use std::path::PathBuf;
use crate::{
error::{Error, ErrorKind, Result},
prelude::Game,
utils::io::get_files_recursive,
};
use self::utils::{get_launcher_executable, get_launcher_path, get_manifests_path};
mod types;
#[cfg_attr(target_os = "windows", path = "utils/windows.rs")]
#[cfg_attr(target_os = "macos", path = "utils/macos.rs")]
mod utils;
mod yaml;
pub fn executable() -> Result<PathBuf> {
return get_launcher_executable();
}
pub fn games() -> Result<Vec<Game>> {
let launcher_path = get_launcher_path()?;
let manifests_path = get_manifests_path(&launcher_path)?;
let manifests = get_files_recursive(&manifests_path, |file| {
file.display()
.to_string()
.ends_with(".product_settings.yaml")
})
.map_err(|error| {
Error::new(
ErrorKind::LauncherNotFound,
format!(
"Invalid Riot Games path, maybe this launcher is not installed: {}",
error.to_string()
),
)
})?;
let mut games = Vec::new();
for manifest in manifests {
match yaml::read(&manifest, &launcher_path) {
Ok(g) => games.push(g),
Err(error) => {
if error.kind().ne(&ErrorKind::IgnoredApp) {
return Err(error);
}
}
}
}
return Ok(games);
}
pub fn find(id: &str) -> Result<Game> {
let launcher_path = get_launcher_path()?;
let manifests_path = get_manifests_path(&launcher_path)?;
let manifests = get_files_recursive(&manifests_path, |file| {
file.display()
.to_string()
.ends_with(".product_settings.yaml")
&& file.file_name().unwrap().to_str().unwrap().starts_with(&id)
})
.map_err(|error| {
Error::new(
ErrorKind::LauncherNotFound,
format!(
"Invalid Riot Games path, maybe this launcher is not installed: {}",
error.to_string()
),
)
})?;
let manifest = manifests.get(0).ok_or(Error::new(
ErrorKind::GameNotFound,
format!("Riot Games game with id ({}) does not exist", id),
))?;
return yaml::read(&manifest, &launcher_path);
}