1#![forbid(unsafe_code)]
9
10#[cfg(feature = "aseprite")]
11mod aseprite_ext;
12
13pub mod prelude {
15 pub use anyhow;
16 pub use anyhow::Result;
17 pub use winit;
18
19 pub use game_toolkit_assets::Assets;
20 pub use game_toolkit_audio::{Audio, SoundId};
21 pub use game_toolkit_core::{AppConfig, Context, Game, GameEvent, Rng, Time, asset_root, run};
22 pub use game_toolkit_gfx::{
23 BlendMode, Camera, Camera2D, Camera3D, CircleInstance, Frame, Graphics, Mat4, MeshId,
24 MeshInstance, MeshVertex, Painter, SpriteInstance, TextureId, Tilemap, transform, wgpu,
25 };
26 pub use game_toolkit_input::{Axis, Button, Gamepad, GamepadId, Input, Key, MouseButton};
27
28 #[cfg(feature = "ui")]
29 pub use game_toolkit_ui::{self, Ui, egui};
30
31 #[cfg(feature = "aseprite")]
32 pub use crate::aseprite_ext::LoadAseprite;
33 #[cfg(feature = "aseprite")]
34 pub use game_toolkit_aseprite::{
35 self, Animation, AnimationPlayer, Direction, FrameRect, SpriteSheet,
36 };
37
38 #[cfg(feature = "synth")]
39 pub use game_toolkit_audio::{Synth, synthie};
40
41 #[cfg(feature = "ecs")]
42 pub use game_toolkit_ecs::{self, ChannelQueue, Vec2};
43
44 #[cfg(feature = "vector")]
45 pub use game_toolkit_gfx::vello;
46}