: std::mem::transmute::<*const c_void, _>(f(c"glUniform4iv")?),
                glUniformMatrix2fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix2fv")?),
                glUniformMatrix3fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix3fv")?),
                glUniformMatrix4fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix4fv")?),
                glUseProgram: std::mem::transmute::<*const c_void, _>(f(c"glUseProgram")?),
                glValidateProgram: std::mem::transmute::<*const c_void, _>(f(c"glValidateProgram")?),
                glVertexAttrib1f: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib1f")?),
                glVertexAttrib1fv: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib1fv")?),
                glVertexAttrib2f: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib2f")?),
                glVertexAttrib2fv: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib2fv")?),
                glVertexAttrib3f: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib3f")?),
                glVertexAttrib3fv: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib3fv")?),
                glVertexAttrib4f: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib4f")?),
                glVertexAttrib4fv: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttrib4fv")?),
                glVertexAttribPointer: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttribPointer")?),
                glViewport: std::mem::transmute::<*const c_void, _>(f(c"glViewport")?),
                glReadBuffer: std::mem::transmute::<*const c_void, _>(f(c"glReadBuffer")?),
                glDrawRangeElements: std::mem::transmute::<*const c_void, _>(f(c"glDrawRangeElements")?),
                glTexImage3D: std::mem::transmute::<*const c_void, _>(f(c"glTexImage3D")?),
                glTexSubImage3D: std::mem::transmute::<*const c_void, _>(f(c"glTexSubImage3D")?),
                glCopyTexSubImage3D: std::mem::transmute::<*const c_void, _>(f(c"glCopyTexSubImage3D")?),
                glCompressedTexImage3D: std::mem::transmute::<*const c_void, _>(f(c"glCompressedTexImage3D")?),
                glCompressedTexSubImage3D: std::mem::transmute::<*const c_void, _>(f(c"glCompressedTexSubImage3D")?),
                glGenQueries: std::mem::transmute::<*const c_void, _>(f(c"glGenQueries")?),
                glDeleteQueries: std::mem::transmute::<*const c_void, _>(f(c"glDeleteQueries")?),
                glIsQuery: std::mem::transmute::<*const c_void, _>(f(c"glIsQuery")?),
                glBeginQuery: std::mem::transmute::<*const c_void, _>(f(c"glBeginQuery")?),
                glEndQuery: std::mem::transmute::<*const c_void, _>(f(c"glEndQuery")?),
                glGetQueryiv: std::mem::transmute::<*const c_void, _>(f(c"glGetQueryiv")?),
                glGetQueryObjectuiv: std::mem::transmute::<*const c_void, _>(f(c"glGetQueryObjectuiv")?),
                glUnmapBuffer: std::mem::transmute::<*const c_void, _>(f(c"glUnmapBuffer")?),
                glGetBufferPointerv: std::mem::transmute::<*const c_void, _>(f(c"glGetBufferPointerv")?),
                glDrawBuffers: std::mem::transmute::<*const c_void, _>(f(c"glDrawBuffers")?),
                glUniformMatrix2x3fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix2x3fv")?),
                glUniformMatrix3x2fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix3x2fv")?),
                glUniformMatrix2x4fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix2x4fv")?),
                glUniformMatrix4x2fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix4x2fv")?),
                glUniformMatrix3x4fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix3x4fv")?),
                glUniformMatrix4x3fv: std::mem::transmute::<*const c_void, _>(f(c"glUniformMatrix4x3fv")?),
                glBlitFramebuffer: std::mem::transmute::<*const c_void, _>(f(c"glBlitFramebuffer")?),
                glRenderbufferStorageMultisample: std::mem::transmute::<*const c_void, _>(f(c"glRenderbufferStorageMultisample")?),
                glFramebufferTextureLayer: std::mem::transmute::<*const c_void, _>(f(c"glFramebufferTextureLayer")?),
