game-networking-sockets-sys 0.2.0

Rust bindings for Valve GameNetworkingSockets library.
Documentation
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Saves the current memdbg state and disables if currently enabled
//
// $NoKeywords: $
//=============================================================================//

#if defined( MEM_OVERRIDE_SAVE )
#error memdbg_save_off/memdbg_save_on cannot be included multiple times
#endif

#define MEM_OVERRIDE_SAVE

#if defined( MEM_OVERRIDE_ON )
#define MEM_OVERRIDE_WAS_ON
#include <tier0/memdbgoff.h>
#endif