[−][src]Crate game_features
Structs
EffectorDefinition | |
EffectorDefinitions | |
EffectorInstance | |
EffectorSet | |
Faction | |
FactionFlags | |
FactionSettings | |
Inventory | |
InventoryBuilder | Builder for |
ItemDefinition | An |
ItemDefinitionBuilder | Builder for |
ItemInstance | An |
ItemInstanceBuilder | Builder for |
ItemTransitionBatch | |
ItemTransitionDefinition | |
ItemTransitionDefinitionBuilder | Builder for |
LandClaimSettings | |
Leveled | |
LootTree | A loot tree based on the lower partial function construct. Each loot tree node has a chance associated with it. |
LootTreeBuilder | |
LootTreeNode | |
SkillDefinition | |
SkillDefinitionBuilder | Builder for |
SkillInstance | |
StatCondition | |
StatDefinition | |
StatDefinitionBuilder | Builder for |
StatDefinitions | |
StatInstance | |
StatInstanceBuilder | Builder for |
StatSet | |
Tiered | |
Unlockable | |
UnlockableBuilder | Builder for |
User | |
UserGroup | Clan |
UserGroupSettings |
Enums
ConditionLostReaction | |
FactionError | |
InventorySizingMode | The way the inventory size is handled. |
ItemError | The different errors that can happen when interacting with the |
MoveToFrontMode | The way items are removed from the inventory. Indicates if empty spots are left, and if not, how to fill them. |
StatConditionType | |
UseMode |
Traits
LevelFor | |
SlotType | A trait defining which items can be inserted into each inventory slot type. |
Type Definitions
FactionRepository | |
FactionResult | |
ItemDefinitionRepository | A simple repository mapping the key K to the corresponding |
UserRepository |