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use crate::*;
use std::collections::HashMap;
use std::hash::Hash;
// crafting
/// A transition from one or more items into one or more different items.
/// Can be used for all sorts of crafting.
#[derive(new, Clone, Serialize, Deserialize, Debug, Builder)]
pub struct ItemTransitionDefinition<K, I, E, S> {
/// The id of this item transition.
pub key: K,
/// The name of the transition.
pub name: String,
/// The friendly name of the transition.
pub friendly_name: String,
/// The icon path.
pub icon_path: Option<String>,
/// The different input items, quantities and `UseMode` for each one.
pub input_items: Vec<(I, usize, UseMode)>,
/// The required stats conditions required to process the transition.
pub stat_conditions: Vec<StatCondition<S>>,
/// The effectors applied during crafting.
pub stat_effectors: Vec<E>,
/// The different output items.
pub output_items: Vec<(I, usize)>,
/// What happens when you lose the condition required to continue the transition.
pub on_condition_lost: ConditionLostReaction,
/// The time to complete the transition.
pub time_to_complete: f64,
/// Consume the input items at the start of the transition, regardless of the result.
pub consume_input_immediate: bool,
/// Automatically transition when all the required conditions are met.
pub auto_trigger: bool,
}
/// The way items are used in a transition.
#[derive(Clone, Serialize, Deserialize, Debug, PartialEq)]
pub enum UseMode {
/// Consumes the item. The item will be lost.
Consume,
/// Uses a set amount of durability from the item.
UseOnce {
/// The amount of durability used.
durability: f64,
},
/// Uses a set amount of durability from the item each second.
UsePerSecond {
/// The durability usage per second.
rate: f64,
},
}
/// What happens when the transition is stopped or conditions aren't met anymore for it to
/// continue.
#[derive(Clone, Serialize, Deserialize, Debug)]
pub enum ConditionLostReaction {
/// Nothing happens, the transition continues.
None,
/// The transition pauses and keeps its progress.
Pause,
/// The transition is cancelled and all progress is lost.
/// If consume_input_immediate was true, the input items are not returned.
Cancel,
}
/// A transition in progress.
#[derive(new, Clone, Serialize, Deserialize, Debug)]
pub struct ItemTransitionBatch<K> {
/// The transition id.
transition: K,
/// The number of transitions that are queued.
remaining: u32,
/// The time until the current transition is completed.
next_completion_remaining: f64,
}
/// The definitions of all known stats.
#[derive(Debug, Clone, Serialize, Deserialize, new)]
pub struct ItemTransitionDefinitions<K: Hash + Eq, I, E, S> {
/// The definitions.
pub defs: HashMap<K, ItemTransitionDefinition<K, I, E, S>>,
}
impl<K: Hash + Eq, I, E, S> Default for ItemTransitionDefinitions<K, I, E, S> {
fn default() -> Self {
Self {
defs: HashMap::default(),
}
}
}
impl<K: Hash + Eq + Clone, I, E, S> From<Vec<ItemTransitionDefinition<K, I, E, S>>>
for ItemTransitionDefinitions<K, I, E, S>
{
fn from(t: Vec<ItemTransitionDefinition<K, I, E, S>>) -> Self {
let defs = t
.into_iter()
.map(|s| (s.key.clone(), s))
.collect::<HashMap<_, _>>();
Self::new(defs)
}
}