use std::path::PathBuf;
use crate::{
error::{Error, ErrorKind, Result},
prelude::Game,
utils::io::get_files,
};
use self::utils::{get_launcher_executable, get_manifests_path};
mod item;
#[cfg_attr(target_os = "windows", path = "utils/windows.rs")]
#[cfg_attr(target_os = "macos", path = "utils/macos.rs")]
mod utils;
pub fn executable() -> Result<PathBuf> {
return get_launcher_executable();
}
pub fn games() -> Result<Vec<Game>> {
let launcher_executable = get_launcher_executable()?;
let manifests_path = get_manifests_path()?;
let manifests = get_files(&manifests_path, |file| {
file.display().to_string().ends_with(".item")
})
.map_err(|error| {
Error::new(
ErrorKind::LauncherNotFound,
format!(
"Invalid Epic Games path, maybe this launcher is not installed: {}",
error.to_string()
),
)
})?;
let mut games = Vec::<Game>::new();
for manifest in manifests {
match item::read(&manifest, &launcher_executable) {
Ok(g) => games.push(g),
Err(error) => {
if error.kind().ne(&ErrorKind::IgnoredApp) {
return Err(error);
}
}
}
}
return Ok(games);
}
pub fn find(id: &str) -> Result<Game> {
let manifests = games()?;
let game = manifests
.iter()
.find(|item| item.id == id)
.ok_or(Error::new(
ErrorKind::GameNotFound,
format!("Epic Games game with id ({}) does not exist", id),
))?;
Ok(game.clone())
}