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use crate::solitaire::{
SolitaireCard,
errors::{SError, SolitaireError},
};
/// Area of cards
#[repr(C)]
#[derive(
Copy, Clone, Debug, serde::Serialize, serde::Deserialize, Eq, PartialEq, Ord, PartialOrd, Hash,
)]
pub enum Area {
/// Stockpile of cards
Stockpile,
/// Waste pile
Waste,
/// Tablue (amount: 0 is all)
Tablue {
/// Tablue row (0-7)
row: usize,
/// Amount of cards to move
/// If amount is 0, selects the whole row
/// If amount is > 1, selects cards from the top of stack up to the number
amount: usize,
},
/// Foundation stack
Foundation {
/// Foundation row
row: usize,
},
}
/// Solitaire
#[derive(
Clone, Debug, serde::Serialize, serde::Deserialize, Eq, PartialEq, Ord, PartialOrd, Hash,
)]
pub struct Solitaire {
// Number of moves made
i_moves: u32,
/// stockpile of cards
pub stockpile: crate::deck::Deck<crate::cards::StandardCard>,
/// Waste pile
pub waste: Vec<crate::cards::StandardCard>,
/// Table
pub tablue: [Vec<SolitaireCard>; 7],
/// Foundation pile
pub foundation: [Vec<SolitaireCard>; 4],
}
impl Solitaire {
/// New solitaire game
pub fn new() -> Self {
let mut deck = crate::deck::Deck::default();
deck.shuffle();
let mut cards = deck.draw_many(28);
Solitaire {
i_moves: 0,
stockpile: deck,
waste: Vec::with_capacity(47),
tablue: [
// 0 Down, 1 Up
vec![SolitaireCard::new_up(cards.remove(0))],
// 1 Down, 1 Up
vec![
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_up(cards.remove(0)),
],
// 2 Down, 1 Up
vec![
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_up(cards.remove(0)),
],
// 3 Down, 1 Up
vec![
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_up(cards.remove(0)),
],
// 4 Down, 1 Up
vec![
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_up(cards.remove(0)),
],
// 5 Down, 1 Up
vec![
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_up(cards.remove(0)),
],
// 6 Down, 1 Up
vec![
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_down(cards.remove(0)),
SolitaireCard::new_up(cards.remove(0)),
],
],
foundation: [
Vec::with_capacity(13),
Vec::with_capacity(13),
Vec::with_capacity(13),
Vec::with_capacity(13),
],
}
}
/// Move a card from stockpile to waste pile,
/// if stockpile is empty, move waste to stockpile and draw card
///
/// # Errors
//
/// Errors if there is no more cards to draw
/// Can also error if moves exceed u32
pub fn draw_card(&mut self) -> SError<crate::cards::StandardCard> {
self.i_moves = self
.i_moves
.checked_add(1)
.ok_or(SolitaireError::OutOfMoves)?;
Ok(match self.stockpile.draw() {
Ok(card) => {
self.waste.push(card);
card
}
Err(_) => {
self.stockpile = self.waste.drain(..).collect();
self.stockpile
.draw()
.map_err(|_| SolitaireError::OutOfCardsError)?
