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//! Game-loop timing utilities. pub(crate) use std::time::Instant; pub(crate) use std::time::Duration; pub mod tickloop; pub mod looptimer; pub mod sleep;
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//! Game-loop timing utilities. pub(crate) use std::time::Instant; pub(crate) use std::time::Duration; pub mod tickloop; pub mod looptimer; pub mod sleep;