extern crate gamesense;
extern crate anyhow;
use anyhow::{Result};
use gamesense::client::GameSenseClient;
fn main() -> Result<()> {
let mut client = GameSenseClient::new("EVENT_LOOP", "Example Event Loop", "ptrstr", None)?;
client.register_event("EVENT")?;
client.start_heartbeat();
for i in 0..60 {
client.trigger_event("EVENT", i)?;
}
client.stop_heartbeat()?;
Ok(())
}