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WindowConfig

Struct WindowConfig 

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pub struct WindowConfig {
Show 14 fields pub title: String, pub width: u32, pub height: u32, pub resizable: bool, pub fullscreen: bool, pub visible: bool, pub min_size: Option<(u32, u32)>, pub max_size: Option<(u32, u32)>, pub vsync: bool, pub msaa_samples: u32, pub high_dpi: bool, pub icon_path: Option<String>, pub target_fps: u32, pub clear_color: Color,
}
Expand description

Window configuration builder.

Use Game::new() to create one, then chain methods to configure.

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§title: String

Window title.

§width: u32

Window width in pixels.

§height: u32

Window height in pixels.

§resizable: bool

Whether the window is resizable.

§fullscreen: bool

Whether to start in fullscreen.

§visible: bool

Whether to show the window (can start hidden).

§min_size: Option<(u32, u32)>

Minimum window size.

§max_size: Option<(u32, u32)>

Maximum window size.

§vsync: bool

Whether to enable vsync.

§msaa_samples: u32

MSAA sample count (0 = disabled).

§high_dpi: bool

High-DPI / retina support.

§icon_path: Option<String>

Icon path (set after window creation).

§target_fps: u32

Target FPS cap (0 = unlimited).

§clear_color: Color

Background color when the window is cleared.

Trait Implementations§

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impl Clone for WindowConfig

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fn clone(&self) -> WindowConfig

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WindowConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.