Struct game_features::EffectorDefinition[][src]

pub struct EffectorDefinition<K, E> {
    pub key: E,
    pub duration: Option<f64>,
    pub effects: Vec<(K, EffectorType)>,
}

The definition of a stat effector. This modifies temporarily the value of a stat.

Fields

key: E

The key of the effector.

duration: Option<f64>

The duration of the effector. None means that it does not expire. Some(0) means that it is applied only once. Some(n) means that it is applied for n seconds.

effects: Vec<(K, EffectorType)>

The effects that cause this effector. Note that effectors can only cause effects on a single stat. To affect multiple stats, create multiple effectors.

Implementations

impl<K, E> EffectorDefinition<K, E>[src]

pub fn new(
    key: E,
    duration: Option<f64>,
    effects: Vec<(K, EffectorType)>
) -> Self
[src]

Constructs a new EffectorDefinition.

Trait Implementations

impl<K: Clone, E: Clone> Clone for EffectorDefinition<K, E>[src]

impl<K: Debug, E: Debug> Debug for EffectorDefinition<K, E>[src]

impl<'de, K, E> Deserialize<'de> for EffectorDefinition<K, E> where
    K: Deserialize<'de>,
    E: Deserialize<'de>, 
[src]

impl<K, E> Serialize for EffectorDefinition<K, E> where
    K: Serialize,
    E: Serialize
[src]

Auto Trait Implementations

impl<K, E> RefUnwindSafe for EffectorDefinition<K, E> where
    E: RefUnwindSafe,
    K: RefUnwindSafe

impl<K, E> Send for EffectorDefinition<K, E> where
    E: Send,
    K: Send

impl<K, E> Sync for EffectorDefinition<K, E> where
    E: Sync,
    K: Sync

impl<K, E> Unpin for EffectorDefinition<K, E> where
    E: Unpin,
    K: Unpin

impl<K, E> UnwindSafe for EffectorDefinition<K, E> where
    E: UnwindSafe,
    K: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.