game-toolkit-gfx
The rendering layer of game-toolkit, built on
wgpu: sprite / primitive (SDF circle, line) / text batchers, an atlas tilemap, a Painter
API with layered 2D draw order, optional depth buffer + MSAA, an instanced 3D mesh pipeline,
and an optional vello vector backend (vector feature).
Part of game-toolkit, a Rust workspace of small crates for 2D-first game jams. Most users
depend on game-toolkit rather than this crate
directly. See the workspace README for the
full toolkit, examples, and quick-start.
Documentation
API docs: https://docs.rs/game-toolkit-gfx