use crate::{
epicgames::{
item,
windows::utils::{get_launcher_executable, get_manifests_path},
},
error::{Error, ErrorKind, Result},
prelude::Game,
util::io::get_files,
};
mod utils;
pub fn games() -> Result<Vec<Game>> {
let launcher_executable = get_launcher_executable().unwrap();
let manifests_path = get_manifests_path().unwrap();
let manifests = get_files(&manifests_path, |file| file.extension().unwrap().eq("item"))
.map_err(|error| {
Error::new(
ErrorKind::LauncherNotFound,
format!(
"Invalid Epic Games path, maybe this launcher is not installed: {}",
error.to_string()
),
)
})
.unwrap();
let mut games = Vec::<Game>::new();
for manifest in manifests {
match item::read(&manifest, &launcher_executable) {
Ok(g) => games.push(g),
Err(error) => {
if error.kind().ne(&ErrorKind::IgnoredApp) {
return Err(error);
}
}
}
}
return Ok(games);
}
pub fn find(id: &str) -> Result<Game> {
let manifests = games().unwrap();
let manifest = manifests.iter().find(|item| item.id == id);
if manifest.is_none() {
return Err(Error::new(
ErrorKind::GameNotFound,
format!("Epic Games game with id ({}) does not exist", id),
));
}
let game = manifest.unwrap();
Ok(game.clone())
}