game-toolkit-input 0.1.1

Keyboard, mouse and gamepad input for game-toolkit.
Documentation
# game-toolkit-input

[![Crates.io](https://img.shields.io/crates/v/game-toolkit-input.svg)](https://crates.io/crates/game-toolkit-input)
[![docs.rs](https://img.shields.io/docsrs/game-toolkit-input)](https://docs.rs/game-toolkit-input)
[![license](https://img.shields.io/badge/license-EUPL--1.2-blue.svg)](https://github.com/sunsided/game-toolkit/blob/main/LICENSE)
[![unsafe forbidden](https://img.shields.io/badge/unsafe-forbidden-success.svg)](https://github.com/rust-secure-code/safety-dance/)

Input for [**game-toolkit**](https://github.com/sunsided/game-toolkit): keyboard, mouse and
gamepads with held / just-pressed / just-released semantics, gamepad hot-plug and rumble (via
[gilrs](https://gitlab.com/gilrs-project/gilrs)).

Part of game-toolkit, a Rust workspace of small crates for 2D-first game jams. Most users
depend on [`game-toolkit`](https://crates.io/crates/game-toolkit) rather than this crate
directly. See the [workspace README](https://github.com/sunsided/game-toolkit#readme) for the
full toolkit, examples, and quick-start.

## Documentation

API docs: <https://docs.rs/game-toolkit-input>