}
})
}
/// Number of moves performed
pub fn moves(&self) -> u32 {
self.i_moves
}
/// Check if the request is within a valid range
///
/// # Errors
///
/// Errors if the card doesnt fit the range
///
/// Target rules:
/// - Foundation
/// - The row must be less than 4
/// - Stockpile
/// - Waste must not be empty
/// - Stockpile must not be empty
/// - Waste
/// - Waste must not be empty
/// - Tablue
/// - Row must be less than 7
/// - The requested amount must be less than or equal to the number of faceup cards
/// - The tablue must be all faceup if requested amount is 0 (All)
///
/// Destination:
/// - Foundation
/// - Row less than 4
/// - Tablue
/// - Row less than 7
/// - Stockpile OR Waste
/// - Always ok
fn valid_range(&self, target: Area, destination: Area) -> SError<()> {
let valid = match target {
Area::Foundation { row } => row < 4,
Area::Stockpile => !(self.waste.is_empty() & self.stockpile.is_empty()),
Area::Waste => !(self.waste.is_empty()),
Area::Tablue { row, amount } => {
row < 7
&& (amount <= self.tablue[row].iter().filter(|c| c.is_faceup()).count()
|| (amount == 0 && self.tablue[row].iter().all(|c| c.is_faceup())))
}
};
if !valid {
return Err(SolitaireError::OutOfRangeError);
};
let valid = match destination {
Area::Foundation { row } => row < 4,
Area::Tablue { row, .. } => row < 7,
Area::Stockpile | Area::Waste => true,
};
if valid {
Ok(())
} else {
Err(SolitaireError::OutOfRangeError)
}
}
/// Peek at the next card
///
/// # Errors
///
/// Errors if there is no cards to peek at from either
/// the stockpile or waste
pub fn peek(&self) -> SError<crate::cards::StandardCard> {
if self.stockpile.is_empty() {
if let Some(card) = self.waste.last() {
Ok(*card)
} else {
Err(SolitaireError::OutOfRangeError)
}
} else if let Some(card) = self.stockpile.peek() {
Ok(*card)
} else {
Err(SolitaireError::OutOfRangeError)
}
}
/// Move card(s) from target -> Destination
///
/// # Errors
///
/// First Check phase:
/// /// Target rules:
/// - Foundation
/// - The row must be less than 4
/// - Stockpile
/// - Waste must not be empty
/// - Stockpile must not be empty
/// - Waste
/// - Waste must not be empty
/// - Tablue
/// - Row must be less than 7
/// - The requested amount must be less than or equal to the number of faceup cards
/// - The tablue must be all faceup if requested amount is 0 (All)
///
/// Destination:
/// - Foundation
/// - Row less than 4
/// - Tablue
/// - Row less than 7
/// - Stockpile OR Waste
/// - Always ok
///
/// Second Phase:
///
/// Target Stockpile:
/// - Stockpile (Not Allowed)
/// - Waste
/// - Failed to draw from stockpile
/// - Foundation
/// - Card(s) not allowed to be stacked (Solitaire Rules)
/// - Tablue
/// - Card(s) not allowed to be stacked (Solitaire Rules)
///
///
/// Target Waste:
/// - Stockpile (Never allowed)
/// - Waste (Never allowed)
/// - Foundation
/// - Card(s) not allowed to be stacked (Solitaire Rules)
/// - Tablue
/// - Card(s) not allowed to be stacked (Solitaire Rules)
///
///
/// Target Tablue:
/// - Stockpile (Never allowed)
/// - Waste (Never allowed)
/// - Tablue
/// - Card(s) not allowed to be stacked (Solitaire Rules)
/// - Foundation
/// - Card(s) not allowed to be stacked (Solitaire Rules)
///
///
/// Target Foundation:
/// - Waste (Never allowed)
/// - Stockpile (Never allowed)
/// - Foundation (Never allowed)
/// - Tablue
/// - Card(s) not allowed to be stacked (Solitaire Rules)
///
/// Can also error if moves exceed the max of u32
pub fn move_to(&mut self, target: Area, destination: Area) -> SError<()> {
self.valid_range(target, destination)?; // Validate movement range
let mut drawed_card = false;
match target {
Area::Stockpile => match destination {
Area::Waste => {
self.waste.push(
self.stockpile
.draw()
.map_err(|_| SolitaireError::IllegalMovementError)?,
);
Ok(())
}
Area::Stockpile => Err(SolitaireError::IllegalMovementError),
Area::Foundation { row } => {
let stackable = self
.peek()
.ok()
.map(|top| {
let bot = self.foundation[row].last().copied();
crate::solitaire::utils::can_stack(
bot,
SolitaireCard {
card: top,
face_down: false,
},
true,
)
})
.unwrap_or(false);
if stackable {
drawed_card = true;
let card = SolitaireCard {
