use serde::{Deserialize, Serialize};
use uuid::Uuid;
use self::player::Player;
pub mod player;
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Campaign {
pub id: String,
pub name: String,
pub description: String,
pub world_id: String,
pub players: Vec<Player>,
}
impl Campaign {
pub fn new(name: String, description: String, world_id: String) -> Self {
Self {
id: Uuid::new_v4().to_string(),
name,
description,
world_id,
players: Vec::new(),
}
}
}
#[derive(Serialize, Deserialize, Debug)]
pub struct CampaignRequest {
pub name: Option<String>,
pub description: Option<String>,
pub world_id: Option<String>,
}
impl CampaignRequest {
pub fn to_campaign(&self) -> Option<Campaign> {
match &self.name {
Some(name) => Some(Campaign::new(
name.to_string(),
self.description.clone().expect("no description provided"),
self.world_id.clone().expect("no world_id provided"),
)),
None => None,
}
}
}