use crate::backends::GamepadEngineBackend;
use crate::types::*;
pub(crate) struct WasmBackend {
gamepads: Vec<GamepadState>,
}
impl WasmBackend {
pub fn new() -> Self {
WasmBackend {
gamepads: Vec::new(),
}
}
}
impl GamepadEngineBackend for WasmBackend {
fn gamepads(&self) -> &Vec<GamepadState> { &self.gamepads }
fn gamepads_mut(&mut self) -> &mut Vec<GamepadState> { &mut self.gamepads }
}
const DPAD_UP_INDEX: usize = 0;
const DPAD_DOWN_INDEX: usize = 1;
const DPAD_LEFT_INDEX: usize = 2;
const DPAD_RIGHT_INDEX: usize = 3;
const START_INDEX: usize = 4;
const BACK_INDEX: usize = 5;
const AXIS_LEFT_INDEX: usize = 6;
const AXIS_RIGHT_INDEX: usize = 7;
const LEFT_SHOULDER_INDEX: usize = 8;
const RIGHT_SHOULDER_INDEX: usize = 9;
const BUTTON_SOUTH_INDEX: usize = 10;
const BUTTON_EAST_INDEX: usize = 11;
const BUTTON_WEST_INDEX: usize = 12;
const BUTTON_NORTH_INDEX: usize = 13;