game-networking-sockets-sys 0.2.0

Rust bindings for Valve GameNetworkingSockets library.
Documentation
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/*
	a custom hash must have a 512bit digest and implement:

	struct ed25519_hash_context;

	void ed25519_hash_init(ed25519_hash_context *ctx);
	void ed25519_hash_update(ed25519_hash_context *ctx, const uint8_t *in, size_t inlen);
	void ed25519_hash_final(ed25519_hash_context *ctx, uint8_t *hash);
	void ed25519_hash(uint8_t *hash, const uint8_t *in, size_t inlen);
*/