game-toolkit-assets 0.1.1

Asset path resolution and optional hot-reload (notify) for game-toolkit.
Documentation
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# game-toolkit-assets

[![Crates.io](https://img.shields.io/crates/v/game-toolkit-assets.svg)](https://crates.io/crates/game-toolkit-assets)
[![docs.rs](https://img.shields.io/docsrs/game-toolkit-assets)](https://docs.rs/game-toolkit-assets)
[![license](https://img.shields.io/badge/license-EUPL--1.2-blue.svg)](https://github.com/sunsided/game-toolkit/blob/main/LICENSE)
[![unsafe forbidden](https://img.shields.io/badge/unsafe-forbidden-success.svg)](https://github.com/rust-secure-code/safety-dance/)

Asset handling for [**game-toolkit**](https://github.com/sunsided/game-toolkit): asset-root
path resolution and optional file hot-reload via [notify](https://crates.io/crates/notify).

Part of game-toolkit, a Rust workspace of small crates for 2D-first game jams. Most users
depend on [`game-toolkit`](https://crates.io/crates/game-toolkit) rather than this crate
directly. See the [workspace README](https://github.com/sunsided/game-toolkit#readme) for the
full toolkit, examples, and quick-start.

## Documentation

API docs: <https://docs.rs/game-toolkit-assets>