game-networking-sockets-sys 0.3.0

Rust bindings for Valve GameNetworkingSockets library.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
include(CheckSymbolExists)
include(CMakePushCheckState)
include(GNUInstallDirs)

# Prefer config mode: upstream protobuf-config.cmake carries absl transitive deps
# needed on modern distros (Arch, Fedora, Ubuntu 22+). Set MODULE_COMPATIBLE so
# protobuf_generate_cpp() is available when config mode succeeds.
# Fall back to CMake's FindProtobuf module for older installs (e.g. Ubuntu bionic).
set(protobuf_MODULE_COMPATIBLE ON CACHE BOOL "" FORCE)
find_package(Protobuf QUIET CONFIG)
if(NOT Protobuf_FOUND)
	find_package(Protobuf REQUIRED)
endif()
# Module mode (FindProtobuf.cmake) creates Protobuf::libprotobuf (capital P);
# config mode creates protobuf::libprotobuf (lowercase). Alias so either works.
if(NOT TARGET protobuf::libprotobuf AND TARGET Protobuf::libprotobuf)
	add_library(protobuf::libprotobuf ALIAS Protobuf::libprotobuf)
endif()

#
# When cross-compiling (iOS, tvOS, ...) the protobuf we just found is a target
# build and ships no runnable protoc, so we need one from the host instead.
#
# Only kick in when the protobuf package gave us nothing usable.  Module mode
# on some distros, and vcpkg, set Protobuf_PROTOC_EXECUTABLE without defining
# the protobuf::protoc target, and that executable is frequently somewhere that
# is not on PATH -- so prefer it over a PATH lookup rather than second-guessing
# a protoc that already works.
#
if(NOT TARGET protobuf::protoc)
	if(Protobuf_PROTOC_EXECUTABLE AND EXISTS "${Protobuf_PROTOC_EXECUTABLE}")
		set(GNS_HOST_PROTOC "${Protobuf_PROTOC_EXECUTABLE}")
	else()
		find_program(GNS_HOST_PROTOC NAMES protoc DOC "Host protoc used to generate the .pb.cc sources")
	endif()
	if(NOT GNS_HOST_PROTOC)
		message(FATAL_ERROR
			"No usable protoc found.  The protobuf runtime we located is built for "
			"${CMAKE_SYSTEM_NAME} and contains no host-runnable compiler.  Install "
			"protoc on the host (e.g. 'brew install protobuf') or point -DGNS_HOST_PROTOC "
			"at one.")
	endif()
	add_executable(protobuf::protoc IMPORTED)
	set_target_properties(protobuf::protoc PROPERTIES IMPORTED_LOCATION "${GNS_HOST_PROTOC}")
	set(Protobuf_PROTOC_EXECUTABLE "${GNS_HOST_PROTOC}" CACHE FILEPATH "" FORCE)
	message(STATUS "Using host protoc: ${GNS_HOST_PROTOC}")
endif()

#
# protoc and libprotobuf must be the same version -- generated code from a
# newer protoc will not compile against an older runtime, and the reverse
# silently produces subtle breakage.  This is easy to get wrong when the
# runtime is cross-compiled by hand, so check it up front.
#
get_target_property(GNS_PROTOC_LOCATION protobuf::protoc IMPORTED_LOCATION)
if(NOT GNS_PROTOC_LOCATION)
	# Config-mode imports use per-configuration properties instead.
	get_target_property(GNS_PROTOC_LOCATION protobuf::protoc IMPORTED_LOCATION_RELEASE)
endif()
if(NOT GNS_PROTOC_LOCATION)
	set(GNS_PROTOC_LOCATION "${Protobuf_PROTOC_EXECUTABLE}")
endif()
if(GNS_PROTOC_LOCATION AND EXISTS "${GNS_PROTOC_LOCATION}" AND Protobuf_VERSION)
	execute_process(COMMAND "${GNS_PROTOC_LOCATION}" --version
		OUTPUT_VARIABLE GNS_PROTOC_VERSION_OUTPUT
		ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE RESULT_VARIABLE GNS_PROTOC_VERSION_RESULT)
	if(GNS_PROTOC_VERSION_RESULT EQUAL 0
			AND GNS_PROTOC_VERSION_OUTPUT MATCHES "([0-9]+\\.[0-9]+(\\.[0-9]+)?)")
		set(GNS_PROTOC_VERSION ${CMAKE_MATCH_1})
		# protoc prints the bare release version ("libprotoc 34.1"); the CMake
		# package decorates it, variously as "34.1.0" (module mode) or with the
		# C++ ABI major prefixed, "7.34.1" (config mode).  Just require the
		# release version to appear somewhere in what the package reports.
		string(FIND "${Protobuf_VERSION}" "${GNS_PROTOC_VERSION}" GNS_PROTOC_VERSION_MATCH)
		if(GNS_PROTOC_VERSION_MATCH LESS 0)
			message(WARNING
				"protoc is version ${GNS_PROTOC_VERSION} (${GNS_PROTOC_LOCATION}) but the "
				"protobuf runtime we will link against is version ${Protobuf_VERSION}.  These "
				"must match; expect compile or link errors in the generated .pb.cc files.")
		endif()
	endif()
endif()

