game-scanner 1.0.5

Game Scanner for any launcher and OS
use std::path::Path;

use rusqlite::{Connection, OpenFlags, Row};

use crate::{
    error::{Error, ErrorKind, Result},
    prelude::{Game, GameType},
};

pub fn read_all(file: &Path, launcher_path: &Path) -> Result<Vec<Game>> {
    let conn = Connection::open_with_flags(&file, OpenFlags::SQLITE_OPEN_READ_ONLY)
        .map_err(|error| {
            Error::new(
                ErrorKind::InvalidManifest,
                format!("Invalid Amazon Games manifest: {}", error.to_string()),
            )
        })
        .unwrap();

    let mut stmt = conn
        .prepare("SELECT * FROM DbSet")
        .map_err(|error| {
            Error::new(
                ErrorKind::InvalidManifest,
                format!(
                    "Error to read the Amazon Games manifest: {}",
                    error.to_string()
                ),
            )
        })
        .unwrap();

    let rows = stmt
        .query_map([], |row| parse_row(row, launcher_path))
        .map_err(|error| match error {
            rusqlite::Error::QueryReturnedNoRows => Error::new(
                ErrorKind::LibraryNotFound,
                format!("Amazon library could be empty"),
            ),
            _ => Error::new(
                ErrorKind::InvalidManifest,
                format!(
                    "Error to read the Amazon Games manifest: {}",
                    error.to_string()
                ),
            ),
        })
        .unwrap();

    let mut games = Vec::<Game>::new();

    for game in rows {
        games.push(game.unwrap());
    }

    return Ok(games);
}

pub fn read(id: &str, file: &Path, launcher_path: &Path) -> Result<Game> {
    let conn = Connection::open_with_flags(&file, OpenFlags::SQLITE_OPEN_READ_ONLY)
        .map_err(|error| {
            Error::new(
                ErrorKind::InvalidManifest,
                format!("Invalid Amazon Games manifest: {}", error.to_string()),
            )
        })
        .unwrap();

    let mut stmt = conn
        .prepare("SELECT * FROM DbSet WHERE Id = :id")
        .map_err(|error| {
            Error::new(
                ErrorKind::InvalidManifest,
                format!(
                    "Error to read the Amazon Games manifest: {}",
                    error.to_string()
                ),
            )
        })
        .unwrap();

    return stmt
        .query_row(&[(":id", id)], |row| parse_row(row, launcher_path))
        .map_err(|error| match error {
            rusqlite::Error::QueryReturnedNoRows => Error::new(
                ErrorKind::GameNotFound,
                format!("Amazon game with id ({}) does not exist", id),
            ),
            _ => Error::new(
                ErrorKind::InvalidManifest,
                format!(
                    "Error to read the Amazon Games manifest: {}",
                    error.to_string()
                ),
            ),
        });
}

fn parse_row(row: &Row, launcher_path: &Path) -> rusqlite::Result<Game> {
    let columns = row.column_count();

    let mut game = Game::default();
    game._type = GameType::AmazonGames.to_string();

    for col in 0..columns {
        let name = row.column_name(col).unwrap();

        match name {
            "Id" => game.id = row.get(col).unwrap(),
            "ProductTitle" => game.name = row.get(col).unwrap(),
            "InstallDirectory" => game.path = row.get(col).unwrap(),
            "Installed" => game.state.installed = row.get(col).unwrap(),
            _ => {}
        }
    }

    let launcher_executable = launcher_path.join("App").join("Amazon Games.exe");

    game.commands.launch = vec![
        launcher_executable.display().to_string(),
        format!("amazon-games://play/{}", game.id),
    ];

    Ok(game)
}