use super::test_action_graph;
use bevy_app::App;
use gamai::prelude::*;
use sweet::*;
#[sweet_test]
pub fn works() -> Result<()> {
let mut app = App::new();
let target = app.world.spawn_empty().id();
let actions = test_action_graph();
let entities = actions.spawn(&mut app.world, target);
let entity = *entities.node(2).unwrap();
app.world.entity_mut(entity).insert(Score::Pass);
let scores = ComponentGraph::<Score>::from_world(&app.world, &entities);
expect(scores.node(0)).to_be(Some(&Some(&Score::Fail)))?;
expect(scores.node(1)).to_be(Some(&Some(&Score::Fail)))?;
expect(scores.node(2)).to_be(Some(&Some(&Score::Pass)))?;
expect(scores.node(3)).to_be(Some(&Some(&Score::Fail)))?;
Ok(())
}