game_tookit 0.1.0

Experimenting with CG and physics
Documentation
[dependencies.bevy]
default-features = true
features = ["wav"]
optional = true
version = "0.11.3"

[dependencies.bevy_screen_diagnostics]
optional = true
version = "0.3.0"

[dependencies.leafwing-input-manager]
optional = true
version = "0.10.0"

[dependencies.rand]
optional = true
version = "0.8.5"

[dependencies.sealed]
version = "0.5.0"

[dependencies.serde_json]
optional = true
version = "1.0.107"

[[example]]
name = "map_of_vectors"
path = "src/generic/map_of_vectors.rs"

[features]
bevy_android_shared_stdcxx = ["bevy", "bevy/android_shared_stdcxx"]
bevy_animation = ["bevy", "bevy/animation"]
bevy_asset = ["bevy", "bevy/bevy_asset"]
bevy_audio = ["bevy", "bevy/bevy_audio"]
bevy_core_pipeline = ["bevy", "bevy/bevy_core_pipeline", "bevy_asset", "bevy_render"]
bevy_default = ["bevy", "bevy_plugin_al", "bevy_plugin_assets_watch", "bevy_plugin_default", "bevy_plugin_dpad_control", "bevy_plugin_escape", "bevy_plugin_fps", "bevy_plugin_mouse_watch", "bevy_animation", "bevy_asset", "bevy_audio", "bevy_gilrs", "bevy_scene", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_gltf", "bevy_render", "bevy_sprite", "bevy_text", "bevy_ui", "bevy_multi_threaded", "bevy_png", "bevy_hdr", "bevy_ktx2", "bevy_zstd", "bevy_vorbis", "bevy_x11", "bevy_filesystem_watcher", "bevy_gizmos", "bevy_android_shared_stdcxx", "bevy_tonemapping_luts", "bevy_default_font"]
bevy_default_font = ["bevy", "bevy/default_font"]
bevy_dynamic_plugin = ["bevy", "bevy/bevy_dynamic_plugin"]
bevy_filesystem_watcher = ["bevy", "bevy/filesystem_watcher"]
bevy_full = ["bevy_default"]
bevy_gilrs = ["bevy", "bevy/bevy_gilrs"]
bevy_gizmos = ["bevy", "bevy/bevy_gizmos"]
bevy_gltf = ["bevy", "bevy/bevy_gltf", "bevy_asset", "bevy_scene", "bevy_pbr"]
bevy_hdr = ["bevy", "bevy/hdr"]
bevy_ktx2 = ["bevy", "bevy/ktx2"]
bevy_multi_threaded = ["bevy", "bevy/multi-threaded"]
bevy_pbr = ["bevy", "bevy/bevy_pbr", "bevy_asset", "bevy_render", "bevy_core_pipeline"]
bevy_plugin_al = ["bevy", "bevy_asset", "bevy_render", "bevy_sprite"]
bevy_plugin_assets_watch = ["bevy"]
bevy_plugin_default = ["bevy", "generic_path_of_workspace"]
bevy_plugin_dpad_control = ["bevy", "leafwing-input-manager"]
bevy_plugin_escape = ["bevy"]
bevy_plugin_fps = ["bevy", "bevy_screen_diagnostics"]
bevy_plugin_mouse_watch = ["bevy"]
bevy_png = ["bevy", "bevy/png"]
bevy_render = ["bevy", "bevy/bevy_render"]
bevy_scene = ["bevy", "bevy/bevy_scene", "bevy_asset"]
bevy_sprite = ["bevy", "bevy/bevy_sprite", "bevy_render", "bevy_core_pipeline"]
bevy_text = ["bevy", "bevy/bevy_text", "bevy_asset", "bevy_sprite"]
bevy_tonemapping_luts = ["bevy", "bevy/tonemapping_luts"]
bevy_ui = ["bevy", "bevy/bevy_ui", "bevy_core_pipeline", "bevy_text", "bevy_sprite"]
bevy_vorbis = ["bevy", "bevy/vorbis"]
bevy_webgl2 = ["bevy", "bevy/webgl2"]
bevy_winit = ["bevy", "bevy/bevy_winit"]
bevy_x11 = ["bevy", "bevy/x11"]
bevy_zstd = ["bevy", "bevy/zstd"]
default = ["generic_default", "bevy_default"]
full = ["default", "bevy_full", "generic_full"]
generic = ["serde_json", "rand"]
generic_default = ["generic", "generic_dyn_error", "generic_map_of_vectors", "generic_path_of_workspace", "generic_runnable"]
generic_dyn_error = ["generic"]
generic_full = ["generic_default"]
generic_map_of_vectors = ["generic"]
generic_path_of_workspace = ["generic"]
generic_runnable = ["generic", "generic_dyn_error"]

[package]
authors = ["Kostiantyn Wandalen <wandalen@obox.systems>"]
description = """
Experimenting with CG and physics
"""
documentation = "https://docs.rs/game_toolkit"
edition = "2021"
homepage = "https://github.com/Wandalen/game_math/tree/master/module/lib/game_toolkit"
license = "MIT"
name = "game_tookit"
readme = "readme.md"
repository = "https://github.com/Wandalen/game_math/tree/master/module/lib/game_toolkit"
version = "0.1.0"