//! Shared launcher layer for the app builds (macOS bundle, iOS, Android and
//! the web).
//!
//! * [`probe`]: engine detection, titles, covers and text-encoding choices
//! for one game folder, and discovery of every game below a folder;
//! * [`runtime`]: one frame-based interface over the software-rendered
//! engines (RealLive, AVG32, UK2);
//! * [`ffi`]: the C API the native apps call;
//! * `desktop`: a window runner for every engine (macOS app, desktop);
//! * `web`: the wasm-bindgen API for the browser page.
//!
//! SiglusEngine keeps its own platform hosts in `siglus_scene_vm`, which this
//! crate links, so one library serves every engine.
pub use EngineKind;
pub use Nls;
pub use ;