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//! [`Surface`]: what kind of ground or wall the character touches: ice, a conveyor belt, a
//! wall too smooth to climb, a bouncy pad. A [`Terrain`](super::Terrain) answers it in
//! [`Terrain::surface`](super::Terrain::surface); by default everything is
//! [`Surface::DEFAULT`] and the [`Tuning`](super::Tuning) alone sets the feel.
//!
//! `docs/surfaces.md` has the recipe.
/// The kind of a surface. Each field's default leaves the tuning's feel as it is.