game_inventory 0.1.1

An inventory system independant of item data.
Documentation

game_inventory

A framework for generalizing inventory logic and abstracting it away from item data in your specific game.

Design specifications

  • Everything should be interchangeable and as generic as possible.
  • The architecture should support item instance data and item metadata.
  • Should be very reliable (made in rust + unit tests).
  • Fast to set up in new games.

See more about this crate on docs.rs.