find_package(Threads REQUIRED)

set(GNS_COMMON_PROTOS
	"common/steamnetworkingsockets_messages_certs.proto"
	"common/steamnetworkingsockets_messages.proto"
	)
set(GNS_CLIENTLIB_PROTOS
	"common/steamnetworkingsockets_messages_udp.proto"
	)

set(GNS_COMMON_SRCS
	"common/steamid.cpp"
	"steamnetworkingsockets/steamnetworkingsockets_certs.cpp"
	"steamnetworkingsockets/steamnetworkingsockets_certstore.cpp"
	"steamnetworkingsockets/steamnetworkingsockets_shared.cpp"
	"tier0/dbg.cpp"
	"tier0/platformtime.cpp"
	"tier0/valve_tracelogging.cpp"
	"tier1/netadr.cpp"
	"tier1/utlbuffer.cpp"
	"tier1/utlmemory.cpp"
	"tier1/ipv6text.c"
	"vstdlib/strtools.cpp"
	)

set(GNS_CLIENTLIB_SRCS
	"steamnetworkingsockets/steamnetworkingsockets_stats.cpp"
	"steamnetworkingsockets/steamnetworkingsockets_thinker.cpp"
	"steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp"
	"steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel_misc.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_spew.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_taskqueue.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_ice_client.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_webrtc.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp"
	"steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp"
)

set(GNS_CRYPTO_SRCS
	"common/crypto.cpp"
	"common/crypto_textencode.cpp"
	"common/keypair.cpp"
	)

if(USE_CRYPTO STREQUAL "BCrypt")
	set(GNS_CRYPTO_DEFINES ${GNS_CRYPTO_DEFINES} VALVE_CRYPTO_BCRYPT VALVE_CRYPTO_25519_DONNA ED25519_HASH_BCRYPT)
	set(GNS_CRYPTO_SRCS ${GNS_CRYPTO_SRCS}
		"common/crypto_bcrypt.cpp"

		# Does bcrypt have a 25519 implementation?
		# For now we'll use the reference
		"common/crypto_25519_donna.cpp"
		"external/curve25519-donna/curve25519.c"
		"external/curve25519-donna/curve25519_VALVE_sse2.c"
		"external/ed25519-donna/ed25519_VALVE.c"
		"external/ed25519-donna/ed25519_VALVE_sse2.c"
		)
endif()

if(USE_CRYPTO STREQUAL "OpenSSL")
	set(GNS_CRYPTO_DEFINES ${GNS_CRYPTO_DEFINES} VALVE_CRYPTO_OPENSSL VALVE_CRYPTO_25519_OPENSSLEVP)
	set(GNS_CRYPTO_SRCS ${GNS_CRYPTO_SRCS}
		"common/crypto_openssl.cpp"
		"common/crypto_25519_openssl.cpp"
		"common/crypto_digest_opensslevp.cpp"
		"common/crypto_symmetric_opensslevp.cpp"
		"common/opensslwrapper.cpp"
		)
endif()

if(USE_CRYPTO STREQUAL "libsodium")
	set(GNS_CRYPTO_DEFINES ${GNS_CRYPTO_DEFINES} VALVE_CRYPTO_LIBSODIUM VALVE_CRYPTO_25519_LIBSODIUM VALVE_CRYPTO_SHA1_WPA)
	set(GNS_CRYPTO_SRCS ${GNS_CRYPTO_SRCS}
		"common/crypto_libsodium.cpp"
		"common/crypto_25519_libsodium.cpp"

