use wgpu::{BindGroupLayout, Device, RenderPass, RenderPipeline, TextureFormat};
use crate::render::render_bundle::world_set::PolyVertex;
use crate::render::wgpu::pipelines::default_targets;
use crate::render::wgpu::{pipelines, DisplayInstance, WgpuVertexBuffers};
use crate::render::RenderOptions;
pub struct MapRefPipeline {
wgpu_pipeline: RenderPipeline,
pub wgpu_pipeline_antialias: RenderPipeline,
}
impl MapRefPipeline {
pub fn create(
device: &Device,
format: TextureFormat,
map_view_layout: &BindGroupLayout,
) -> Self {
let buffers = [PolyVertex::wgpu_desc(), DisplayInstance::wgpu_desc()];
let shader = device.create_shader_module(wgpu::include_wgsl!("./shaders/map_ref.wgsl"));
let targets = default_targets(format);
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[map_view_layout],
push_constant_ranges: &[],
});
let mut desc =
pipelines::default_pipeline_descriptor(&layout, &shader, &targets, &buffers, false);
let wgpu_pipeline = device.create_render_pipeline(&desc);
desc.multisample.count = 4;
let wgpu_pipeline_antialias = device.create_render_pipeline(&desc);
Self {
wgpu_pipeline,
wgpu_pipeline_antialias,
}
}
pub fn render<'a>(
&'a self,
buffers: &'a WgpuVertexBuffers,
render_pass: &mut RenderPass<'a>,
render_options: RenderOptions,
bundle_index: u32,
) {
if render_options.antialias {
render_pass.set_pipeline(&self.wgpu_pipeline_antialias);
} else {
render_pass.set_pipeline(&self.wgpu_pipeline);
}
render_pass.set_vertex_buffer(0, buffers.vertex.slice(..));
render_pass.set_index_buffer(buffers.index.slice(..), wgpu::IndexFormat::Uint32);
render_pass.draw_indexed(0..buffers.index_count, 0, bundle_index..(bundle_index + 1));
}
}