pub struct GameDisplay<'a, 'g> { /* private fields */ }Expand description
A Display adapter that writes a game in a chosen WriteMode, returned by
ExtensiveFormGame::display.
Trait Implementations§
Source§impl<'a, 'g> Clone for GameDisplay<'a, 'g>
impl<'a, 'g> Clone for GameDisplay<'a, 'g>
Source§fn clone(&self) -> GameDisplay<'a, 'g>
fn clone(&self) -> GameDisplay<'a, 'g>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl<'a, 'g> Copy for GameDisplay<'a, 'g>
Auto Trait Implementations§
impl<'a, 'g> Freeze for GameDisplay<'a, 'g>
impl<'a, 'g> RefUnwindSafe for GameDisplay<'a, 'g>
impl<'a, 'g> Send for GameDisplay<'a, 'g>
impl<'a, 'g> Sync for GameDisplay<'a, 'g>
impl<'a, 'g> Unpin for GameDisplay<'a, 'g>
impl<'a, 'g> UnsafeUnpin for GameDisplay<'a, 'g>
impl<'a, 'g> UnwindSafe for GameDisplay<'a, 'g>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more