		# libsodium lacks SHA1 / HMAC-SHA1 implementations
		# Use a reference implementation
		"common/crypto_sha1_wpa.cpp"
		"external/sha1-wpa/sha1-internal.c"
		"external/sha1-wpa/sha1.c"
		)
endif()

macro(check_submodule SUBMODULE_PATH TESTFILE)
	if (NOT EXISTS ${TESTFILE} AND EXISTS "${CMAKE_SOURCE_DIR}/.git" )
		find_package(Git QUIET)
		if(GIT_FOUND)

			# Update submodules as needed
			message(STATUS "git submodule update --init ${SUBMODULE_PATH}")
			execute_process(COMMAND "${GIT_EXECUTABLE}" submodule update --init ${SUBMODULE_PATH}
							WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
							RESULT_VARIABLE GIT_SUBMOD_RESULT)
			if(NOT GIT_SUBMOD_RESULT EQUAL "0")
				message(FATAL_ERROR "'git submodule update --init ${SUBMODULE_PATH}' failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
			endif()
		endif()
	endif()
	if (NOT EXISTS ${TESTFILE})
		message(FATAL_ERROR "${TESTFILE} not found; submodule ${SUBMODULE_PATH} not initialized and we failed to initialized it.\nTry: 'git submodule update ${SUBMODULE_PATH}'" )
	endif()
endmacro()


# If WebRTC enabled, build the thin wrapper library
if(USE_STEAMWEBRTC)
	set(ABSL_PROPAGATE_CXX_STD ON)
	add_subdirectory(external/steamwebrtc)
endif(USE_STEAMWEBRTC)

set(GNS_COMMON_FLAGS
	-fvisibility=hidden
	-fno-strict-aliasing
	-Wall
	-Wno-unknown-pragmas
	-Wno-sign-compare
	-Wno-unused-local-typedef
	-Wno-unused-const-variable
	-Wno-nested-anon-types
	-Wno-format-truncation
	)

if(USE_CRYPTO25519 STREQUAL "Reference")
	# We don't use some of the 25519 functions with static linkage. Silence
	# -Wunused-function if we're including the reference ed25519/curve25519
	# stuff.
	set(GNS_COMMON_FLAGS ${GNS_COMMON_FLAGS} -Wno-unused-function)
endif()

if(WERROR)
	set(GNS_COMMON_FLAGS
		${GNS_COMMON_FLAGS}
		-Werror)
endif()

set(GNS_C_FLAGS
	-Wstrict-prototypes
	)

set(GNS_CXX_FLAGS
	-fvisibility-inlines-hidden
	-Wno-reorder
	-Wno-non-virtual-dtor
	-Wno-zero-as-null-pointer-constant
	-fno-exceptions
	)

if(NOT SANITIZE_UNDEFINED)
	set(GNS_CXX_FLAGS
		${GNS_CXX_FLAGS}
		-fno-rtti
		)
endif()

protobuf_generate_cpp(GNS_COMMON_PROTO_SRCS GNS_COMMON_PROTO_HDRS ${GNS_COMMON_PROTOS})
protobuf_generate_cpp(GNS_CLIENTLIB_PROTO_SRCS GNS_CLIENTLIB_PROTO_HDRS ${GNS_CLIENTLIB_PROTOS})

# GCC 15 can emit -Wstringop-overflow on protobuf-generated struct copy patterns.
# Keep -Werror for all hand-written code, but do not fail builds on this one
# warning class in generated protobuf translation units.
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
	set_source_files_properties(
		${GNS_COMMON_PROTO_SRCS}
		${GNS_CLIENTLIB_PROTO_SRCS}
		PROPERTIES COMPILE_OPTIONS "-Wno-error=stringop-overflow"
	)
endif()

function(gns_set_target_protobuf_properties TGT )
	target_link_libraries(${TGT} PUBLIC
		protobuf::libprotobuf
		Threads::Threads
		)
endfunction()

