game-toolkit-gfx 0.1.1

wgpu rendering for game-toolkit: sprite/primitive/text batchers, tilemaps, 3D meshes, optional vello.
Documentation

game-toolkit-gfx

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The rendering layer of game-toolkit, built on wgpu: sprite / primitive (SDF circle, line) / text batchers, an atlas tilemap, a Painter API with layered 2D draw order, optional depth buffer + MSAA, an instanced 3D mesh pipeline, and an optional vello vector backend (vector feature).

Part of game-toolkit, a Rust workspace of small crates for 2D-first game jams. Most users depend on game-toolkit rather than this crate directly. See the workspace README for the full toolkit, examples, and quick-start.

Documentation

API docs: https://docs.rs/game-toolkit-gfx