pub struct Player<'a> { /* private fields */ }
Expand description

A player node in the game tree

A player node represents a place where one of the players chooses what happens next.

Implementations

The name of the node

The player acting at this node

This will always be between 1 and the number of players.

The infoset id for this node and player

The infoset’s name

If the name is omitted, it may be defined on a different node.

All the actions a player can take with names

The outcome id

The name of the outcome

If omitted it may still be defined on another node.

Payoffs associated with the outcome

If ommited they may be defined on another node.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.