# Set the target properties (sources, link libs, defines) based on crypto settings
function(gns_set_target_crypto_properties TGT)
	if(USE_CRYPTO STREQUAL "OpenSSL" OR USE_CRYPTO25519 STREQUAL "OpenSSL")
		target_link_libraries(${TGT} PUBLIC
			OpenSSL::Crypto
			)
		if(WIN32 AND OPENSSL_USE_STATIC_LIBS)
			target_link_libraries(${TGT} PUBLIC
				ws2_32
				crypt32
				)
		endif()
	endif()

	if(USE_CRYPTO STREQUAL "libsodium" OR USE_CRYPTO25519 STREQUAL "libsodium")
		target_link_libraries(${TGT} PUBLIC
			sodium
			)
	endif()

	target_compile_definitions(${TGT} PRIVATE
		ENABLE_OPENSSLCONNECTION # !KLUDGE! This is for some weird 25519 thing, somebody using the wrong define
		${GNS_CRYPTO_DEFINES}
		)

	target_sources(${TGT} PRIVATE ${GNS_CRYPTO_SRCS})

	if(SANITIZE AND CMAKE_CXX_COMPILER_ID MATCHES "Clang")
		target_compile_definitions(${TGT} PRIVATE ED25519_NO_INLINE_ASM)
	endif()
endfunction()

# Set properties on a clientlib target (either shared or static library)
macro(set_clientlib_target_properties GNS_TARGET)

	target_sources(${GNS_TARGET} PRIVATE
		${GNS_COMMON_SRCS}
		${GNS_CLIENTLIB_SRCS}
		${GNS_COMMON_PROTO_SRCS}
		${GNS_CLIENTLIB_PROTO_SRCS})

	set_target_common_gns_properties( ${GNS_TARGET} )

	set_target_properties(${GNS_TARGET} PROPERTIES
		CXX_EXTENSIONS ON
	)

	target_include_directories(${GNS_TARGET} PUBLIC
		"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>"
		"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/${CMAKE_INSTALL_INCLUDEDIR}/GameNetworkingSockets>"
		)

	target_include_directories(${GNS_TARGET} PRIVATE
		"common"
		"public"
		${CMAKE_CURRENT_BINARY_DIR}
		)

	gns_set_target_protobuf_properties(${GNS_TARGET})
	gns_set_target_crypto_properties(${GNS_TARGET})

	target_compile_definitions(${GNS_TARGET} PRIVATE
		STEAMNETWORKINGSOCKETS_FOREXPORT )

	# Enable ICE?
	if(ENABLE_ICE)
		target_compile_definitions(${GNS_TARGET} PRIVATE STEAMNETWORKINGSOCKETS_ENABLE_ICE )
	endif()

	# Enable WebRTC as ICE client?
	if(USE_STEAMWEBRTC)
		if(NOT ENABLE_ICE)
			message(FATAL_ERROR "USE_STEAMWEBRTC requires ENABLE_ICE")
		endif()

		# Wrapper lib is always linked statically in the opensource code.
		# We might link dynamically in other environments.
		target_compile_definitions(${GNS_TARGET} PRIVATE
			STEAMWEBRTC_USE_STATIC_LIBS
			STEAMNETWORKINGSOCKETS_ENABLE_WEBRTC
			)

		# Tell ice_session.cpp it's being compiled for GNS so it can use GNS assert infrastructure.
		target_compile_definitions(steamwebrtc PRIVATE
			STEAMNETWORKINGSOCKETS_ENABLE_WEBRTC
			STEAMWEBRTC_USE_STATIC_LIBS
			)
		target_include_directories(steamwebrtc PRIVATE
			${CMAKE_CURRENT_SOURCE_DIR}/public
			)

		target_link_libraries(${GNS_TARGET} PUBLIC
			$<BUILD_INTERFACE:steamwebrtc>
			$<INSTALL_INTERFACE:GameNetworkingSockets::steamwebrtc>
			)
	endif()

	target_compile_features(${GNS_TARGET} PUBLIC c_std_99 cxx_std_17)

	if(CMAKE_CXX_COMPILER_ID MATCHES "GNU"
			OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
		foreach(FLAG ${GNS_COMMON_FLAGS} ${GNS_C_FLAGS})
			string(MAKE_C_IDENTIFIER ${FLAG} FLAG_ID)
			check_c_compiler_flag(${FLAG} ${FLAG_ID}_TEST)
			if(${FLAG_ID}_TEST)
				target_compile_options(${GNS_TARGET} PRIVATE
					$<$<COMPILE_LANGUAGE:C>:${FLAG}>)
			endif()
		endforeach()