                glMapBufferRange: std::mem::transmute::<*const c_void, _>(f(c"glMapBufferRange")?),
                glFlushMappedBufferRange: std::mem::transmute::<*const c_void, _>(f(c"glFlushMappedBufferRange")?),
                glBindVertexArray: std::mem::transmute::<*const c_void, _>(f(c"glBindVertexArray")?),
                glDeleteVertexArrays: std::mem::transmute::<*const c_void, _>(f(c"glDeleteVertexArrays")?),
                glGenVertexArrays: std::mem::transmute::<*const c_void, _>(f(c"glGenVertexArrays")?),
                glIsVertexArray: std::mem::transmute::<*const c_void, _>(f(c"glIsVertexArray")?),
                glGetIntegeri_v: std::mem::transmute::<*const c_void, _>(f(c"glGetIntegeri_v")?),
                glBeginTransformFeedback: std::mem::transmute::<*const c_void, _>(f(c"glBeginTransformFeedback")?),
                glEndTransformFeedback: std::mem::transmute::<*const c_void, _>(f(c"glEndTransformFeedback")?),
                glBindBufferRange: std::mem::transmute::<*const c_void, _>(f(c"glBindBufferRange")?),
                glBindBufferBase: std::mem::transmute::<*const c_void, _>(f(c"glBindBufferBase")?),
                glTransformFeedbackVaryings: std::mem::transmute::<*const c_void, _>(f(c"glTransformFeedbackVaryings")?),
                glGetTransformFeedbackVarying: std::mem::transmute::<*const c_void, _>(f(c"glGetTransformFeedbackVarying")?),
                glVertexAttribIPointer: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttribIPointer")?),
                glGetVertexAttribIiv: std::mem::transmute::<*const c_void, _>(f(c"glGetVertexAttribIiv")?),
                glGetVertexAttribIuiv: std::mem::transmute::<*const c_void, _>(f(c"glGetVertexAttribIuiv")?),
                glVertexAttribI4i: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttribI4i")?),
                glVertexAttribI4ui: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttribI4ui")?),
                glVertexAttribI4iv: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttribI4iv")?),
                glVertexAttribI4uiv: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttribI4uiv")?),
                glGetUniformuiv: std::mem::transmute::<*const c_void, _>(f(c"glGetUniformuiv")?),
                glGetFragDataLocation: std::mem::transmute::<*const c_void, _>(f(c"glGetFragDataLocation")?),
                glUniform1ui: std::mem::transmute::<*const c_void, _>(f(c"glUniform1ui")?),
                glUniform2ui: std::mem::transmute::<*const c_void, _>(f(c"glUniform2ui")?),
                glUniform3ui: std::mem::transmute::<*const c_void, _>(f(c"glUniform3ui")?),
                glUniform4ui: std::mem::transmute::<*const c_void, _>(f(c"glUniform4ui")?),
                glUniform1uiv: std::mem::transmute::<*const c_void, _>(f(c"glUniform1uiv")?),
                glUniform2uiv: std::mem::transmute::<*const c_void, _>(f(c"glUniform2uiv")?),
                glUniform3uiv: std::mem::transmute::<*const c_void, _>(f(c"glUniform3uiv")?),
                glUniform4uiv: std::mem::transmute::<*const c_void, _>(f(c"glUniform4uiv")?),
                glClearBufferiv: std::mem::transmute::<*const c_void, _>(f(c"glClearBufferiv")?),
                glClearBufferuiv: std::mem::transmute::<*const c_void, _>(f(c"glClearBufferuiv")?),
                glClearBufferfv: std::mem::transmute::<*const c_void, _>(f(c"glClearBufferfv")?),
                glClearBufferfi: std::mem::transmute::<*const c_void, _>(f(c"glClearBufferfi")?),
                glGetStringi: std::mem::transmute::<*const c_void, _>(f(c"glGetStringi")?),
                glCopyBufferSubData: std::mem::transmute::<*const c_void, _>(f(c"glCopyBufferSubData")?),
                glGetUniformIndices: std::mem::transmute::<*const c_void, _>(f(c"glGetUniformIndices")?),
                glGetActiveUniformsiv: std::mem::transmute::<*const c_void, _>(f(c"glGetActiveUniformsiv")?),
                glGetUniformBlockIndex: std::mem::transmute::<*const c_void, _>(f(c"glGetUniformBlockIndex")?),
                glGetActiveUniformBlockiv: std::mem::transmute::<*const c_void, _>(f(c"glGetActiveUniformBlockiv")?),
