1#![forbid(unsafe_code)]
11
12#[cfg(feature = "aseprite")]
13mod aseprite_ext;
14
15pub mod guide;
16
17pub mod prelude {
19 pub use anyhow;
20 pub use anyhow::Result;
21 pub use winit;
22
23 pub use game_toolkit_assets::Assets;
24 pub use game_toolkit_audio::{
25 Audio, AudioError, AudioStream, PlayOptions, SoundHandle, SoundId, StreamHandle, kira,
26 };
27 pub use game_toolkit_core::{AppConfig, Context, Game, GameEvent, Rng, Time, asset_root, run};
28 pub use game_toolkit_gfx::{
29 Align, BlendMode, Camera, Camera2D, Camera3D, CircleInstance, Color, Frame, Graphics,
30 Layer, Mat4, MeshId, MeshInstance, MeshVertex, Painter, SpriteInstance, TextureId,
31 TextureWrap, Tilemap, transform, wgpu,
32 };
33 pub use game_toolkit_input::{
34 Axis, Button, Gamepad, GamepadId, Input, Key, MouseButton, Touch,
35 };
36
37 #[cfg(feature = "ui")]
38 pub use game_toolkit_ui::{self, Ui, egui};
39
40 #[cfg(feature = "aseprite")]
41 pub use crate::aseprite_ext::LoadAseprite;
42 #[cfg(feature = "aseprite")]
43 pub use game_toolkit_aseprite::{
44 self, Animation, AnimationPlayer, Direction, FrameRect, SpriteSheet,
45 };
46
47 #[cfg(feature = "synth")]
48 pub use game_toolkit_audio::{Synth, SynthHandle, synth, synthie};
49
50 #[cfg(feature = "ecs")]
51 pub use game_toolkit_ecs::{self, ChannelQueue, Vec2};
52
53 #[cfg(feature = "vector")]
54 pub use game_toolkit_gfx::vello;
55}