game_engine_core 1.1.2

The main loop of a game engine.
Documentation
<a href="https://crates.io/crates/game_engine_core">
    <img src="https://img.shields.io/crates/v/game_engine_core.svg" alt="Game Engine Core" />
</a>

# Game Engine Core

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Read the [documentation](https://docs.rs/game_engine_core).

# Features

* Create and store a stack-based state machine.
* Manually update individual game frames.
* Automatically run a game loop.
* Game engine agnostic.
* Does not rely on ECS.

# Usage
Add the following to you Cargo.toml file:
```
game_engine_core = "*"
```

Use it like so:
```rust
use game_engine_core::*;

struct MyState;
impl State<i32> for MyState {
    fn update(&mut self, state_data: &mut i32) -> StateTransition<i32> {
        *state_data += 1;
        StateTransition::Quit
    }
}

fn main() {
    Engine::new(MyState, 0, |_, _| {}, 1000.0)
        .engine_loop();
}
```

### Maintainer Information

* Maintainer: Jojolepro
* Contact: jojolepro [at] jojolepro [dot] com
* Website: [jojolepro.com]https://jojolepro.com
* Patreon: [patreon]https://patreon.com/jojolepro