# game_inventory
A framework for generalizing inventory logic and abstracting it away from
item data in your specific game.
## Design specifications
- Everything should be interchangeable and as generic as possible.
- The architecture should support item instance data and item metadata.
- Should be very reliable (made in rust + unit tests).
- Fast to set up in new games.
See more about this crate on [docs.rs](https://docs.rs/game_inventory/latest/game_inventory/).