card: self.draw_card()?,
face_down: false,
};
self.foundation[row].push(card);
Ok(())
} else {
Err(SolitaireError::IllegalMovementError)
}
}
Area::Tablue { row, .. } => {
let stackable = self
.peek()
.ok()
.map(|top| {
let bot = self.tablue[row].last().copied();
crate::solitaire::utils::can_stack(
bot,
SolitaireCard {
card: top,
face_down: false,
},
false,
)
})
.unwrap_or(false);
if stackable {
drawed_card = true;
let card = SolitaireCard {
card: self.draw_card()?,
face_down: false,
};
self.tablue[row].push(card);
Ok(())
} else {
Err(SolitaireError::IllegalMovementError)
}
}
},
Area::Waste => match destination {
Area::Stockpile | Area::Waste => Err(SolitaireError::IllegalMovementError),
Area::Foundation { row } => {
let stackable = self
.waste
.last()
.map(|top| {
let top = SolitaireCard {
card: *top,
face_down: false,
};
let bot = self.foundation[row].last().copied();
crate::solitaire::utils::can_stack(bot, top, true)
})
.unwrap_or(false);
if stackable {
self.foundation[row].push(SolitaireCard {
card: self.waste.remove(self.waste.len() - 1),
face_down: false,
});
Ok(())
} else {
Err(SolitaireError::IllegalMovementError)
}
}
Area::Tablue { row, .. } => {
let stackable = self
.waste
.last()
.map(|top| {
let top = SolitaireCard {
card: *top,
face_down: false,
};
let bot = self.tablue[row].last().copied();
crate::solitaire::utils::can_stack(bot, top, false)
})
.unwrap_or(false);
if stackable {
self.tablue[row].push(SolitaireCard {
card: self.waste.remove(self.waste.len() - 1),
face_down: false,
});
Ok(())
} else {
Err(SolitaireError::IllegalMovementError)
}
}
},
Area::Tablue { row, amount } => match destination {
Area::Stockpile | Area::Waste => Err(SolitaireError::IllegalMovementError),
Area::Tablue {
row: destination_row,
..
} => {
let stack: Vec<SolitaireCard> = if amount == 0 {
// If any card is face down, cant move the whole tablue
if self.tablue[row].iter().any(|c| c.is_facedown()) {
return Err(SolitaireError::IllegalMovementError);
}
self.tablue[row].drain(0..)
} else {
let l = self.tablue[row].len();
self.tablue[row].drain(l - amount..l)
}
.collect();
let stackable = stack
.first()
.map(|c| {
crate::solitaire::utils::can_stack(
self.tablue[destination_row].last().copied(),
*c,
false,
)
})
.unwrap_or(false);
if stackable {
self.tablue[destination_row].extend(stack);
Ok(())
} else {
Err(SolitaireError::IllegalMovementError)
}
}
Area::Foundation {
row: destination_row,
} => {
if row >= 7 || destination_row >= 7 {
return Err(SolitaireError::OutOfRangeError);
};
let stackable = self.tablue[0]
.last()
.map(|top| {
self.foundation[destination_row]
.last()
.map(|bot| {
crate::solitaire::utils::can_stack(Some(*bot), *top, true)
})
.unwrap_or_else(|| {
crate::solitaire::utils::can_stack(None, *top, true)
})
})
.unwrap_or(false);
if stackable {
self.foundation[destination_row]
.push(self.tablue[row].remove(self.tablue[row].len() - 1));
Ok(())
} else {
Err(SolitaireError::IllegalMovementError)
}
}
},
Area::Foundation { row } => match destination {
Area::Waste | Area::Stockpile | Area::Foundation { .. } => {
Err(SolitaireError::IllegalMovementError)
}
Area::Tablue {
row: destination_row,
..
} => {
let stackable = self.foundation[row]
.last()
.map(|top| {
let bot = self.tablue[destination_row].last().copied();
crate::solitaire::utils::can_stack(bot, *top, false)
})
.unwrap_or(false);
if stackable {
self.tablue[destination_row]
.push(self.foundation[row].remove(self.foundation[row].len() - 1));
Ok(())
} else {
Err(SolitaireError::IllegalMovementError)
}
}
},
}?;
if !drawed_card {
// Draw card increments move as well
self.i_moves = self
.i_moves
.checked_add(1)
.ok_or(SolitaireError::OutOfMoves)?;
}
Ok(())
}
/// Check if the solitaire game is a win
pub fn game_won(&self) -> bool {
// TODO: More complex game state checker
if !self.stockpile.is_empty() {
return false;
}
if !self.waste.is_empty() {
return false;
}
if self.tablue.iter().all(|tablue_row| tablue_row.is_empty()) {
return false;
}
if self
.foundation
.iter()
.all(|foundation_row| foundation_row.len() == 13)
{
return true;
}
false
}
// TODO: Implement display method
}
impl Default for Solitaire {
fn default() -> Self {
Self::new()
}
}