		foreach(FLAG ${GNS_COMMON_FLAGS} ${GNS_CXX_FLAGS})
			string(MAKE_C_IDENTIFIER ${FLAG} FLAG_ID)
			check_cxx_compiler_flag(${FLAG} ${FLAG_ID}_TEST)
			if(${FLAG_ID}_TEST)
				target_compile_options(${GNS_TARGET} PRIVATE
					$<$<COMPILE_LANGUAGE:CXX>:${FLAG}>
					)
			endif()
		endforeach()
	endif()

	if(CMAKE_SYSTEM_NAME MATCHES Linux)
		#if(USE_STEAMWEBRTC AND NOT STEAMWEBRTC_USE_STATIC_LIBS)
		#	target_link_libraries(${GNS_TARGET} PRIVATE dl)
		#endif()
	elseif(APPLE)
		# macOS, iOS, tvOS, watchOS, visionOS.  The sockets and threading we use
		# are all in libSystem, but Abseil's time-zone support (pulled in by
		# protobuf) calls into CoreFoundation, and a static protobuf does not
		# carry that along the way the shared one does.
		target_link_libraries(${GNS_TARGET} PUBLIC "-framework CoreFoundation")
	elseif(CMAKE_SYSTEM_NAME MATCHES FreeBSD)

	elseif(CMAKE_SYSTEM_NAME MATCHES OpenBSD)

	elseif(CMAKE_SYSTEM_NAME MATCHES Windows)
		if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
			get_target_property(TARGET_TYPE ${GNS_TARGET} TYPE)
			if(NOT TARGET_TYPE STREQUAL STATIC_LIBRARY)
				target_compile_options(${GNS_TARGET} PRIVATE
					/GL       # Enable link-time code generation
					)
				set_target_properties(${GNS_TARGET} PROPERTIES LINK_FLAGS "/LTCG /SUBSYSTEM:WINDOWS")
			endif()
		endif()
		target_link_libraries(${GNS_TARGET} PUBLIC ws2_32 crypt32 winmm Iphlpapi)
		if(USE_CRYPTO STREQUAL "BCrypt")
			target_link_libraries(${GNS_TARGET} PUBLIC bcrypt)
		endif()
	else()
		message(FATAL_ERROR "Could not identify your target operating system")
	endif()

	add_sanitizers(${GNS_TARGET})

	#
	# Package the shared library as a .framework?  Required to embed it in an
	# iOS/tvOS app bundle, and convenient on macOS.  The public headers are
	# copied into Headers/steam/ so that the '#include <steam/...>' spellings
	# used by the headers themselves keep working against the framework's
	# header search path.
	#
	get_target_property(GNS_TARGET_TYPE ${GNS_TARGET} TYPE)
	if(BUILD_FRAMEWORK AND GNS_TARGET_TYPE STREQUAL "SHARED_LIBRARY")
		file(GLOB GNS_PUBLIC_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/../include/steam/*.h")
		target_sources(${GNS_TARGET} PRIVATE ${GNS_PUBLIC_HEADERS})
		set_source_files_properties(${GNS_PUBLIC_HEADERS} PROPERTIES
			MACOSX_PACKAGE_LOCATION "Headers/steam")
		set_target_properties(${GNS_TARGET} PROPERTIES
			FRAMEWORK TRUE
			MACOSX_FRAMEWORK_IDENTIFIER "com.valvesoftware.GameNetworkingSockets"
			MACOSX_FRAMEWORK_BUNDLE_VERSION "${GNS_VERSION}"
			MACOSX_FRAMEWORK_SHORT_VERSION_STRING "${GNS_VERSION}"
			)
		if(NOT GNS_APPLE_EMBEDDED)
			# Versioned bundle layout is a macOS-only thing; iOS frameworks are flat.
			set_target_properties(${GNS_TARGET} PROPERTIES FRAMEWORK_VERSION A)
		endif()
	endif()

	install(
		TARGETS ${GNS_TARGET}
		EXPORT GameNetworkingSockets
		LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
		ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
		RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
		FRAMEWORK DESTINATION ${CMAKE_INSTALL_LIBDIR}
		)

endmacro()

