game_kernel 0.1.0

A 3D game engine written entirely in rust
Documentation
#[macro_use]
extern crate serde_derive;
extern crate serde_json;
#[macro_use]
extern crate vulkano;
extern crate cgmath;
extern crate evmap;
extern crate game_kernel_utils;
extern crate parking_lot;
extern crate toml;
#[macro_use]
extern crate game_kernel_ecs;
extern crate downcast_rs;
extern crate game_kernel_ecs_derive;
#[macro_use]
extern crate game_kernel_logger;
extern crate game_kernel_settings;
extern crate game_kernel_vfs;
#[macro_use]
extern crate paste;
#[macro_use]
extern crate lazy_static;
#[macro_use]
extern crate ruwren;

extern crate winit;

#[macro_use]
extern crate imgui;
extern crate imgui_vulkano_renderer_unsafe;
extern crate imgui_winit_support;

pub mod game_kernel {
    pub mod core_systems;
    pub mod subsystems;
    pub mod wren_scripting;

    pub type MainRenderer = subsystems::video::renderer::Renderer<winit::window::Window>;

    pub mod ecs {
        pub use game_kernel_ecs::ecs::{
            component::{Component, ComponentCreationError, ComponentId, COMPONENT_FACTORY},
            system::{System, SystemKey, SystemManager},
            views,
            views::View,
            AddEntity, EntitId, World,
        };
        pub use game_kernel_ecs_derive::*;
    }

    pub mod engine_components {
        pub use super::core_systems::register_components;
        pub use super::core_systems::{
            base::transform::TransformComponent, camera_system::CameraComponent,
            light::LightComponent, static_mesh::StaticMeshComponent,
        };
    }
}

pub use game_kernel_settings::settings::Config;

pub use game_kernel::core_systems::{
    base::transform::TransformComponent, camera_system::*, light::*, renderer::*, static_mesh::*,
};
pub use game_kernel::subsystems::video::renderer;
pub use game_kernel::subsystems::video::renderer::{
    camera::Camera, material::Material, mesh::Mesh, model::Model, ui_module::DummyUiModule,
    ui_module::UiModule,
};

pub use game_kernel::subsystems::input;

pub use game_kernel_logger::logger;

pub fn game_kernel_main() {}

/*#[cfg(test)]
mod tests {
    use ::game_kernel::logger;
    #[test]
    fn it_works() {
        logger::log_msg("this is a message");
        logger::log_warn("this is a message");
        logger::log_err("this is a message");
    }
}*/