use std::path::PathBuf;
use crate::{error::Result, prelude::Game};
use super::db;
use self::utils::{get_launcher_executable, get_manifests_path};
mod utils;
pub fn executable() -> Result<PathBuf> {
return get_launcher_executable();
}
pub fn games() -> Result<Vec<Game>> {
let launcher_executable = get_launcher_executable()?;
return db::read_all(&get_manifests_path(), &launcher_executable);
}
pub fn find(id: &str) -> Result<Game> {
let launcher_executable = get_launcher_executable()?;
return db::read(id, &get_manifests_path(), &launcher_executable);
}