                glGetActiveUniformBlockName: std::mem::transmute::<*const c_void, _>(f(c"glGetActiveUniformBlockName")?),
                glUniformBlockBinding: std::mem::transmute::<*const c_void, _>(f(c"glUniformBlockBinding")?),
                glDrawArraysInstanced: std::mem::transmute::<*const c_void, _>(f(c"glDrawArraysInstanced")?),
                glDrawElementsInstanced: std::mem::transmute::<*const c_void, _>(f(c"glDrawElementsInstanced")?),
                glFenceSync: std::mem::transmute::<*const c_void, _>(f(c"glFenceSync")?),
                glIsSync: std::mem::transmute::<*const c_void, _>(f(c"glIsSync")?),
                glDeleteSync: std::mem::transmute::<*const c_void, _>(f(c"glDeleteSync")?),
                glClientWaitSync: std::mem::transmute::<*const c_void, _>(f(c"glClientWaitSync")?),
                glWaitSync: std::mem::transmute::<*const c_void, _>(f(c"glWaitSync")?),
                glGetInteger64v: std::mem::transmute::<*const c_void, _>(f(c"glGetInteger64v")?),
                glGetSynciv: std::mem::transmute::<*const c_void, _>(f(c"glGetSynciv")?),
                glGetInteger64i_v: std::mem::transmute::<*const c_void, _>(f(c"glGetInteger64i_v")?),
                glGetBufferParameteri64v: std::mem::transmute::<*const c_void, _>(f(c"glGetBufferParameteri64v")?),
                glGenSamplers: std::mem::transmute::<*const c_void, _>(f(c"glGenSamplers")?),
                glDeleteSamplers: std::mem::transmute::<*const c_void, _>(f(c"glDeleteSamplers")?),
                glIsSampler: std::mem::transmute::<*const c_void, _>(f(c"glIsSampler")?),
                glBindSampler: std::mem::transmute::<*const c_void, _>(f(c"glBindSampler")?),
                glSamplerParameteri: std::mem::transmute::<*const c_void, _>(f(c"glSamplerParameteri")?),
                glSamplerParameteriv: std::mem::transmute::<*const c_void, _>(f(c"glSamplerParameteriv")?),
                glSamplerParameterf: std::mem::transmute::<*const c_void, _>(f(c"glSamplerParameterf")?),
                glSamplerParameterfv: std::mem::transmute::<*const c_void, _>(f(c"glSamplerParameterfv")?),
                glGetSamplerParameteriv: std::mem::transmute::<*const c_void, _>(f(c"glGetSamplerParameteriv")?),
                glGetSamplerParameterfv: std::mem::transmute::<*const c_void, _>(f(c"glGetSamplerParameterfv")?),
                glVertexAttribDivisor: std::mem::transmute::<*const c_void, _>(f(c"glVertexAttribDivisor")?),
                glBindTransformFeedback: std::mem::transmute::<*const c_void, _>(f(c"glBindTransformFeedback")?),
                glDeleteTransformFeedbacks: std::mem::transmute::<*const c_void, _>(f(c"glDeleteTransformFeedbacks")?),
                glGenTransformFeedbacks: std::mem::transmute::<*const c_void, _>(f(c"glGenTransformFeedbacks")?),
                glIsTransformFeedback: std::mem::transmute::<*const c_void, _>(f(c"glIsTransformFeedback")?),
                glPauseTransformFeedback: std::mem::transmute::<*const c_void, _>(f(c"glPauseTransformFeedback")?),
                glResumeTransformFeedback: std::mem::transmute::<*const c_void, _>(f(c"glResumeTransformFeedback")?),
                glGetProgramBinary: std::mem::transmute::<*const c_void, _>(f(c"glGetProgramBinary")?),
                glProgramBinary: std::mem::transmute::<*const c_void, _>(f(c"glProgramBinary")?),
                glProgramParameteri: std::mem::transmute::<*const c_void, _>(f(c"glProgramParameteri")?),
                glInvalidateFramebuffer: std::mem::transmute::<*const c_void, _>(f(c"glInvalidateFramebuffer")?),
                glInvalidateSubFramebuffer: std::mem::transmute::<*const c_void, _>(f(c"glInvalidateSubFramebuffer")?),
                glTexStorage2D: std::mem::transmute::<*const c_void, _>(f(c"glTexStorage2D")?),
                glTexStorage3D: std::mem::transmute::<*const c_void, _>(f(c"glTexStorage3D")?),
                glGetInternalformativ: std::mem::transmute::<*const c_void, _>(f(c"glGetInternalformativ")?),
                glRequestExtensionANGLE: std::mem::transmute::<*const c_void, _>(f(c"glRequestExtensionANGLE")?),
            })
        }
    }
}