pub struct Chance<'a> { /* private fields */ }
Expand description

A chance node

A chance node represents a point in the game where things advance randomly, or alternatively, where “nature” takes a turn.

Implementations

The name of the node

The if of the node’s infoset

The infoset’s name

Note that just because this infoset doesn’t have a name attached, doesn’t mean that the same id doesn’t have a name attached at a different node.

All possible outcomes with names and probabilities

The outcome id

Outcome payoffs for this node

Outcome payoffs are added to every players’ payoffs for traversing through this node. Note that if these are missing, they be defined at another node sharing the same outcome.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.