# Rust abstraction for [Valve GameNetworkingSockets](https://github.com/ValveSoftware/GameNetworkingSockets)
[](https://crates.io/crates/game-networking-sockets)
[](https://docs.rs/game-networking-sockets/latest/game-networking-sockets/)
Simple, high-level and (somehow) type-safe wrapper for [Valve GameNetworkingSockets](https://github.com/ValveSoftware/GameNetworkingSockets).
- [**Go ahead and read the documentation**](https://hussein-aitlahcen.github.io/gns-rs/gns/)
- [**Have a quick look at the reliable chat client/server implementation**](./example/src/main.rs)
The library does not require your application to be running with Steam and this wrapper is intended to wrap the open-source version only.
Some features might be missing, if you are interested to introduce more abstraction, feel free to open a PR/Issue.
Libraries:
- `gns-sys` is the C++ library from Valve compiled with bindings generated (the library is directly compiled by cargo so you don't need to have it already installed).
- `gns` is the high level, type-safe Rust wrapper.
## Building
A few system libraries/tools are required in order to compile the C++ library as part of `gns-sys`.
System libraries required:
- `clang`
- `protobuf`
- `openssl`
- `abseil` (if using a recent version of protobuf)
Tools required to be in $PATH:
- `git`
- `protobuf-compiler`
### Windows
Building on Windows uses [vcpkg](https://github.com/microsoft/vcpkg) in manifest mode to gather and
build dependencies. As such, the only requirement on Windows is to have `clang` installed and `git`
available in $PATH.