use alloc::vec::Vec;
use serde::{Deserialize, Serialize};
use crate::contact::FrictionType;
use crate::dsp::{DcBlocker, validate_sample_rate};
use crate::error::Result;
use crate::material::Material;
use crate::modal::{ModalBank, generate_modes};
use crate::rng::Rng;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Friction {
friction_type: FrictionType,
surface: Material,
sample_rate: f32,
rng: Rng,
dc_blocker: DcBlocker,
sample_position: usize,
slip_phase: f32,
stick_threshold: f32,
base_rate: f32,
noise_mix: f32,
velocity: f32,
pressure: f32,
modal_bank: ModalBank,
#[cfg(feature = "naad-backend")]
noise_gen: naad::noise::NoiseGenerator,
#[cfg(feature = "naad-backend")]
shape_filter: naad::filter::BiquadFilter,
}
impl Friction {
pub fn new(friction_type: FrictionType, surface: Material, sample_rate: f32) -> Result<Self> {
validate_sample_rate(sample_rate)?;
let props = surface.properties();
let mode_cfg = surface.mode_config();
let specs = generate_modes(
&props,
mode_cfg.pattern,
mode_cfg.mode_count.min(6),
mode_cfg.damping_factor,
);
let modal_bank = ModalBank::new(&specs, sample_rate)?;
let (base_rate, stick_threshold, noise_mix) = match friction_type {
FrictionType::Scrape => (200.0, 0.8, 0.3),
FrictionType::Slide => (400.0, 0.5, 0.15),
FrictionType::Grind => (60.0, 1.2, 0.5),
};
#[cfg(feature = "naad-backend")]
let noise_gen = naad::noise::NoiseGenerator::new(naad::noise::NoiseType::White, 7777);
#[cfg(feature = "naad-backend")]
let shape_filter = {
let filter_freq = match friction_type {
FrictionType::Scrape => 2000.0,
FrictionType::Slide => 3000.0,
FrictionType::Grind => 800.0,
};
naad::filter::BiquadFilter::new(
naad::filter::FilterType::BandPass,
sample_rate,
filter_freq,
1.5,
)
.map_err(|e| crate::error::GarjanError::SynthesisFailed(alloc::format!("{e}")))?
};
Ok(Self {
friction_type,
surface,
sample_rate,
rng: Rng::new(7777),
dc_blocker: DcBlocker::new(sample_rate),
sample_position: 0,
slip_phase: 0.0,
stick_threshold,
base_rate,
noise_mix,
velocity: 0.0,
pressure: 0.5,
modal_bank,
#[cfg(feature = "naad-backend")]
noise_gen,
#[cfg(feature = "naad-backend")]
shape_filter,
})
}
pub fn set_velocity(&mut self, velocity: f32) {
self.velocity = velocity.clamp(0.0, 1.0);
}
pub fn set_pressure(&mut self, pressure: f32) {
self.pressure = pressure.clamp(0.0, 1.0);
}
#[inline]
pub fn synthesize(&mut self, duration: f32) -> Result<Vec<f32>> {
crate::dsp::validate_duration(duration)?;
let num_samples = (self.sample_rate * duration) as usize;
let mut output = alloc::vec![0.0f32; num_samples];
self.process_block(&mut output);
Ok(output)
}
#[inline]
pub fn process_block(&mut self, output: &mut [f32]) {
for sample in output.iter_mut() {
if self.velocity < 0.001 {
*sample = 0.0;
self.dc_blocker.process(0.0);
continue;
}
let jitter = 1.0 + self.rng.next_f32_range(-0.1, 0.1);
self.slip_phase += self.velocity * self.base_rate * jitter / self.sample_rate;
let excitation = if self.slip_phase >= self.stick_threshold {
self.slip_phase -= self.stick_threshold;
self.pressure * 0.5
} else {
self.pressure * self.velocity * self.rng.next_f32() * 0.02
};
let noise = self.generate_noise() * self.velocity * self.pressure * self.noise_mix;
let resonant = self.modal_bank.process_sample(excitation);
*sample = resonant + noise;
*sample = self.dc_blocker.process(*sample);
}
self.sample_position += output.len();
}
#[inline]
fn generate_noise(&mut self) -> f32 {
#[cfg(feature = "naad-backend")]
{
let raw = self.noise_gen.next_sample();
self.shape_filter.process_sample(raw)
}
#[cfg(not(feature = "naad-backend"))]
{
self.rng.next_f32()
}
}
}