[][src]Struct game_features::EffectorSet

pub struct EffectorSet<E> {
    pub effectors: Vec<EffectorInstance<E>>,
}

Fields

effectors: Vec<EffectorInstance<E>>

Implementations

impl<E> EffectorSet<E>[src]

pub fn new(effectors: Vec<EffectorInstance<E>>) -> Self[src]

Constructs a new EffectorSet.

Trait Implementations

impl<E: Clone> Clone for EffectorSet<E>[src]

impl<E: Debug> Debug for EffectorSet<E>[src]

impl<E: Default> Default for EffectorSet<E>[src]

impl<'de, E> Deserialize<'de> for EffectorSet<E> where
    E: Deserialize<'de>, 
[src]

impl<E> Serialize for EffectorSet<E> where
    E: Serialize
[src]

Auto Trait Implementations

impl<E> RefUnwindSafe for EffectorSet<E> where
    E: RefUnwindSafe

impl<E> Send for EffectorSet<E> where
    E: Send

impl<E> Sync for EffectorSet<E> where
    E: Sync

impl<E> Unpin for EffectorSet<E> where
    E: Unpin

impl<E> UnwindSafe for EffectorSet<E> where
    E: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.