game-toolkit-core 0.1.1

Game loop, the Game trait, Context and time for the game-toolkit game-jam kit.
Documentation
# game-toolkit-core

[![Crates.io](https://img.shields.io/crates/v/game-toolkit-core.svg)](https://crates.io/crates/game-toolkit-core)
[![docs.rs](https://img.shields.io/docsrs/game-toolkit-core)](https://docs.rs/game-toolkit-core)
[![license](https://img.shields.io/badge/license-EUPL--1.2-blue.svg)](https://github.com/sunsided/game-toolkit/blob/main/LICENSE)
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The app/runtime core of [**game-toolkit**](https://github.com/sunsided/game-toolkit): the
`Game` trait (`init` / `update` / `render`), the winit 0.30 run loop, `Context`, and frame
timing with an optional fixed timestep.

Part of game-toolkit, a Rust workspace of small crates for 2D-first game jams. Most users
depend on [`game-toolkit`](https://crates.io/crates/game-toolkit) rather than this
crate directly. See the
[workspace README](https://github.com/sunsided/game-toolkit#readme) for the full toolkit,
examples, and quick-start.

## Documentation

API docs: <https://docs.rs/game-toolkit-core>