if (BUILD_SHARED_LIB)
	add_library(GameNetworkingSockets SHARED "")
	add_library(GameNetworkingSockets::GameNetworkingSockets ALIAS GameNetworkingSockets)
	add_library(GameNetworkingSockets::shared ALIAS GameNetworkingSockets)
	set_clientlib_target_properties(GameNetworkingSockets)
endif()

if (BUILD_STATIC_LIB)
	add_library(GameNetworkingSockets_s STATIC "")
	add_library(GameNetworkingSockets::GameNetworkingSockets_s ALIAS GameNetworkingSockets_s)
	add_library(GameNetworkingSockets::static ALIAS GameNetworkingSockets_s)
	target_compile_definitions(GameNetworkingSockets_s INTERFACE STEAMNETWORKINGSOCKETS_STATIC_LINK)
	set_clientlib_target_properties(GameNetworkingSockets_s)
endif()

# Test-only static library variant -- includes the mock network framework.
# Never shipped; only built when tests are enabled. test_p2p links against
# this instead of the regular static library.
if (BUILD_TESTS AND BUILD_STATIC_LIB AND ENABLE_ICE)
	add_library(GameNetworkingSockets_test_s STATIC "")
	add_library(GameNetworkingSockets::static_mock ALIAS GameNetworkingSockets_test_s)
	target_compile_definitions(GameNetworkingSockets_test_s INTERFACE STEAMNETWORKINGSOCKETS_STATIC_LINK)
	set_clientlib_target_properties(GameNetworkingSockets_test_s)
	target_compile_definitions(GameNetworkingSockets_test_s PUBLIC STEAMNETWORKINGSOCKETS_ENABLE_MOCK)
endif()

#
# Cert tool
#
if (BUILD_TOOLS)

	# The cert tool requires vjson.
	set(vjson_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/vjson)
	check_submodule( ${vjson_SOURCE_DIR} ${vjson_SOURCE_DIR}/vjson.h )

	add_executable(steamnetworkingsockets_certtool
		"steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp"
		${vjson_SOURCE_DIR}/vjson.cpp
		)
	target_sources(steamnetworkingsockets_certtool PRIVATE
		${GNS_COMMON_SRCS}
		${GNS_COMMON_PROTO_SRCS})

	target_compile_definitions(steamnetworkingsockets_certtool PUBLIC STEAMNETWORKINGSOCKETS_STATIC_LINK)
	set_target_common_gns_properties( steamnetworkingsockets_certtool )

	target_include_directories(steamnetworkingsockets_certtool PUBLIC
		"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>"
		"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/${CMAKE_INSTALL_INCLUDEDIR}/GameNetworkingSockets>"
		${vjson_SOURCE_DIR}
		)

	target_include_directories(steamnetworkingsockets_certtool PRIVATE
		"common"
		"public"
		${CMAKE_CURRENT_BINARY_DIR}
		)

	gns_set_target_protobuf_properties(steamnetworkingsockets_certtool)
	gns_set_target_crypto_properties(steamnetworkingsockets_certtool)

	install(TARGETS steamnetworkingsockets_certtool DESTINATION ${CMAKE_INSTALL_BINDIR} )

endif()

install(DIRECTORY ../include/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/GameNetworkingSockets)

# Export file required for find_package(GameNetworkingSockets CONFIG) to work
install(
	EXPORT GameNetworkingSockets
	DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/GameNetworkingSockets
	NAMESPACE GameNetworkingSockets::
	)

include(CMakePackageConfigHelpers)

# Ensure that variables used in GameNetworkingSocketsConfig.cmake.in have some value
# rather than an empty string.
if(NOT USE_CRYPTO)
	set(USE_CRYPTO USE_CRYPTO-NOTFOUND)
endif()

if(NOT STEAMWEBRTC_ABSL_SOURCE)
	set(STEAMWEBRTC_ABSL_SOURCE STEAMWEBRTC_ABSL_SOURCE-NOTFOUND)
endif()

configure_package_config_file(../cmake/GameNetworkingSocketsConfig.cmake.in
	${CMAKE_CURRENT_BINARY_DIR}/GameNetworkingSocketsConfig.cmake
	INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/GameNetworkingSockets
	PATH_VARS CMAKE_INSTALL_FULL_INCLUDEDIR
	)

install(FILES
	${CMAKE_CURRENT_BINARY_DIR}/GameNetworkingSocketsConfig.cmake
	DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/GameNetworkingSockets
	)